This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: Ice & Fire is the seventh map of Whitemare 2. It was designed by Kashtanka and uses the music track " ". The par time defined in MAPINFO is 2:00.
Walkthrough
Essentials
Other points of interest
Secrets
- Once you get the red key, enter the building to the west using the red switch to open the bars. Getting the plasma gun in this room will release a chaingunner to the west. In its alcove, open the north wall to get an energy cell pack. (sector 276)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
|
|
|
|
|
.zip |
|
Statistics
Map data
* The vertex count without the effect of node building is 1414.
Things
This level contains the following numbers of things per skill level:
|
Multiplayer
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
0 |
1 |
2
|
Shotgun guy |
5
|
Heavy weapon dude |
3 |
3 |
5
|
Imp |
4 |
5 |
6
|
Demon |
1 |
0 |
0
|
Revenant |
1 |
5 |
6
|
Cacodemon |
3 |
6 |
9
|
Pain elemental |
1
|
Hell knight |
0 |
1 |
1
|
Arachnotron |
3 |
5 |
6
|
Mancubus |
9
|
Spiderdemon |
0 |
0 |
1
|
Weapons |
1-2 |
3 |
4-5
|
Chainsaw |
1
|
Super shotgun |
1
|
Rocket launcher |
1
|
Plasma gun |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6
|
Box of bullets |
4
|
4 shotgun shells |
6
|
Box of shotgun shells |
5
|
Rocket |
11
|
Box of rockets |
11
|
Energy cell pack |
3
|
Health & Armor |
1-2 |
3 |
4-5
|
Medikit |
8
|
Armor |
2
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
4
|
Supercharge |
2
|
Backpack |
1
|
Berserk |
1
|
Keys |
1-2 |
3 |
4-5
|
Red keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Exploding barrel |
12
|
Teleport landing |
12
|
|
Technical information
Inspiration and development
Trivia
See also
Sources
External links