MAP07: The Distant Base (Disrepair)

Disrepair maps

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: The Distant Base is the seventh map of Disrepair. It was designed by Andrea Rovenski (Cyberdemon531) and uses a MIDI rendition of "God Smack" by Alice In Chains, sequenced by Mr. Freeze for Doom the Way id Did, as its music track. The par time defined in MAPINFO is 35 seconds.

Contents

WalkthroughEdit

Map of The Distant Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

From the beginning, travel through the southern doors, and eventually through to the blue keycard. From there, travel through the blue door in the west, and press the switch at the far end of the room. This reveals a new area, so travel through, dispatching the swarm of enemies, and enter the door in the northern section. Avoid the Hell knight, and press the switch beyond it. This reveals a switch and lift in the main corridor, leading to the red key. Collect the key, head through the red door, and follow the switches to raise steps up to the exit area.

Other points of interestEdit

SecretsEdit

  1. At the very start of the level, activate the green bars on the cage around the yellow key to gain access to it. (sector 176)
  2. Just inside the blue door, there is a small section of wall with two orange arrows. Activate it, and then press the switch behind it. This reveals the yellow door, located in the southern room with the blue floor. The secret lies behind the door, provided you have the yellow key from secret #1. (sector 207)
  3. Once you unlock the lift in the main corridor, stand on it, but keep pressing the switch once you reach the top. It will elevate further, allowing you to run forward onto an invisible walkway, through an invisible wall, and into a room containing a BFG9000 and five backpacks. (sector 248)
  4. This secret also actives as you approach the BFG in secret #3. (sector 250)
  5. Further down the corridor after secret #2, just before you pick up the SuperShield. (sector 270)

BugsEdit

One enemy fails to spawn in, thus you can only finish with 99% kills.

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

After using the arch-vile to jump to the red key, you can have it follow you through the red door, and jump up to the exit area.

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 00:18 Jezs 2016-05-01 dis07-018.zip
NM speed
UV max 01:41 Jezs 2023-08-14 dis07m141.zip
NM 100S
UV -fast
UV -respawn 01:55 Andrea Rovenski (Cyberdemon531) 2014-08-17 dis07r155.zip
UV Tyson 17:08 Andrea Rovenski (Cyberdemon531) 2015-01-27 dis07t1708.zip
UV pacifist
NoMo 00:48 Andrea Rovenski (Cyberdemon531) 2014-09-30 dis07o048.zip

The data was last verified in its entirety on August 31, 2023.

StatisticsEdit

Map dataEdit

Things 372
Vertices 1609*
Linedefs 1583
Sidedefs 2638
Sectors 276
* The vertex count without the effect of node building is 1322.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

Once you kill the Hell knight in the second to last room, you can return to the waterfall at the south of the map, to reveal an Easter egg. Former associate of Cyberdemon531's and fan of her early Minecraft let's play videos, MRCoolmanist's face appears.

See alsoEdit

SourcesEdit

External linksEdit