Difference between revisions of "MAP07: Dead Simple (Doom II)"
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(→Trivia: As in Manet's "Déjeuner sur l'herbe", but perhaps "the lawn of death" is what they were going for) |
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− | {{Doom II 1- | + | {{Doom II 1-11|consolever=MAP37: Dead Simple (PlayStation Doom)|platform=psx}} |
{{map|slot=MAP07}} | {{map|slot=MAP07}} | ||
− | '''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[ | + | '''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]], uses the [[Doom II music|music]] track "Shawn's Got The Shotgun" and introduces two new enemies, the [[mancubus]] and the [[arachnotron]]. The [[par time]] is 2:00. |
− | == | + | == Walkthrough == |
− | [[ | + | [[File:MAP07 map.png|thumb|300x300px|Map of Dead Simple]] |
− | === | + | {{map spots}} |
− | Press the switch to lower the walls. Kill the | + | |
− | Before you exit, hit the switches in this room and the platforms the | + | ===Essentials=== |
+ | Press the switch to lower the walls. Kill the two, four or seven [[Mancubus|mancubi]] and more walls will lower, revealing [[arachnotron]]s. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the [[blur sphere]]s to avoid the monsters. | ||
+ | Before you exit, hit the switches in this room and the platforms the mancubi were on will lower, revealing health and weapons. Also, get the [[ammo]] and [[health]] from where the arachnotrons came. Now go back to the center of the map and exit. | ||
===Secrets=== | ===Secrets=== | ||
====Official==== | ====Official==== | ||
− | # The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret | + | # The only secret in this level is the area surrounding the exit switch. ('''sector 1''') Therefore, it is impossible to exit the level without triggering the secret, unless you use the alternative exit switch described below or rocket jump to it without raising the step, as happens in [[UV speed]] demo on this level by [[Marijo "Sedlo" Sedlic]] (see below). |
====Non-official==== | ====Non-official==== | ||
− | # The northwest corner of the map has a secret alcove, housing a [[ | + | # The northwest corner of the map has a secret alcove, housing a [[BFG9000]] and an [[energy cell pack]], along with another exit switch. In [[single player]] or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the {{c|iddt}} or {{c|idclip}} [[Doom cheat codes|cheat codes]]. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside. |
===Bugs=== | ===Bugs=== | ||
− | + | A possible bug or warning that occurs is that if the last two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms. | |
− | |||
− | |||
− | ==Speedrunning== | + | Not really a bug, but more of a warning. If this level is played on [[Skill level|Nightmare!]] difficulty or with the [[Parameter#-respawn|{{c|-respawn}}]] [[parameter]] set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible. |
+ | |||
+ | == Areas / screenshots == | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | DoomII-DeadSimple-01.png|Fighting the mancubi. | ||
+ | </gallery> | ||
+ | |||
+ | == Speedrunning == | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
+ | Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a [[UV pacifist]] run of this map was impossible. However, [[Drew DeVore (stx-Vile)]] proved this wrong in 2005 by releasing a {{competnftp|doom2/pacifist/pa07-041.zip|demo}} demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher. | ||
===Records=== | ===Records=== | ||
Line 29: | Line 37: | ||
!Run||Time||Player||Date||File||Notes | !Run||Time||Player||Date||File||Notes | ||
|- | |- | ||
− | |[[UV speed]]||00:06||[[Marijo | + | |[[UV speed]]||00:06||[[Marijo Sedlić (Sedlo)]]||2002-05-01||{{competnftp|doom2/speed/lv07-006.zip|lv07-006.zip}}|| |
|- | |- | ||
− | |[[NM speed]]||00: | + | |[[NM speed]]||00:10||[[Karim El-Sheikh (Kimo Xvirus)]]||2009-06-21||{{competnftp|doom2/nmare/nm07-010.zip|nm07-010.zip}}|| |
|- | |- | ||
|[[UV max]]||00:46||[[Adam Hegyi]]||2000-06-21||{{competnftp|doom2/max/lv07-046.zip|lv07-046.zip}}|| | |[[UV max]]||00:46||[[Adam Hegyi]]||2000-06-21||{{competnftp|doom2/max/lv07-046.zip|lv07-046.zip}}|| | ||
+ | |- | ||
+ | |[[NM100S]]|| || || || ||<sup>1</sup> | ||
|- | |- | ||
|[[UV -fast]]||00:51||[[Adam Hegyi]]||1999-11-19||{{competnftp|doom2/fast/fa07-051.zip|fa07-051.zip}}|| | |[[UV -fast]]||00:51||[[Adam Hegyi]]||1999-11-19||{{competnftp|doom2/fast/fa07-051.zip|fa07-051.zip}}|| | ||
Line 39: | Line 49: | ||
|[[UV -respawn]]||00:48||[[Adam Hegyi]]||2000-03-21||{{competnftp|doom2/respawn/re07-048.zip|re07-048.zip}}|| | |[[UV -respawn]]||00:48||[[Adam Hegyi]]||2000-03-21||{{competnftp|doom2/respawn/re07-048.zip|re07-048.zip}}|| | ||
|- | |- | ||
− | |[[UV Tyson]]||07:12||[[Xit Vono]]||2003-04-02||{{competnftp|doom2/tyson/ty07-712.zip|ty07-712.zip}}|| | + | |[[UV Tyson]]||07:12||[[Jim Leonard (Xit Vono)]]||2003-04-02||{{competnftp|doom2/tyson/ty07-712.zip|ty07-712.zip}}|| |
|- | |- | ||
− | |[[UV pacifist]]||00: | + | |[[UV pacifist]]||00:11||[[JC Dorne]]||2012-10-20|| {{competnftp|doom2/pacifist/pa07-011.zip|pa07-011.zip}}|| |
|} | |} | ||
− | ==Statistics== | + | ''The data was last verified in its entirety on October 18, 2012.'' |
+ | |||
+ | # Normally, the level is finished with [[Intermission screen|100% secrets]], so a separate category from NM speed would be redundant. All secrets are found unless the [[noclip bug]] occurs or the map is completed by using a [[rocket jump]] without touching the exit sector's floor. | ||
+ | |||
+ | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains six spawn points: | ||
+ | # facing south. ('''thing 49''') | ||
+ | # facing south. ('''thing 50''') | ||
+ | # facing north. ('''thing 51''') | ||
+ | # facing north. ('''thing 52''') | ||
+ | # facing west. ('''thing 53''') | ||
+ | # facing east. ('''thing 86''') | ||
+ | |||
+ | == Statistics == | ||
===Map data=== | ===Map data=== | ||
− | {| {{prettytable}} | + | {{mapdata| |
− | |[[ | + | things=98| |
+ | vertexes=195| | ||
+ | linedefs=188| | ||
+ | sidedefs=283| | ||
+ | sectors=29| | ||
+ | vertexbefore=155}} | ||
+ | |||
+ | ===Things=== | ||
+ | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||4||8||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||2||4||7 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[BFG9000]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Clip]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|13 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|4 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Megasphere]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Backpack]]||colspan="3"|10 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|4 |
|} | |} | ||
− | + | {{col-break}} | |
− | + | {| {{prettytable|style=text-align: center;}} | |
− | {| {{prettytable}} | + | !colspan="4"|Multiplayer |
− | !Monsters|| | + | |- |
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Arachnotron||4||8||12 | ||
+ | |- | ||
+ | |style="text-align: left;"|Mancubus||2||4||7 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|2 |
|- | |- | ||
− | + | |style="text-align: left;"|Rocket launcher||colspan="3"|2 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|BFG9000||colspan="3"|1 |
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Clip||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of bullets||colspan="3"|4 |
|- | |- | ||
− | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|8 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket||colspan="3"|14 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell||colspan="3"|8 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell pack||colspan="3"|1 |
|- | |- | ||
− | + | !Health & Armor!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|Medikit||colspan="3"|4 | |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megasphere||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|10 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Berserk||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Partial invisibility||colspan="3"|4 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | |
|- | |- | ||
+ | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|6 | ||
|} | |} | ||
+ | {{col-end}} | ||
− | ==Trivia== | + | == Trivia == |
− | + | * The alcove in the northwest corner contains a [[BFG9000]], a [[bulk cell]] and an additional exit switch (as the central exit is usually not reachable when using [[Parameter#-nomonsters|{{c|-nomonsters}}]] on deathmatch mode). However, this alcove is accessible only in [[deathmatch]] mode, after a player spawns inside and opens the door. | |
− | + | * The [[backpack]] at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo. | |
+ | * "Dead Simple" is the first official map in the ''Doom'' series whose name is not a noun or a noun phrase. | ||
+ | * {{French level name|L'Herbe de la mort}}, which can be translated loosely as "The Grass of Death", presumably a reference to the predominant floor texture. | ||
− | ==See also== | + | == See also == |
* [[Tag 666]] | * [[Tag 666]] | ||
* [[Tag 667]] | * [[Tag 667]] | ||
+ | * [[Dead Simple clone]] | ||
+ | |||
+ | == External links == | ||
+ | * {{competnmap|2|207|MAP07}} | ||
+ | * {{dsda|id=945|mapid=207|title=MAP07 demos}} | ||
+ | * [http://ian-albert.com/games/doom_2_maps/ Top-down perspective view of all Doom II levels] by Ian Albert | ||
− | |||
− | |||
− | |||
− | |||
[[Category:American McGee levels]] | [[Category:American McGee levels]] | ||
[[Category:Sandy Petersen levels]] | [[Category:Sandy Petersen levels]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 17:19, 11 July 2019
Doom II maps 01-11 | ||
---|---|---|
(01 - 11) | ||
|
MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen, uses the music track "Shawn's Got The Shotgun" and introduces two new enemies, the mancubus and the arachnotron. The par time is 2:00.
Contents
Walkthrough
Essentials
Press the switch to lower the walls. Kill the two, four or seven mancubi and more walls will lower, revealing arachnotrons. Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map. Use the blur spheres to avoid the monsters. Before you exit, hit the switches in this room and the platforms the mancubi were on will lower, revealing health and weapons. Also, get the ammo and health from where the arachnotrons came. Now go back to the center of the map and exit.
Secrets
Official
- The only secret in this level is the area surrounding the exit switch. (sector 1) Therefore, it is impossible to exit the level without triggering the secret, unless you use the alternative exit switch described below or rocket jump to it without raising the step, as happens in UV speed demo on this level by Marijo "Sedlo" Sedlic (see below).
Non-official
- The northwest corner of the map has a secret alcove, housing a BFG9000 and an energy cell pack, along with another exit switch. In single player or coop, it is inaccessible; it is only opened when a deathmatch player spawns in that location. This is usually discovered when a player uses the iddt or idclip cheat codes. If a player enters the region through noclip cheat, it can be disabled safely because the wall can be opened from inside.
Bugs
A possible bug or warning that occurs is that if the last two arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.
Not really a bug, but more of a warning. If this level is played on Nightmare! difficulty or with the -respawn parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.
Areas / screenshots
Speedrunning
Routes and tricks
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew DeVore (stx-Vile) proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:06 | Marijo Sedlić (Sedlo) | 2002-05-01 | lv07-006.zip | |
NM speed | 00:10 | Karim El-Sheikh (Kimo Xvirus) | 2009-06-21 | nm07-010.zip | |
UV max | 00:46 | Adam Hegyi | 2000-06-21 | lv07-046.zip | |
NM100S | 1 | ||||
UV -fast | 00:51 | Adam Hegyi | 1999-11-19 | fa07-051.zip | |
UV -respawn | 00:48 | Adam Hegyi | 2000-03-21 | re07-048.zip | |
UV Tyson | 07:12 | Jim Leonard (Xit Vono) | 2003-04-02 | ty07-712.zip | |
UV pacifist | 00:11 | JC Dorne | 2012-10-20 | pa07-011.zip |
The data was last verified in its entirety on October 18, 2012.
- Normally, the level is finished with 100% secrets, so a separate category from NM speed would be redundant. All secrets are found unless the noclip bug occurs or the map is completed by using a rocket jump without touching the exit sector's floor.
Deathmatch
Player spawns
This level contains six spawn points:
- facing south. (thing 49)
- facing south. (thing 50)
- facing north. (thing 51)
- facing north. (thing 52)
- facing west. (thing 53)
- facing east. (thing 86)
Statistics
Map data
Things | 98 |
Vertices | 195* |
Linedefs | 188 |
Sidedefs | 283 |
Sectors | 29 |
Things
This level contains the following numbers of things per skill level:
|
|
Trivia
- The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.
- The backpack at the start of the level is actually ten backpacks placed on top of each other. Picking "it" up will thus give the player a very large amount of ammo.
- "Dead Simple" is the first official map in the Doom series whose name is not a noun or a noun phrase.
- The official French name of this level is L'Herbe de la mort., which can be translated loosely as "The Grass of Death", presumably a reference to the predominant floor texture.
See also
External links
- MAP07 demos from the Compet-n database: UV speed • NM speed • UV max • NM100S • UV -fast • UV -respawn • UV Tyson • UV pacifist
- MAP07 demos (archived 🏛) at the Doomed Speed Demos Archive
- Top-down perspective view of all Doom II levels by Ian Albert