Difference between revisions of "MAP07: Sanctuary (Preacher)"

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(Walkthrough)
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===Essentials===
 
===Essentials===
 +
At the start, turn around then go forward. Approach the wall at the end of the path to make it lower, then continue forward and wait for the second pillar to your left to lower, revealing a teleporter. Take it to enter the sanctuary. Your goal is to collect three keys. All the keys are inside the sanctuary: the red key is in the western side, the yellow key is to the east while the blue key is located in a room on the northern end. To collect the red key, simply flip the switch to its east to lower the platform it rests on.
 +
 +
For the yellow key, you'll need to press two switches. One is located on the carpet in the middle of the room, while the other is found on the southeastern corner of the room. After using both switches, a perpetually moving lift will be triggered surrounding the yellow key platform. Ride it up and collect the key. As for the blue key, in the south side of the room are three switches. Flip the one in the middle to lower the pedestal holding the key, then grab it. Doing so will raise bars locking you in a small area. Wait for the bars to lower to be able to escape. With all three keys in hand, make your way to the south of the level to reach a river. In the centre of the river lies a structure with a switch on its northern side. Press the switch to raise the structure, then enter the exit teleporter that is revealed.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
# ('''sector 471''')
+
# Before the teleporter at the start of the level, you can see a stairway to the north, beyond the wall. Use the wall to the south of the stairway to lower it as a lift. At the top of the stairs are four boxes of rockets. ('''sector 1331''')
# ('''sector 498''')
+
# From the top of the stairs in secret #1, you can see a further set of stairs above you, to the north. Use the north wall to lower it as a lift. Here you can find two boxes of rockets and six energy cell packs. Once you have all three keys, you can flip the switch at the top of the stairs to unlock a backpack and a megasphere. ('''sector 1339''')
# ('''sector 499''')
+
# Before entering the teleporter at the start of the level, continue down the path and go past the broken wall to find a megaarmor. There's also an invulnerability on skills 1-3. ('''sector 901''')
# ('''sector 529''')
+
# From the blue key room, ride up the lift to the west then climb up the stairs to the right. Instead of going outside turn left and you can see through two windows a supercharge in a small room to your left. Use the wall between the windows to lower them, allowing access to the secret. Press on the windows to escape this room. ('''sector 529''')
# ('''sector 901''')
+
# From the blue key room, go up the stairs to the west and climb up the stairs to the left at the intersection. In this room, to the left are three openings, two of them with green torches. Use the wall below the one that doesn't have a torch to lower it, allowing access to a medikit. ('''sector 499''')
# ('''sector 1331''')
+
# From secret #5, drop down the hole ahead to reach a platform containing a supercharge. ('''sector 498''')
# ('''sector 1339''')
+
# There's a secret room to the northwest of the yellow key area. To access it, trigger one of four walkover linedefs to open the doors leading to it. The four linedefs are 2437 (on the midpoint of the stairs to the west of the secret room), 2441 (on the west of the corridor to the north), 2962 (on the midpoint of the stairs to the east of the intersection to the north of the yellow key area) and 10089 (on the upper floor around the sanctuary, to the north). Do note that these linedefs are one time use only, so if you miss the secret for the fourth time you'll have to restart the level to try again. The room contains five rockets, three medikits, five shotgun shells, four energy cells and four clips on skills 3-5. It is empty on skills 1-2. ('''sector 471''')
  
 
===Bugs===
 
===Bugs===

Revision as of 13:57, 17 February 2020

Preacher maps
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP07: Sanctuary is the seventh map of Preacher. It was designed by Darch, who also composed the level's music track, "Memories from the Day I Died."

Walkthrough

Map of Sanctuary
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

At the start, turn around then go forward. Approach the wall at the end of the path to make it lower, then continue forward and wait for the second pillar to your left to lower, revealing a teleporter. Take it to enter the sanctuary. Your goal is to collect three keys. All the keys are inside the sanctuary: the red key is in the western side, the yellow key is to the east while the blue key is located in a room on the northern end. To collect the red key, simply flip the switch to its east to lower the platform it rests on.

For the yellow key, you'll need to press two switches. One is located on the carpet in the middle of the room, while the other is found on the southeastern corner of the room. After using both switches, a perpetually moving lift will be triggered surrounding the yellow key platform. Ride it up and collect the key. As for the blue key, in the south side of the room are three switches. Flip the one in the middle to lower the pedestal holding the key, then grab it. Doing so will raise bars locking you in a small area. Wait for the bars to lower to be able to escape. With all three keys in hand, make your way to the south of the level to reach a river. In the centre of the river lies a structure with a switch on its northern side. Press the switch to raise the structure, then enter the exit teleporter that is revealed.

Other points of interest

Secrets

  1. Before the teleporter at the start of the level, you can see a stairway to the north, beyond the wall. Use the wall to the south of the stairway to lower it as a lift. At the top of the stairs are four boxes of rockets. (sector 1331)
  2. From the top of the stairs in secret #1, you can see a further set of stairs above you, to the north. Use the north wall to lower it as a lift. Here you can find two boxes of rockets and six energy cell packs. Once you have all three keys, you can flip the switch at the top of the stairs to unlock a backpack and a megasphere. (sector 1339)
  3. Before entering the teleporter at the start of the level, continue down the path and go past the broken wall to find a megaarmor. There's also an invulnerability on skills 1-3. (sector 901)
  4. From the blue key room, ride up the lift to the west then climb up the stairs to the right. Instead of going outside turn left and you can see through two windows a supercharge in a small room to your left. Use the wall between the windows to lower them, allowing access to the secret. Press on the windows to escape this room. (sector 529)
  5. From the blue key room, go up the stairs to the west and climb up the stairs to the left at the intersection. In this room, to the left are three openings, two of them with green torches. Use the wall below the one that doesn't have a torch to lower it, allowing access to a medikit. (sector 499)
  6. From secret #5, drop down the hole ahead to reach a platform containing a supercharge. (sector 498)
  7. There's a secret room to the northwest of the yellow key area. To access it, trigger one of four walkover linedefs to open the doors leading to it. The four linedefs are 2437 (on the midpoint of the stairs to the west of the secret room), 2441 (on the west of the corridor to the north), 2962 (on the midpoint of the stairs to the east of the intersection to the north of the yellow key area) and 10089 (on the upper floor around the sanctuary, to the north). Do note that these linedefs are one time use only, so if you miss the secret for the fourth time you'll have to restart the level to try again. The room contains five rockets, three medikits, five shotgun shells, four energy cells and four clips on skills 3-5. It is empty on skills 1-2. (sector 471)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

Deathmatch

Player spawns

This level contains seven spawn points:

  1. facing north. (thing 613)
  2. facing west. (thing 617)
  3. facing north. (thing 618)
  4. facing north. (thing 619)
  5. facing north. (thing 620)
  6. facing east. (thing 688)
  7. facing west. (thing 689)

Statistics

Map data

Things 720
Vertices 11066*
Linedefs 10927
Sidedefs 20025
Sectors 1734
* The vertex count without the effect of node building is 9003.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links