MAP07: Caughtyard (The Plutonia Experiment)

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Revision as of 12:11, 25 October 2018 by XymphBot (talk | contribs) (Automated edit - Add deathmatch section & spawns)


Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Caughtyard is the seventh map of The Plutonia Experiment. It was designed by Dario Casali and uses the music track "I Sawed The Demons" from Doom. Interestingly, on Hurt me plenty or higher, this is the first Plutonia map to feature zombieman enemies.

Walkthrough

Map of Caughtyard
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

The beginning task of this level is similar to the beginning MAP07 from Doom II; all the mancubi at ground level need to be killed before the rest of the level opens up. After killing them, lifts will be revealed. Go to either lift and lower it, travel along the way until you find a gap that leads to the megasphere and the yellow key. Run fast toward it (an arch-vile will appear which keeps teleporting between two cages), go back again to any of the lifts and find the yellow door, open it and click the switch (instant Hell knight will teleport).

Go back to the gap, again lower the lifts but do not go up, bridges are connected with the outer area now. Go and find a brown door, open it and clear your way down to the exit.

Secrets

  1. At the end of the level, enter the room in the immediate vicinity of the exit teleporter, but DO NOT walk into the teleporter itself. Crossing into this room causes a pair of secret rooms to open at the opposite end of the green-walled corridor. (sector 39)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:20 xepop 2010-01-05 pl07-020.zip
NM speed 00:21 xepop 2010-01-05 pn07-021.zip
UV max 01:38 Jim Leonard (Xit Vono) 2006-01-28 pl07-138.zip
NM100S 00:34 Jim Leonard (Xit Vono) 2006-01-27 ps07-034.zip
UV -fast 02:12 Casey Alvis (Altima Mantoid) 2012-04-11 pf07-212.zip
UV -respawn 01:23 Aleksey Kamenev (4shockblast) 2014-03-16 pr07-123.zip
UV Tyson 36:08 Jim Leonard (Xit Vono) 2006-04-01 pt073608.zip
UV pacifist

The data was last verified in its entirety on January 1, 2013.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing south-west. (thing 46)
  2. facing north-east. (thing 47)
  3. facing east. (thing 48)
  4. facing north-west. (thing 49)
  5. facing west. (thing 50)
  6. facing west. (thing 51)
  7. facing north-west. (thing 52)
  8. facing south-east. (thing 54)

Statistics

Map data

Things 130
Vertices 514*
Linedefs 515
Sidedefs 774
Sectors 47
* The vertex count without the effect of node building is 421.

Things

This level contains the following numbers of things per skill level:

External links