Difference between revisions of "MAP07: Dead Simple (Doom II)"
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===Bugs=== | ===Bugs=== | ||
#A possible bug or warning that occurs is that if the last 2 arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms. | #A possible bug or warning that occurs is that if the last 2 arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms. | ||
− | #Once again, not a bug, but a warning. If this level is played with the respawn parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible. | + | #Once again, not a bug, but a warning. If this level is played with the -respawn parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible. |
==Speedrunning== | ==Speedrunning== |
Revision as of 04:59, 19 January 2009
Doom II maps 01-11 |
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(01 - 11) |
MAP07: Dead Simple is the seventh map of Doom II. It was designed by American McGee and Sandy Petersen. The map uses the music track "Shawn's Got The Shotgun".
Contents
Strategy
Walkthrough
Press the switch to lower the walls. Kill the 4-6 Mancubi and more walls will lower, revealing Arachnotrons (A). Kill them all and you will be able to end the level by pressing the eye switch in the middle of the map (B). Use the blur spheres to avoid the monsters. Before you exit, hit the switches in this room and the platforms the Mancubi were on will lower, revealing health and weapons. Also, get the ammo/health from where the Arachnotrons came. Now go back to the center of the map and exit.
Secret
The only secret in this level is the area surrounding the exit switch. Therefore, it is impossible to exit the level without triggering the secret.
Bugs
- A possible bug or warning that occurs is that if the last 2 arachnotrons die at the same time, it may cause the stair step surrounding the exit in the center to rise twice, making the exit in the center become seemingly inaccessible, but if this happens, you can still access the exit by running across from the lowered northwest or northeast platforms.
- Once again, not a bug, but a warning. If this level is played with the -respawn parameter set, the arachnotrons that endlessly respawn may cause the stair step that surrounds the center exit to continuously rise each time all of them die, making the exit in the center inaccessible.
Speedrunning
Routes and tricks
Records
The Compet-N records for the map are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 00:06 | Marijo "Sedlo" Sedlic | 2002-05-01 | lv07-006.zip | |
NM speed | 00:48 | Adam Hegyi | 2001-11-26 | nm07-048.zip | |
UV max | 00:46 | Adam Hegyi | 2000-06-21 | lv07-046.zip | |
UV -fast | 00:51 | Adam Hegyi | 1999-11-19 | fa07-051.zip | |
UV -respawn | 00:48 | Adam Hegyi | 2000-03-21 | re07-048.zip | |
UV Tyson | 07:12 | Xit Vono | 2003-04-02 | ty07-712.zip | |
UV pacifist | 00:41 | Drew "stx-Vile" DeVore | 2005-04-21 | pa07-041.zip |
Statistics
Map data
Things | 98 |
Vertices | 195 |
Linedefs | 188 |
Sidedefs | 283 |
Sectors | 29 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Mancubi | 2 | 4 | 7 |
Arachnotrons | 4 | 8 | 12 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Backpacks | 10 | 10 | 10 |
Medikits | 4 | 4 | 4 |
Berserks | 1 | 1 | 1 |
Invisibilities | 4 | 4 | 4 |
Megasphere | 1 | 1 | 1 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Chainguns | 1 | 1 | 1 |
Rocket launchers | 1 | 1 | 1 |
Plasma guns | 1 | 1 | 1 |
BFG 9000s | 1 | 1 | 1 |
Super shotguns | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Bulk Cells | 1 | 1 | 1 |
Ammo clips | 2 | 2 | 2 |
Rockets | 13 | 13 | 13 |
Energy cells | 4 | 4 | 4 |
Ammo boxes | 4 | 4 | 4 |
Shell boxes | 8 | 8 | 8 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Trivia
- Because the normal route through the map involves killing all of the monsters on the level, it was for long believed that a UV pacifist run of this map was impossible. However, Drew "stx-Vile" DeVore proved this wrong in 2005 by releasing a demo demonstrating that it is possible to complete the level if the player propels himself to the exit switch with a rocket launcher.
- The alcove in the northwest corner contains a BFG9000, a bulk cell and an additional exit switch (as the central exit is usually not reachable when using -nomonsters on deathmatch mode). However, this alcove is accessible only in deathmatch mode, after a player spawns inside and opens the door.