Difference between revisions of "MAP07: Simple Complex (Community Chest 3)"

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===Secrets===
 
===Secrets===
# In the dark room just before the red key, there is a section of the west wall with studs in the middle.  Push it to reveal a [[backpack]]. ('''sector 228''')
+
# In the dark room just before the red key, behind the column with the light, there is a section of the west wall with a misaligned texture in the middle.  Push it to reveal a [[backpack]]. ('''sector 228''')
 
# After opening the blue door, there are two computer terminals in the northwest of the next room.  The northeast terminal has three metal panels behind it, but the southwest one does not.  Press on the southwest one to lower it, and step on it before it rises.  After this, press on the wall behind the terminal to briefly lower it, revealing a room containing a [[stimpack]] and a [[megaarmor]]. ('''sector 384''') To leave this room, press on the metal wall at the east, ride it like an elevator, and head through the opening.
 
# After opening the blue door, there are two computer terminals in the northwest of the next room.  The northeast terminal has three metal panels behind it, but the southwest one does not.  Press on the southwest one to lower it, and step on it before it rises.  After this, press on the wall behind the terminal to briefly lower it, revealing a room containing a [[stimpack]] and a [[megaarmor]]. ('''sector 384''') To leave this room, press on the metal wall at the east, ride it like an elevator, and head through the opening.
# While inside the cavern, there is an opening near the eastern torch which is not visible on the [[automap]].  This is a tunnel which leads to a [[supercharge]]. ('''sector 447''')
+
# While inside the cavern, there is an opening to the right of the eastern torch (it is not visible on the [[automap]]).  This is a tunnel which leads to a [[supercharge]]. ('''sector 447''')
  
 
===Bugs===
 
===Bugs===

Revision as of 00:05, 15 September 2021

Community Chest 3 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP07: Simple Complex is the seventh map of Community Chest 3. It was designed by Matt Tropiano, and uses the music track of TNT: Evilution MAP16.

Walkthrough

Map of Simple Complex
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the dark room just before the red key, behind the column with the light, there is a section of the west wall with a misaligned texture in the middle. Push it to reveal a backpack. (sector 228)
  2. After opening the blue door, there are two computer terminals in the northwest of the next room. The northeast terminal has three metal panels behind it, but the southwest one does not. Press on the southwest one to lower it, and step on it before it rises. After this, press on the wall behind the terminal to briefly lower it, revealing a room containing a stimpack and a megaarmor. (sector 384) To leave this room, press on the metal wall at the east, ride it like an elevator, and head through the opening.
  3. While inside the cavern, there is an opening to the right of the eastern torch (it is not visible on the automap). This is a tunnel which leads to a supercharge. (sector 447)

Bugs

This level cannot be completed in no monsters mode, as the presence of mancubi and arachnotrons is required to exit.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed 07:03 justanotherfool 2009-02-17 c307-703.zip
NM speed
UV max 07:57 Veinen 2016-08-09 c307-757.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch

Player spawns

This level contains eleven spawn points:

  1. facing north. (thing 81)
  2. facing south-west. (thing 82)
  3. facing north-east. (thing 83)
  4. facing north-east. (thing 84)
  5. facing north-west. (thing 85)
  6. facing south-west. (thing 86)
  7. facing south-east. (thing 87)
  8. facing east. (thing 88)
  9. facing north-west. (thing 89)
  10. facing south-east. (thing 90)
  11. facing north-west. (thing 529)

Statistics

Map data

Things 565
Vertices 4269*
Linedefs 3668
Sidedefs 6029
Sectors 789
* The vertex count without the effect of node building is 3172.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links