Difference between revisions of "MAP07: Dead Simple (Doom II)"

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(Areas / screenshots)
(Trivia: As in Manet's "Déjeuner sur l'herbe", but perhaps "the lawn of death" is what they were going for)
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{{Doom II 1-10}}
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{{Doom II 1-11|consolever=MAP37: Dead Simple (PlayStation Doom)|platform=psx}}
 
{{map|slot=MAP07}}
 
{{map|slot=MAP07}}
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]].
+
'''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]]. The [[par time]] is 2:00.
 +
 
 +
== Walkthrough ==
 +
[[File:MAP07 map.png|thumb|300x300px|Map of Dead Simple]]
 +
{{map spots}}
  
==Walkthrough==
 
[[Image:MAP07 map.png|thumb|300px|Map of MAP07]]<br clear="left" />
 
 
===Essentials===
 
===Essentials===
 
Press the switch to lower the walls. Kill the two, four or seven [[Mancubus|mancubi]] and more walls will lower, revealing [[arachnotron]]s. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the [[blur sphere]]s to avoid the monsters.
 
Press the switch to lower the walls. Kill the two, four or seven [[Mancubus|mancubi]] and more walls will lower, revealing [[arachnotron]]s. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the [[blur sphere]]s to avoid the monsters.
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===Secrets===
 
===Secrets===
 
====Official====
 
====Official====
# The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret (unless you use the alternative exit switch described below or rocket jump to it without raising the step, as happens in [[UV speed]] demo on this level by [[Marijo "Sedlo" Sedlic]] (see below)).
+
# The only secret in this level is the area surrounding the exit switch. ('''sector 1''') Therefore, it is impossible to exit the level without triggering the secret, unless you use the alternative exit switch described below or rocket jump to it without raising the step, as happens in [[UV speed]] demo on this level by [[Marijo "Sedlo" Sedlic]] (see below).
  
 
====Non-official====
 
====Non-official====
# The northwest corner of the map has a secret alcove, housing a [[BFG9000]] and an [[energy cell pack]], along with another exit switch. In [[single player]] or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the <tt>iddt</tt> or <tt>idclip</tt> [[cheat code]]s. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside.
+
# The northwest corner of the map has a secret alcove, housing a [[BFG9000]] and an [[energy cell pack]], along with another exit switch. In [[single player]] or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the {{c|iddt}} or {{c|idclip}} [[Doom cheat codes|cheat codes]]. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside.
  
 
===Bugs===
 
===Bugs===
* A possible bug or warning that occurs is that if the last two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.
+
A possible bug or warning that occurs is that if the last two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.
* Not really a bug, but more of a warning. If this level is played on [[Skill level|Nightmare!]] difficulty or with the [[Parameter#-respawn|<tt>-respawn</tt>]] [[parameter]] set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.
 
  
==Areas / screenshots==
+
Not really a bug, but more of a warning. If this level is played on [[Skill level|Nightmare!]] difficulty or with the [[Parameter#-respawn|{{c|-respawn}}]] [[parameter]] set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.
  
<gallery widths=250px>
+
== Areas / screenshots ==
DoomII-DeadSimple-01.png
+
<gallery mode=nolines widths=160px>
 +
DoomII-DeadSimple-01.png|Fighting the mancubi.
 
</gallery>
 
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
 
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible.  However, [[Drew DeVore (stx-Vile)]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
 
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible.  However, [[Drew DeVore (stx-Vile)]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
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# Normally, the level is finished with [[Intermission screen|100% secrets]], so a separate category from NM speed would be redundant. All secrets are found unless the [[noclip bug]] occurs or the map is completed by using a [[rocket jump]] without touching the exit sector's floor.
 
# Normally, the level is finished with [[Intermission screen|100% secrets]], so a separate category from NM speed would be redundant. All secrets are found unless the [[noclip bug]] occurs or the map is completed by using a [[rocket jump]] without touching the exit sector's floor.
  
==Statistics==
+
== Deathmatch ==
 +
 
 +
===Player spawns===
 +
This level contains six spawn points:
 +
# facing south. ('''thing 49''')
 +
# facing south. ('''thing 50''')
 +
# facing north. ('''thing 51''')
 +
# facing north. ('''thing 52''')
 +
# facing west. ('''thing 53''')
 +
# facing east. ('''thing 86''')
 +
 
 +
== Statistics ==
 
===Map data===
 
===Map data===
 
{{mapdata|
 
{{mapdata|
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===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||4||8||12
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||2||4||7
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|4
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Arachnotron||4||8||12
 +
|-
 +
|style="text-align: left;"|Mancubus||2||4||7
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubi]]||2||4||7
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Arachnotron]]s||4||8||12
+
|style="text-align: left;"|Chaingun||colspan="3"|2
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 
|-
 
|-
|[[Backpack]]s||10||10||10
+
|style="text-align: left;"|Plasma gun||colspan="3"|2
 
|-
 
|-
|[[Medikit]]s||4||4||4
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
|[[Berserk]]s||1||1||1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Partial invisibility|Invisibilities]]||4||4||4
+
|style="text-align: left;"|Clip||colspan="3"|2
 
|-
 
|-
|[[Megasphere]]||1||1||1
+
|style="text-align: left;"|Box of bullets||colspan="3"|4
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|8
 
|-
 
|-
|[[Chaingun]]s||1||1||1
+
|style="text-align: left;"|Rocket||colspan="3"|14
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
|style="text-align: left;"|Energy cell||colspan="3"|8
 
|-
 
|-
|[[BFG 9000]]s||1||1||1
+
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Medikit||colspan="3"|4
 
|-
 
|-
|[[Bulk Cell]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Ammo clip]]s||2||2||2
+
|style="text-align: left;"|Megasphere||colspan="3"|2
 
|-
 
|-
|[[Rocket]]s||13||13||13
+
|style="text-align: left;"|Backpack||colspan="3"|10
 
|-
 
|-
|[[Energy cell (Doom)|Energy cell]]s||4||4||4
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Box of ammo|Ammo boxes]]||4||4||4
+
|style="text-align: left;"|Partial invisibility||colspan="3"|4
 
|-
 
|-
|[[Box of shells|Shell boxes]]||8||8||8
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6
 
|}
 
|}
 +
{{col-end}}
  
==Trivia==
+
== Trivia ==
* The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using <tt>[[Parameter#-nomonsters|-nomonsters</tt>]] on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
+
* The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using [[Parameter#-nomonsters|{{c|-nomonsters}}]] on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door.
 
* The [[backpack]] at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
 
* The [[backpack]] at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
 
* "Dead Simple" is the first official map in the ''Doom'' series whose name is not a noun or a noun phrase.
 
* "Dead Simple" is the first official map in the ''Doom'' series whose name is not a noun or a noun phrase.
 +
* {{French level name|L'Herbe de la mort}}, which can be translated loosely as "The Grass of Death", presumably a reference to the predominant floor texture.
  
==See also==
+
== See also ==
 
* [[Tag 666]]
 
* [[Tag 666]]
 
* [[Tag 667]]
 
* [[Tag 667]]
 +
* [[Dead Simple clone]]
  
==External links==
+
== External links ==
 
 
 
* {{competnmap|2|207|MAP07}}
 
* {{competnmap|2|207|MAP07}}
 
* {{dsda|id=945|mapid=207|title=MAP07 demos}}
 
* {{dsda|id=945|mapid=207|title=MAP07 demos}}
* [http://ian-albert.com/misc/doom2maps.php Top-down perspective view of all Doom II levels] by Ian Albert
+
* [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert
  
[[Category:Levels by name|Dead Simple (Doom II)]]
 
 
[[Category:American McGee levels]]
 
[[Category:American McGee levels]]
 
[[Category:Sandy Petersen levels]]
 
[[Category:Sandy Petersen levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 17:19, 11 July 2019

Doom II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen, uses the music track "Shawn's Got The Shotgun" and introduces two new enemies, the mancubus and the arachnotron. The par time is 2:00.

Walkthrough

Map of Dead Simple
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Press the switch to lower the walls. Kill the two, four or seven mancubi and more walls will lower, revealing arachnotrons. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the blur spheres to avoid the monsters. Before you exit, hit the switches in this room and the platforms the mancubi were on will lower, revealing health and weapons. Also, get the ammo and health from where the arachnotrons came. Now go back to the center of the map and exit.

Secrets

Official

  1. The only secret in this level is the area surrounding the exit switch. (sector 1) Therefore, it is impossible to exit the level without triggering the secret, unless you use the alternative exit switch described below or rocket jump to it without raising the step, as happens in UV speed demo on this level by Marijo "Sedlo" Sedlic (see below).

Non-official

  1. The northwest corner of the map has a secret alcove, housing a BFG9000 and an energy cell pack, along with another exit switch. In single player or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the iddt or idclip cheat codes. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside.

Bugs

A possible bug or warning that occurs is that if the last two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.

Not really a bug, but more of a warning. If this level is played on Nightmare! difficulty or with the -respawn parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.

Areas / screenshots

Speedrunning

Routes and tricks

Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew DeVore (stx-Vile) proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.

Records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:06 Marijo Sedlić (Sedlo) 2002-05-01 lv07-006.zip
NM speed 00:10 Karim El-Sheikh (Kimo Xvirus) 2009-06-21 nm07-010.zip
UV max 00:46 Adam Hegyi 2000-06-21 lv07-046.zip
NM100S 1
UV -fast 00:51 Adam Hegyi 1999-11-19 fa07-051.zip
UV -respawn 00:48 Adam Hegyi 2000-03-21 re07-048.zip
UV Tyson 07:12 Jim Leonard (Xit Vono) 2003-04-02 ty07-712.zip
UV pacifist 00:11 JC Dorne 2012-10-20 pa07-011.zip

The data was last verified in its entirety on October 18, 2012.

  1. Normally, the level is finished with 100% secrets, so a separate category from NM speed would be redundant. All secrets are found unless the noclip bug occurs or the map is completed by using a rocket jump without touching the exit sector's floor.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing south. (thing 49)
  2. facing south. (thing 50)
  3. facing north. (thing 51)
  4. facing north. (thing 52)
  5. facing west. (thing 53)
  6. facing east. (thing 86)

Statistics

Map data

Things 98
Vertices 195*
Linedefs 188
Sidedefs 283
Sectors 29
* The vertex count without the effect of node building is 155.

Things

This level contains the following numbers of things per skill level:

Trivia

  • The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.
  • The backpack at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
  • "Dead Simple" is the first official map in the Doom series whose name is not a noun or a noun phrase.
  • The official French name of this level is L'Herbe de la mort., which can be translated loosely as "The Grass of Death", presumably a reference to the predominant floor texture.

See also

External links