Automated edit - Add extra Co-op equipment category
{{Doom II 1-1011|consolever=MAP37: Dead Simple (PlayStation Doom)|platform=psx}}
{{map|slot=MAP07}}
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]].The [[par time]] is 2:00. == Walkthrough ==[[File:MAP07 map.png|thumb|300x300px|Map of Dead Simple]]{{map spots}}
==Walkthrough==
[[Image:MAP07 map.png|thumb|300px|Map of MAP07]]<br clear="left" />
===Essentials===
Press the switch to lower the walls. Kill the two, four or seven [[Mancubus|mancubi]] and more walls will lower, revealing [[arachnotron]]s. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the [[blur sphere]]s to avoid the monsters.
===Secrets===
====Official====
# The only secret in this level is the area surrounding the exit switch. ('''sector 1''') Therefore, it is impossible to exit the level without triggering the secret (, unless you use the alternative exit switch described below or rocket jump to it without raising the step, as happens in [[UV speed]] demo on this level by [[Marijo "Sedlo" Sedlic]] (see below)).
====Non-official====
# The northwest corner of the map has a secret alcove, housing a [[BFG9000]] and an [[energy cell pack]], along with another exit switch. In [[single player]] or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the <tt>{{c|iddt</tt> }} or <tt>{{c|idclip</tt> }} [[Doom cheat codecodes|cheat codes]]s. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside.
===Bugs===
* A possible bug or warning that occurs is that if the last two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.* Not really a bug, but more of a warning. If this level is played on [[Skill level|Nightmare!]] difficulty or with the [[Parameter#-respawn|<tt>-respawn</tt>]] [[parameter]] set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.
Not really a bug, but more of a warning. If this level is played on [[Skill level|Nightmare!]] difficulty or with the [[Parameter#-respawn|{{c|-respawn}}]] [[parameter]] set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible. == Areas / screenshots ==<gallery mode=nolines widths=160px>DoomII-DeadSimple-01.png|Fighting the mancubi.</gallery> ==Speedrunning==
===Routes and tricks===
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew DeVore (stx-Vile)]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
# Normally, the level is finished with [[Intermission screen|100% secrets]], so a separate category from NM speed would be redundant. All secrets are found unless the [[noclip bug]] occurs or the map is completed by using a [[rocket jump]] without touching the exit sector's floor.
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: {{col-begin}}{{col-break|width=33%}}{| {{prettytable|style=text-align: center;}}!colspan="4"|Single-player|-![[Monster|Monsters]]!!1-2!!3!!4-5|-|style="text-align: left;"|[[I'm Too Young To DieArachnotron]]||4||8||12|-|style="text-align: left;"|[[Mancubus]]||2||4||7|-![[Weapon|Weapons]]!!1-2!!3!!4-5|ITYTD-|style="text-align: left;"|[[Super shotgun]] and ||colspan="3"|1|-|style="text-align: left;"|[[Chaingun]]||colspan="3"|1|-|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1|-|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1|-|style="text-align: left;"|[[BFG9000]]||colspan="3"|1|-![[Ammo|Ammunition]]!!1-2!!3!!4-5|-|style="text-align: left;"|[[Clip]]||colspan="3"|2|-|style="text-align: left;"|[[Box of bullets]]||colspan="3"|4|-|style="text-align: left;"|[[Hey, Not Too RoughBox of shotgun shells]]||colspan="3"|8|-|HNTRstyle="text-align: left;"|[[Rocket]]||colspan="3"|13|-|style="text-align: left;"|[[Hurt Me PlentyEnergy cell (Doom)|HMPEnergy cell]]||colspan="3"|4|-|style="text-align: left;"|[[UltraEnergy cell pack]]||colspan="3"|1|-Violence![[Item#Doom games|UVHealth & Armor]] and !!1-2!!3!!4-5|-|style="text-align: left;"|[[NightmareMedikit]]||colspan="3"|4|-!Items!!1-2!!3!!4-5|-|style="text-align: left;"|[[Megasphere]]||colspan="3"|1|-|style="text-align: left;"|[[Backpack]]||colspan="3"|10|-|style="text-align: left;"|[[Berserk]]||NMcolspan="3"|1|-|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|4|}{{col-break}}{| {{prettytable|style=text-align: center;}}!colspan="4"|Multiplayer|-!Monsters!!1-2!!3!!4-5|-|style="text-align: left;"|Arachnotron||4||8||12|-|style="text-align: left;"|Mancubus||2||4||7|-!Weapons!!1-2!!3!!4-5
==Trivia==* The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using <tt>[[Parameter#-nomonsters|{{c|-nomonsters</tt>}}]] on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
* The [[backpack]] at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
* "Dead Simple" is the first official map in the ''Doom'' series whose name is not a noun or a noun phrase.
* {{French level name|L'Herbe de la mort}} Taken literally, this means "The Herb of Death", and it is unclear why this phrase was chosen, aside from the fact that "Dead Simple" is an idiomatic phrase.
==See also==
* [[Tag 666]]
* [[Tag 667]]
* [[Dead Simple clone]]
== External links ==
* {{competnmap|2|207|MAP07}}
* {{dsda|id=945|mapid=207|title=MAP07 demos}}
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
==External links==
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:doom2:07 MAP07 demos from the Compet-n database]
* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert