Difference between revisions of "MAP07: Gauntlet (Resurgence)"

From DoomWiki.org

[checked revision][checked revision]
(Shorter walkthrough for once)
Line 27: Line 27:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||06:00||[[Cyberdemon531]]||2014-10-03||[http://doomedsda.us/lmps/2426/1/rs07-600.zip rs07-600.zip]||Requires GZDoom 1.7.01
+
|[[UV max]]||05:47||[[Cyberdemon531]]||2015-01-05||[http://doomedsda.us/lmps/2426/1/rs07-547.zip rs07-547.zip]||
 
|-
 
|-
 
|[[NM100S]]|| || || || ||
 
|[[NM100S]]|| || || || ||

Revision as of 15:30, 16 February 2015

Template:Resurgence 1-10

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Gauntlet is the seventh level of Resurgence. It was designed by Josh Sealy (Joshy) and uses the music track "Chikka Boom DOOM" by John Weekley (PRIMEVAL), composed specifically for the level.

Walkthrough

Map of MAP07
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You start the map at the bottom of a deep hole. Pick up the weapons and ammunition, then shoot any one of the four walls, which will raise the floor, entering you into the action. Take the megasphere, then go up onto the walkway around the side behind the start position, using the brown lift. Clear all the monsters on this walkway, most importantly the mancubus, then drop back into the lower area, and go up the metal lift on the side of tower. At the top, quickly take the rocket launchers around the mancubus, but do not kill it yet. Currently it is safer to ignore the mancubi in the small watchtowers at the top of the stairs in the corners. Jump off one of the sides of the tower, and clear the rest of the enemies. On the far side of the map from the start position, there is another walkway like the one you already cleared. Go up onto this walkway and clear this one too, and now use the rocket launcher to kill the mancubi in the watchtowers. Repeat this on the other side of the map. Go back onto the roof of the tower, and kill the mancubus in the centre. Now run into one of the watchtowers, and kill the monsters that teleport in from there. Having killed every mancubus in the map, the next part of the level will begin.

Large walls of rock will have lowered in the southern portion of the map, revealing a large area with a cave behind it, containing a large number of revenants, demons, and a spider mastermind leading the pack. Four arachnotrons (or two on ITYTD and HNTR) are also included. Killing all the arachnotrons will cause additional monsters to teleport into the map. The spider mastermind is able to leave its starting position, which should leave the soulsphere next to it unguarded. Also make sure to kill the revenants standing on the platforms leading to the yellow skull key.

You will need to get to the imp-infested ledge running around the side of the cave to get the yellow skull. You can do this by going back up onto one of the walkways, and entering the cave from there. Run along the platforms to get the key. This does not activate any traps.

Go back up onto one of the walkways once more, and now head to the north-end of the map, and open the yellow bar on whichever side of the small building you are on. Go down either of the staircases in this building, and kill the pain elemental, then press the switch behind where it was waiting. As you leave the alcove with the switch, you will be teleported to the southern side of the tower, where an arch-vile will have just appeared. Kill it, then run to the northern end of the map, and run into where the wooden doors have opened, which will exit the level.

Speedrunning

The records for this map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 05:47 Cyberdemon531 2015-01-05 rs07-547.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on December 17, 2014.

Statistics

Map data

Things 542
Vertices 2485*
Linedefs 2419
Sidedefs 4380
Sectors 335

*The vertex count without the effect of node building is 1858.

Things

This level contains the following number of things on each skill level:

Monsters ITYTD and HNTR HMP UV and NM
Zombieman 4 0
Shotgun guy 19 24 16
Chaingunner 0 4 12
Imp 50 49 50
Demon 10 20
Revenant 8 12 16
Cacodemon 2 4 6
Pain elemental 1
Hell knight 4
Arachnotron 2 4
Mancubus 7 9
Arch-vile 1
Spider Mastermind 1
Power-ups ITYTD and HNTR HMP UV and NM
Armor bonus 34
Stimpack 4
Medikit 14
Green armor 1
Soulsphere 1
Megasphere 1
Backpack 1
Weapons ITYTD and HNTR HMP UV and NM
Shotgun 1
Super shotgun 1
Chaingun 1
Rocket launcher 4
Ammunition ITYTD and HNTR HMP UV and NM
Box of ammo 6
Box of shells 10
Rockets 16
Box of rockets 10
Keys ITYTD and HNTR HMP UV and NM
Yellow skull 1