Editing MAP07: Dead Simple (Doom II)

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'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]]. The [[par time]] is 2:00.
 
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]]. The [[par time]] is 2:00.
  
== Walkthrough ==
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==Walkthrough==
 
[[File:MAP07 map.png|thumb|300x300px|Map of Dead Simple]]
 
[[File:MAP07 map.png|thumb|300x300px|Map of Dead Simple]]
 
{{map spots}}
 
{{map spots}}
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</gallery>
 
</gallery>
  
== Speedrunning ==
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==Speedrunning==
 
===Routes and tricks===
 
===Routes and tricks===
 
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible.  However, [[Drew DeVore (stx-Vile)]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
 
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible.  However, [[Drew DeVore (stx-Vile)]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
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{{col-end}}
 
{{col-end}}
  
== Trivia ==
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==Trivia==
 
* The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using [[Parameter#-nomonsters|{{c|-nomonsters}}]] on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
 
* The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using [[Parameter#-nomonsters|{{c|-nomonsters}}]] on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
 
* The [[backpack]] at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
 
* The [[backpack]] at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
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* {{French level name|L'Herbe de la mort}}, which can be translated loosely as "The Grass of Death", presumably a reference to the predominant floor texture.
 
* {{French level name|L'Herbe de la mort}}, which can be translated loosely as "The Grass of Death", presumably a reference to the predominant floor texture.
  
== See also ==
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==See also==
 
* [[Tag 666]]
 
* [[Tag 666]]
 
* [[Tag 667]]
 
* [[Tag 667]]
 
* [[Dead Simple clone]]
 
* [[Dead Simple clone]]
  
== External links ==
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==External links==
 
* {{competnmap|2|207|MAP07}}
 
* {{competnmap|2|207|MAP07}}
 
* {{dsda|id=945|mapid=207|title=MAP07 demos}}
 
* {{dsda|id=945|mapid=207|title=MAP07 demos}}
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
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* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert
  
 
[[Category:American McGee levels]]
 
[[Category:American McGee levels]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Levels with extra equipment in co-op]]
 
[[Category:Levels with extra equipment in co-op]]

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