Difference between revisions of "MAP07: Dead Simple (Doom II)"
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'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "Shawn's Got The Shotgun". | '''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "Shawn's Got The Shotgun". | ||
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:07 MAP07 demos from the Compet-N database] | * [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:07 MAP07 demos from the Compet-N database] | ||
[[Category:Levels]] | [[Category:Levels]] | ||
+ | [[Category:MAP07]] |
Revision as of 20:45, 2 October 2005
Doom II maps 01-11 |
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(01 - 11) |
MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and uses the music track "Shawn's Got The Shotgun".
Contents
Strategy
Walkthrough
Press the switch. Kill all the Mancubi and walls will lower, revealing Arachnotrons. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the blur spheres to avoid the monsters.
Secrets
- The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:06 | Marijo "Sedlo" Sedlic | 2002-05-01 | lv07-006.zip | |
NM speed | 00:48 | Adam Hegyi | 2001-11-26 | nm07-048.zip | |
UV max | 00:46 | Adam Hegyi | 2000-06-21 | lv07-046.zip | |
NM100S | |||||
UV -fast | 00:51 | Adam Hegyi | 1999-11-19 | fa07-051.zip | |
UV -respawn | 00:48 | Adam Hegyi | 2000-03-21 | re07-048.zip | |
UV Tyson | 07:12 | Xit Vono | 2003-04-02 | ty07-712.zip | |
UV pacifist | 00:41 | Drew "stx-Vile" DeVore | 2005-04-21 | pa07-041.zip |
Statistics
Map data
Things | 98 |
Vertices | 195 |
Linedefs | 188 |
Sidedefs | 283 |
Sectors | 29 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Mancubuses | 2 | 4 | 7 |
Arachnotrons | 4 | 8 | 12 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 10 | 10 | 10 |
Medikits | 4 | 4 | 4 |
Berserks | 1 | 1 | 1 |
Invisibilities | 4 | 4 | 4 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Ammo clips | 2 | 2 | 2 |
Rockets | 13 | 13 | 13 |
Energy cells | 4 | 4 | 4 |
Ammo boxes | 4 | 4 | 4 |
Shell boxes | 8 | 8 | 8 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Trivia
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew "stx-Vile" DeVore proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch. However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.