MAP07: Enemy Caught (Plutonia 2)

Plutonia 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Enemy Caught is the seventh map of Plutonia 2. It was designed by Charly Goulois (Kira) and Vincent Catalaá, and uses the music track "Rock the Building" by Jamie Robertson. The par time defined in MAPINFO is 2:00.

The map itself is based on Plutonia's Caughtyard, but with more enemies and areas of exploration.

Contents

WalkthroughEdit

Map of Enemy Caught
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

You will want to get rid of all the mancubi in this arena, as you cannot progress further unless you do so. Also you should kill cacodemons, revenants, chaingunners, and Hell knights as well, since they will hinder your progress later on. When you kill all of the mancubi, the lifts to the sides will become available. From them, you should kill the remaining monsters on the walls, as well as the arachnotrons outside of the arena. Killing all of the arachnotrons raises a bridge to a switch accessible from the southern end of the arena walls. Press this switch to open the two doors on the ground, and then head through either one. In the room that connects both paths, get rid of the demons, barons of Hell, and the chaingunner, then go through the vines to the south to get the blue skull key. Get rid of the ambushing monsters both here and back outside, then return to the arena and enter the blue door to the north. Upon opening the door your will be greeted by revenants, barons of Hell, and Hell knights. Open the exit door, and look out for the arch-vile teleporting on both sides as you descend the steps to the exit.

Other points of interestEdit

SecretsEdit

  1. After killing the mancubi, take the elevator up to the battlements on the west side. You'll see the eyes of a skull switch on the rock wall. Shoot it, and in the western end of the moat, a door will open leading to a megasphere. (sector 103)

BugsEdit

Two multiplayer-only barons of Hell (Things 18 and 19) north of the arena have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:32.49 Boris Klimeš (dew) 2010-03-29 p207-032.zip
NM speed
UV max 4:05.49 lirui1001 2020-05-02 p207-405.zip
NM 100S 1:06.00 Red-XIII 2010-10-04 p207s106.zip
UV -fast 4:20.09 blob1024 2013-04-21 pl2fastblob.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.

Miscellaneous demosEdit

Run Time Player Date File Notes
First Demo Attempt 13:46 Memfis 2011-02-03 pl2mem07.zip Final time of 07:13

The data was last verified in its entirety on January 14, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 136)
  2. facing west. (thing 137)
  3. facing south. (thing 138)
  4. facing east. (thing 139)

StatisticsEdit

Map dataEdit

Things 254
Vertices 1028*
Linedefs 995
Sidedefs 1605
Sectors 167
* The vertex count without the effect of node building is 834.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

  • During development this map was called Toughyard.

See alsoEdit

SourcesEdit

External linksEdit