MAP07: Nessus (Master Levels)

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Revision as of 07:59, 21 October 2018 by XymphBot (talk | contribs) (Deathmatch: Automated edit - Add deathmatch spawns)


Master Levels maps

Sony-PlayStation-5501-Console-FL.png

This level has a
console version.

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

Nessus is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file NESSUS.WAD.

Walkthrough

Map of Nessus
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

  1. Open the door before you. In the room of four lamp open the switch-button in the west. Use a lift.
  2. In the courtyard use either southern or northern alcove with one lamp and a button to walk inside, then walk upstairs.
  3. Press the gargoyle button to lower a platform with a Hell knight and/or a baron of Hell (on the UV skill). Press the button to lower the same platform in the eastern portion of map.
  4. Head to the eastern courtyard either by walking through northern tunnel or walking through central building or going in the area where you have started this level.
  5. In the eastern courtyard enter inside, and walk upstairs. The door will open automatically. Press the switch for the finish.

Other points of interest

Secrets

  1. Inaccessible secret. In the central building in north part pass through the fake brick wall and from the ledge jump over to the other side. You can get a soulsphere (or a megasphere on UV skill instead) and ammo here. Open the eastern wall. Grab the BFG9000. The secret is inaccessible because you never can step over the narrow doorway. (sector 211) Thus, the secret count is always zero percent in the intermission screen.

Bugs

See above. The bug in question is well known, but no fixes are forthcoming.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the original map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
NM speed 00:48 Didier Tranber 2010-09-25 nessn048.zip
UV max 02:30 Ledmeister 2000-09-26 ness_230.zip

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing north-west. (thing 9)
  2. facing south-west. (thing 10)
  3. facing south-east. (thing 11)
  4. facing north-east. (thing 12)
  5. facing north. (thing 13)

Statistics

Map data

Things 158
Vertices 951*
Linedefs 1110
Sidedefs 1555
Sectors 229
* The vertex count without the effect of node building is 873.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links