MAP07: Dead Man Stomp (Ghoul School 3D)


Revision as of 07:16, 13 August 2022 by Getsu Fune (talk | contribs) (Secrets)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Ghoul School 3D maps
Day of the Dracula

01 02 03 04 05

For the Love of the Craft
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Dead Man Stomp is the secondary hub map of Ghoul School 3D's second episode. Spike revisits the Underworld from Episode 1, with new areas open to him. It was designed by Mike MacDee (Impie) and uses the music track "".

Every few minutes or so, ghosts (referred to as G-G-Ghosts!) will spawn on the map and animate the first monster corpse they come to. Move fast and watch out for the excessive number of Spooks.


Map of Dead Man Stomp
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


First visit: Ghoul Town, Inner City[edit]

Clear out the wandering monsters, especially the spooks, which can do a ton of damage and easily sneak up on you.

Return to Ghoul Town and talk to Aldo: he tells you about his friend Abdul, who can help stop the eyeguy epidemic, but to speak to him Spike must go to the Inner City of Ghoul Town and enter the Deadlands. The tiny vent in the wall of his house opens: use the Moon Cheese to turn into a mouse and use the central pathways. You only have a few seconds before you change back, so save before transforming. The central house of the Inner City guards the switch that opens the Deadlands gateway to the west. The tavern has a secret closet containing another rivet gun: save it for your return trip from the Deadlands.

Go through the cafeteria to the PE lockers and crawl through the air vents to reach the kitchen, where you'll find the yellow key. It opens the following doors:

Go to the Deadlands portal, kill the skull monster that greets you, and enter MAP09: Just Visiting. No, Really..

Second visit: The Waterfall[edit]

Flip the switch that raises the low-hanging rock (which blocked access to the elevator switch in episode 1) and leap across the rocky platforms to find the sealed backdoor to the Inner City, and a long, dark, watery tunnel that eventually leads behind the waterfall, to the upper catwalks of the Hidden Lab's aquarium.

Other points of interest[edit]


  1. Inside the northernmost building, go behind the counter and flip the switch to unlock a rivet gun and handfuls o' rivets. (sector 256)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
SM speed
SM max
BP speed
BP max
NM speed
NM 100S

The (absence of) data was last verified in its entirety on August 11, 2022.


Map data[edit]

Things 593
Vertices 2158*
Linedefs 2144
Sidedefs 3215
Sectors 311
* The vertex count without the effect of node building is 1831.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]