MAP07: Enemy Caught (Plutonia 2)
Plutonia 2 maps 01-11 |
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(01 - 11) |
MAP07: Enemy Caught is the seventh map of Plutonia 2. It was designed by Charly Goulois (Kira) and Vincent Catalaá, and uses the music track "Rock the Building" by Jamie Robertson. The par time defined in MAPINFO is 2:00.
The map itself is based on Plutonia's Caughtyard, but with more enemies and areas of exploration.
Contents
WalkthroughEdit
EssentialsEdit
You will want to get rid of all the mancubi in this arena, as you cannot progress further unless you do so. Also you should kill cacodemons, revenants, chaingunners, and Hell knights as well, since they will hinder your progress later on. When you kill all of the mancubi, the lifts to the sides will become available. From them, you should kill the remaining monsters on the walls, as well as the arachnotrons outside of the arena. Killing all of the arachnotrons raises a bridge to a switch accessible from the southern end of the arena walls. Press this switch to open the two doors on the ground, and then head through either one. In the room that connects both paths, get rid of the demons, barons of Hell, and the chaingunner, then go through the vines to the south to get the blue skull key. Get rid of the ambushing monsters both here and back outside, then return to the arena and enter the blue door to the north. Upon opening the door your will be greeted by revenants, barons of Hell, and Hell knights. Open the exit door, and look out for the arch-vile teleporting on both sides as you descend the steps to the exit.
Other points of interestEdit
SecretsEdit
- After killing the mancubi, take the elevator up to the battlements on the west side. You'll see the eyes of a skull switch on the rock wall. Shoot it, and in the western end of the moat, a door will open leading to a megasphere. (sector 103)
BugsEdit
Two multiplayer-only barons of Hell (Things 18 and 19) north of the arena have no flags set for any of the three difficulty classes, so they do not actually appear in the level.
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:32.49 | Boris Klimeš (dew) | 2010-03-29 | p207-032.zip | |
NM speed | |||||
UV max | 4:05.49 | lirui1001 | 2020-05-02 | p207-405.zip | |
NM 100S | 1:06.00 | Red-XIII | 2010-10-04 | p207s106.zip | |
UV -fast | 4:20.09 | blob1024 | 2013-04-21 | pl2fastblob.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Miscellaneous demosEdit
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
First Demo Attempt | 13:46 | Memfis | 2011-02-03 | pl2mem07.zip | Final time of 07:13 |
The data was last verified in its entirety on January 14, 2022.
DeathmatchEdit
Player spawnsEdit
This level contains four spawn points:
- facing north. (thing 136)
- facing west. (thing 137)
- facing south. (thing 138)
- facing east. (thing 139)
StatisticsEdit
Map dataEdit
Things | 254 |
Vertices | 1028* |
Linedefs | 995 |
Sidedefs | 1605 |
Sectors | 167 |
ThingsEdit
This level contains the following numbers of things per skill level:
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Technical informationEdit
Inspiration and developmentEdit
TriviaEdit
- During development this map was called Toughyard.