Difference between revisions of "MAP07: The Cube (The Abyss)"
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== Trivia == | == Trivia == | ||
* This map exploits [[Tag 667]], creating a situation where the map cannot be completed unless the player knows about the trap beforehand. | * This map exploits [[Tag 667]], creating a situation where the map cannot be completed unless the player knows about the trap beforehand. | ||
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+ | == External links == | ||
+ | * {{dsda|id=2848|title=The Abyss demos}} | ||
[[Category:J.M.P van Waveren levels]] | [[Category:J.M.P van Waveren levels]] |
Revision as of 03:52, 27 February 2017
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
The Abyss maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.
MAP07: The Cube is the seventh level of The Abyss. It was designed by H2SO4, features Dead Simple mechanics, and shares a similar layout. This level is technically a beginner's trap, since it cannot be completed unless the player knows the behavior of the rising square steps.
"Not too hard..if you try.. hard enough (think about it...)."
― ABYSS.TXT [source]
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
While this level is similar to Dead Simple, the player must be able to reach the center of the arena as soon as the last arachnotron is killed. If the player does not reach the center in time, the level cannot be completed without cheating.
Other points of interest
Two satyr switches, when thrown, lower two pillars containing a rocket launcher and plasma rifle.
Secrets
- (sector 4)
- (sector 27)
Bugs
Areas / screenshots
Speedrunning
Routes and tricks
Deathmatch
Statistics
Map data
Things | 88 |
Vertices | 268* |
Linedefs | 193 |
Sidedefs | 356 |
Sectors | 39 |
Things
This level contains the following numbers of things per skill level:
|
|
Trivia
- This map exploits Tag 667, creating a situation where the map cannot be completed unless the player knows about the trap beforehand.
External links
- The Abyss demos (archived 🏛) at the Doomed Speed Demos Archive