Difference between revisions of "MAP07: Dead Simple (Doom II)"

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{{Doom II 1-11|consolever=MAP37: Dead Simple (PlayStation Doom)|platform=psx}}
{{Doom II 1-11|consolever=MAP37: Dead Simple (PlayStation Doom)|platform=psx}}
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]].
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]]. The [[par time]] is 2:00.
== Walkthrough ==
== Walkthrough ==

Revision as of 15:00, 18 October 2018

Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32


This level has a
console version.

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen, uses the music track "Shawn's Got The Shotgun" and introduces two new enemies, the mancubus and the arachnotron. The par time is 2:00.


Map of Dead Simple
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Press the switch to lower the walls. Kill the two, four or seven mancubi and more walls will lower, revealing arachnotrons. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the blur spheres to avoid the monsters. Before you exit, hit the switches in this room and the platforms the mancubi were on will lower, revealing health and weapons. Also, get the ammo and health from where the arachnotrons came. Now go back to the center of the map and exit.



  1. The only secret in this level is the area surrounding the exit switch. (sector 1) Therefore, it is impossible to exit the level without triggering the secret, unless you use the alternative exit switch described below or rocket jump to it without raising the step, as happens in UV speed demo on this level by Marijo "Sedlo" Sedlic (see below).


  1. The northwest corner of the map has a secret alcove, housing a BFG9000 and an energy cell pack, along with another exit switch. In single player or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the iddt or idclip cheat codes. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside.


A possible bug or warning that occurs is that if the last two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.

Not really a bug, but more of a warning. If this level is played on Nightmare! difficulty or with the -respawn parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.

Areas / screenshots


Routes and tricks

Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew DeVore (stx-Vile) proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.


The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:06 Marijo Sedlić (Sedlo) 2002-05-01 lv07-006.zip
NM speed 00:10 Karim El-Sheikh (Kimo Xvirus) 2009-06-21 nm07-010.zip
UV max 00:46 Adam Hegyi 2000-06-21 lv07-046.zip
NM100S 1
UV -fast 00:51 Adam Hegyi 1999-11-19 fa07-051.zip
UV -respawn 00:48 Adam Hegyi 2000-03-21 re07-048.zip
UV Tyson 07:12 Jim Leonard (Xit Vono) 2003-04-02 ty07-712.zip
UV pacifist 00:11 JC Dorne 2012-10-20 pa07-011.zip

The data was last verified in its entirety on October 18, 2012.

  1. Normally, the level is finished with 100% secrets, so a separate category from NM speed would be redundant. All secrets are found unless the noclip bug occurs or the map is completed by using a rocket jump without touching the exit sector's floor.


Map data

Things 98
Vertices 195*
Linedefs 188
Sidedefs 283
Sectors 29
* The vertex count without the effect of node building is 155.


This level contains the following numbers of things per skill level:


  • The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.
  • The backpack at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
  • "Dead Simple" is the first official map in the Doom series whose name is not a noun or a noun phrase.

See also

External links