Difference between revisions of "MAP07: Dead Simple (Doom II)"
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− | '''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and uses the [[Doom II music|music]] track "Shawn's Got The Shotgun". | + | '''MAP07: Dead Simple''' is the seventh map of [[Doom II]]. It was designed by [[American McGee]] and [[Sandy Petersen]]. The map uses the [[Doom II music|music]] track "Shawn's Got The Shotgun". |
==Strategy== | ==Strategy== | ||
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===Walkthrough=== | ===Walkthrough=== | ||
− | Press the switch. Kill all the [[Mancubus | Mancubi]] and walls will lower, revealing [[Arachnotron]]s (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the [[blur sphere]]s to avoid the monsters. | + | Press the switch. Kill all the [[Mancubus|Mancubi]] and walls will lower, revealing [[Arachnotron]]s (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the [[blur sphere]]s to avoid the monsters. |
===Secret=== | ===Secret=== |
Revision as of 19:45, 21 July 2007
Doom II maps 01-11 |
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(01 - 11) |
MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen. The map uses the music track "Shawn's Got The Shotgun".
Contents
Strategy
Walkthrough
Press the switch. Kill all the Mancubi and walls will lower, revealing Arachnotrons (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the blur spheres to avoid the monsters.
Secret
The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:06 | Marijo "Sedlo" Sedlic | 2002-05-01 | lv07-006.zip | |
NM speed | 00:48 | Adam Hegyi | 2001-11-26 | nm07-048.zip | |
UV max | 00:46 | Adam Hegyi | 2000-06-21 | lv07-046.zip | |
UV -fast | 00:51 | Adam Hegyi | 1999-11-19 | fa07-051.zip | |
UV -respawn | 00:48 | Adam Hegyi | 2000-03-21 | re07-048.zip | |
UV Tyson | 07:12 | Xit Vono | 2003-04-02 | ty07-712.zip | |
UV pacifist | 00:41 | Drew "stx-Vile" DeVore | 2005-04-21 | pa07-041.zip |
Statistics
Map data
Things | 98 |
Vertices | 195 |
Linedefs | 188 |
Sidedefs | 283 |
Sectors | 29 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Mancubuses | 2 | 4 | 7 |
Arachnotrons | 4 | 8 | 12 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 10 | 10 | 10 |
Medikits | 4 | 4 | 4 |
Berserks | 1 | 1 | 1 |
Invisibilities | 4 | 4 | 4 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Ammo clips | 2 | 2 | 2 |
Rockets | 13 | 13 | 13 |
Energy cells | 4 | 4 | 4 |
Ammo boxes | 4 | 4 | 4 |
Shell boxes | 8 | 8 | 8 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Trivia
Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew "stx-Vile" DeVore proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.