MAP07: Witch Space (Doom 2 Reloaded)

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Doom 2 Reloaded maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP07. For other maps which occupy this slot, see Category:MAP07.

MAP07: Witch Space is the seventh map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 3:00.

Walkthrough[edit]

Map of Witch Space
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Grab the ten backpacks and super shotgun to your left and right, then flip the switch to lower the surrounding walls and reveal a courtyard with two to six mancubi. Kill all the mancubi to lower the outer walls and reveal four to 12 arachnotrons, then kill those monsters as well to raise a step around the exit teleporter in the middle of the map.

Other points of interest[edit]

Press the buttons at the north and south ends of the inner courtyard to lower the platforms around the exit teleporter, which hold a megasphere, chaingun, rocket launcher and plasma gun.

Similar to Dead Simple, the compartment in the south-west corner of the map contains an exit button. It is unreachable in single-player without cheating, but can be accessed in deathmatch.

Secrets[edit]

  1. Stepping on the platform where the exit is reveals all of the secrets at the far corners of the map. The corner at the south-east end contains an invulnerability. (sector 66) Entering any of the secrets will release one or more arch-viles into the map, which can make the level unwinnable (see Bugs).
  2. The corner at the north-east end contains a megasphere. (sector 67)
  3. The corner at the north-west end contains a megaarmor. (sector 68)
  4. The corner at the south-west end contains a supercharge. (sector 69)

Bugs[edit]

Entering any of the secret sectors in the map causes arch-viles to teleport into the map. Considering that all of the arachnotrons had to be killed in order to access the trigger that opens the secrets, and that this map uses tag 667, if the arch-viles resurrect the arachnotrons, they can be killed again, which results in the platform rising up each time the last arachnotron is killed. This can render the level unwinnable if the player raises the step high enough.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:11.29 Vladimir Monakhov (skepticist) 2010-07-23 dd07-211.zip
NM 100S 2:20.43 DidierTranber 2010-10-14 dd07s220.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 93)
  2. facing east. (thing 94)
  3. facing west. (thing 95)
  4. facing east. (thing 96)
  5. facing west. (thing 97)
  6. facing south. (thing 98)
  7. facing north. (thing 99)
  8. facing south. (thing 100)
  9. facing north. (thing 101)
  10. facing north. (thing 102)
  11. facing north. (thing 103)
  12. facing south. (thing 104)

Statistics[edit]

Map data[edit]

Things 124
Vertices 443*
Linedefs 481
Sidedefs 698
Sectors 106
* The vertex count without the effect of node building is 370.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]