Difference between revisions of "MAP07: Dead Man Stomp (Ghoul School 3D)"

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(Created page with "{{map|slot=Map07}} Spike's starting position, same as Map 02. '''Map07: Dead Man Stomp''' is the secondary hub map of [[Ghoul School 3D]...")
 
(add full skeleton, navbox, author, secret sectors, stats; move screen, fix caps)
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{{map|slot=Map07}}
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{{Ghoul School 3D E2}}
[[File:gsshot_map07.png|right|thumb|Spike's starting position, same as Map 02.]]
+
{{map|slot=MAP07}}
 +
'''MAP07: Dead Man Stomp''' is the secondary hub map of [[Ghoul School 3D]]'s second episode. Spike revisits the Underworld from Episode 1, with new areas open to him. It was designed by [[Mike MacDee (Impie)]] and uses the [[Adding custom music|music]] track "[[Category:Map pages without soundtrack information]]".
  
'''Map07: Dead Man Stomp''' is the secondary hub map of [[Ghoul School 3D]]'s second episode. Spike revisits the Underworld from Episode 1, with new areas open to him.
+
Every few minutes or so, ghosts (referred to as G-G-Ghosts!) will spawn on the map and animate the first monster corpse they come to. Move fast and watch out for the excessive number of Spooks.
  
Every few minutes or so, ghosts (referred to as G-G-Ghosts!) will spawn on the map and animate the first monster corpse they come to. Move fast and watch out for the excessive number of Spooks.
+
== Walkthrough ==
 +
[[File: |thumb|300x300px|Map of Dead Man Stomp]]
 +
{{Map spots}}
 +
 
 +
===Essentials===
  
==Overview==
+
====First visit: Ghoul Town, Inner City====
===First Visit: Ghoul Town, Inner City===
 
 
Clear out the wandering monsters, especially the spooks, which can do a ton of damage and easily sneak up on you.
 
Clear out the wandering monsters, especially the spooks, which can do a ton of damage and easily sneak up on you.
  
 
Return to Ghoul Town and talk to Aldo: he tells you about his friend Abdul, who can help stop the eyeguy epidemic, but to speak to him Spike must go to the Inner City of Ghoul Town and enter the Deadlands. The tiny vent in the wall of his house opens: use the Moon Cheese to turn into a mouse and use the central pathways. You only have a few seconds before you change back, so save before transforming. The central house of the Inner City guards the switch that opens the Deadlands gateway to the west. The tavern has a secret closet containing another rivet gun: save it for your return trip from the Deadlands.
 
Return to Ghoul Town and talk to Aldo: he tells you about his friend Abdul, who can help stop the eyeguy epidemic, but to speak to him Spike must go to the Inner City of Ghoul Town and enter the Deadlands. The tiny vent in the wall of his house opens: use the Moon Cheese to turn into a mouse and use the central pathways. You only have a few seconds before you change back, so save before transforming. The central house of the Inner City guards the switch that opens the Deadlands gateway to the west. The tavern has a secret closet containing another rivet gun: save it for your return trip from the Deadlands.
  
Go through the cafeteria to the PE lockers and crawl through the air vents to reach the kitchen, where you'll find the Yellow Key. It opens the following doors:
+
Go through the cafeteria to the PE lockers and crawl through the air vents to reach the kitchen, where you'll find the yellow key. It opens the following doors:
  
 
Go to the Deadlands portal, kill the skull monster that greets you, and enter [[MAP09: Just Visiting. No, Really. (Ghoul School 3D)|MAP09: Just Visiting. No, Really.]].
 
Go to the Deadlands portal, kill the skull monster that greets you, and enter [[MAP09: Just Visiting. No, Really. (Ghoul School 3D)|MAP09: Just Visiting. No, Really.]].
  
===Second Visit: The Waterfall===
+
====Second visit: The Waterfall====
 
Flip the switch that raises the low-hanging rock (which blocked access to the elevator switch in episode 1) and leap across the rocky platforms to find the sealed backdoor to the Inner City, and a long, dark, watery tunnel that eventually leads behind the waterfall, to the upper catwalks of the Hidden Lab's aquarium.
 
Flip the switch that raises the low-hanging rock (which blocked access to the elevator switch in episode 1) and leap across the rocky platforms to find the sealed backdoor to the Inner City, and a long, dark, watery tunnel that eventually leads behind the waterfall, to the upper catwalks of the Hidden Lab's aquarium.
  
[[Category:Ghoul School 3D levels]]
+
===Other points of interest===
 +
 
 +
===Secrets===
 +
# ('''sector 256''')
 +
 
 +
===Bugs===
 +
 
 +
===Demo files===
 +
*
 +
 
 +
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
gsshot_map07.png|Spike's starting position, same as MAP02.
 +
</gallery>
 +
 
 +
== Speedrunning ==
 +
===Routes and tricks===
 +
 
 +
===Current records===
 +
The records for the map at the [[Doom Speed Demo Archive]] are:
 +
 
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM 100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 
 +
===Miscellaneous demos===
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| || || || || ||
 +
|}
 +
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=593|
 +
  vertexes=2158|
 +
  linedefs=2144|
 +
  sidedefs=3215|
 +
  sectors=311|
 +
  vertexbefore=1831}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Heretic skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster#Heretic|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Monsters|G-G-Ghost]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Rat||2||4||7
 +
|-
 +
|style="text-align: left;"|Spook||3||10||16
 +
|-
 +
|style="text-align: left;"|Eye guy||0||0||1
 +
|-
 +
|style="text-align: left;"|Zombie||15||31||49
 +
|-
 +
|style="text-align: left;"|Ghoulie||7||12||11
 +
|-
 +
|style="text-align: left;"|Nereid||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Dark ghoulie||3||5||9
 +
|-
 +
|style="text-align: left;"|Bonehead (fake)||colspan="3"|1
 +
|-
 +
![[Weapon#Heretic|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Weapons|Water gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rivet gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Hairspray flamethower||colspan="3"|2
 +
|-
 +
![[Ammo#Heretic|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Greater Runes]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Handful o' rivets||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Rivet bolt rack||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Can o' hairspray||colspan="3"|2
 +
|-
 +
![[Item#Heretic|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Crystal vial|Crystal Vial]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Silver Shield]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Stimbonus||colspan="3"|25
 +
|-
 +
|style="text-align: left;"|Vitality serum||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Garlic||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Fish||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Vegie barrel||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Small barrel 3||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Empty food barrel||colspan="3"|3
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Mystic Urn]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Quartz Flask]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Torch]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ghoul School 3D#Artifacts|Ammonia-bleach bomb]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Crucifix rosary||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Teleport glitter (blue)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Chest key||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Supply chest||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Good ghoulie||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|Good ghoulie (sitting)||colspan="3"|1
 +
|-
 +
![[Heretic ambient sound things|Ambient sounds]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Drops||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Growl||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Magic||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Waterfall||colspan="3"|8
 +
|}
 +
{{col-end}}
 +
 
 +
== Technical information ==
 +
 
 +
== Inspiration and development ==
 +
 
 +
== Trivia ==
 +
 
 +
== See also ==
 +
*
 +
 
 +
== Sources ==
 +
*
 +
 
 +
== External links ==
 +
*
 +
 
 
[[Category:Mike MacDee levels]]
 
[[Category:Mike MacDee levels]]

Revision as of 12:28, 11 August 2022

Ghoul School 3D maps
Day of the Dracula

01 02 03 04 05

For the Love of the Craft
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Dead Man Stomp is the secondary hub map of Ghoul School 3D's second episode. Spike revisits the Underworld from Episode 1, with new areas open to him. It was designed by Mike MacDee (Impie) and uses the music track "".

Every few minutes or so, ghosts (referred to as G-G-Ghosts!) will spawn on the map and animate the first monster corpse they come to. Move fast and watch out for the excessive number of Spooks.

Walkthrough

[[File: |thumb|300x300px|Map of Dead Man Stomp]]

Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

First visit: Ghoul Town, Inner City

Clear out the wandering monsters, especially the spooks, which can do a ton of damage and easily sneak up on you.

Return to Ghoul Town and talk to Aldo: he tells you about his friend Abdul, who can help stop the eyeguy epidemic, but to speak to him Spike must go to the Inner City of Ghoul Town and enter the Deadlands. The tiny vent in the wall of his house opens: use the Moon Cheese to turn into a mouse and use the central pathways. You only have a few seconds before you change back, so save before transforming. The central house of the Inner City guards the switch that opens the Deadlands gateway to the west. The tavern has a secret closet containing another rivet gun: save it for your return trip from the Deadlands.

Go through the cafeteria to the PE lockers and crawl through the air vents to reach the kitchen, where you'll find the yellow key. It opens the following doors:

Go to the Deadlands portal, kill the skull monster that greets you, and enter MAP09: Just Visiting. No, Really..

Second visit: The Waterfall

Flip the switch that raises the low-hanging rock (which blocked access to the elevator switch in episode 1) and leap across the rocky platforms to find the sealed backdoor to the Inner City, and a long, dark, watery tunnel that eventually leads behind the waterfall, to the upper catwalks of the Hidden Lab's aquarium.

Other points of interest

Secrets

  1. (sector 256)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes

Statistics

Map data

Things 593
Vertices 2158*
Linedefs 2144
Sidedefs 3215
Sectors 311
* The vertex count without the effect of node building is 1831.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links