Difference between revisions of "MAP07: Dead Simple (Doom II)"

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m (Reverted myself; trivia already mentioned in Trivia section (doh))
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{{Doom II 1-10}}
 
{{Doom II 1-10}}
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{{map|slot=MAP07}}
 
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "Shawn's Got The Shotgun".
 
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "Shawn's Got The Shotgun".
  
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* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:07 MAP07 demos from the Compet-N database]
 
* [http://www.doom2.net/compet-n/database/cn.cgi?map:doom2:07 MAP07 demos from the Compet-N database]
 
[[Category:Levels]]
 
[[Category:Levels]]
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[[Category:MAP07]]

Revision as of 20:45, 2 October 2005

Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and uses the music track "Shawn's Got The Shotgun".

Strategy

Map of MAP07

Walkthrough

Press the switch. Kill all the Mancubi and walls will lower, revealing Arachnotrons. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the blur spheres to avoid the monsters.

Secrets

  1. The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret.

Speedrunning

Routes and tricks

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:06 Marijo "Sedlo" Sedlic 2002-05-01 lv07-006.zip
NM speed 00:48 Adam Hegyi 2001-11-26 nm07-048.zip
UV max 00:46 Adam Hegyi 2000-06-21 lv07-046.zip
NM100S
UV -fast 00:51 Adam Hegyi 1999-11-19 fa07-051.zip
UV -respawn 00:48 Adam Hegyi 2000-03-21 re07-048.zip
UV Tyson 07:12 Xit Vono 2003-04-02 ty07-712.zip
UV pacifist 00:41 Drew "stx-Vile" DeVore 2005-04-21 pa07-041.zip

Statistics

Map data

Things 98
Vertices 195
Linedefs 188
Sidedefs 283
Sectors 29

Things

Monsters ITYTD and HNTR HMP UV and NM
Mancubuses 2 4 7
Arachnotrons 4 8 12
Powerups ITYTD and HNTR HMP UV and NM
Backpacks 10 10 10
Medikits 4 4 4
Berserks 1 1 1
Invisibilities 4 4 4
Megasphere 1 1 1
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Rocket launchers 1 1 1
Plasma guns 1 1 1
BFG 9000s 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 1 1 1
Ammo clips 2 2 2
Rockets 13 13 13
Energy cells 4 4 4
Ammo boxes 4 4 4
Shell boxes 8 8 8
Keys ITYTD and HNTR HMP UV and NM

Trivia

Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew "stx-Vile" DeVore proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.

The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch. However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.

See also

External links