Difference between revisions of "MAP07: Dead Temple (1994 Tune-up Community Project)"

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'''MAP07: Dead Temple''' is the seventh map of [[1994 Tune-up Community Project]]. It was designed by [[Travers Dunne (Hobbes)]] and uses the [[music]] track " ".
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'''MAP07: Dead Temple''' is the seventh map of [[1994 Tune-up Community Project]]. It was designed by [[Travers Dunne (traversd)]] and uses the [[music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==

Revision as of 05:38, 26 March 2021

1994 Tune-up CP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP07: Dead Temple is the seventh map of 1994 Tune-up Community Project. It was designed by Travers Dunne (traversd) and uses the music track " ".

Walkthrough

Map of Dead Temple
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you reach the temple proper, instead of going west, head north and drop into the blood pit. Drop further on the right side of the pit. Get out of the blood and enter the portal. This will take you on top of the ledge, where you can find a soul sphere. You might need to kill the barons of Hell here first. (sector 316)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max 04:32 j4rio 2011-12-10 9407-432.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

This information was last verified in its entirety on January 15, 2018.

Deathmatch

Player spawns

This level contains six spawn points:

  1. facing east. (thing 376)
  2. facing east. (thing 377)
  3. facing west. (thing 378)
  4. facing west. (thing 380)
  5. facing south. (thing 381)
  6. facing north. (thing 382)

Statistics

Map data

Things 425
Vertices 3604*
Linedefs 3620
Sidedefs 5611
Sectors 611
* The vertex count without the effect of node building is 2929.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links