Difference between revisions of "MAP08: Ballistics (Hell Revealed II)"

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(Walkthrough)
(Statistics: Automated edit - Replace with DMMPST output)
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== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=437|
 +
  vertexes=1328|
 +
  linedefs=1690|
 +
  sidedefs=590|
 +
  sectors=179|
 +
  vertexbefore=1197}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||11||20||30
 +
|-
 +
|style="text-align: left;"|[[Imp]]||61||82||109
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||10||4||10
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||24||35||48
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||3||6||10
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||6||8||9
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||3||3
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||2||2
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||1||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Vertex]]es||
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|6
 
|-
 
|-
|[[Linedefs]]||
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|2
 
|-
 
|-
|[[Sidedefs]]||
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|3
 
|-
 
|-
|[[Sectors]]||
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|8
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
 
|-
 
|-
|[[Cyberdemon]]s||0||1||1
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Imp]]s||7||82||109
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Heavy weapon dude|Chaingun dude]]s||11||20||30
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|68
 
|-
 
|-
|[[Revenant]]s||10||4||10
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|15
 
|-
 
|-
|[[Mancubus|Mancubi]]||1||3||3
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|24
 
|-
 
|-
|[[Arachnotron]]s||6||8||9
+
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Hell knight]]s||24||35||48
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 
|-
 
|-
|[[Baron of Hell]]s||3||6||10
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|2
 
|-
 
|-
|[[Arch-Vile]]s||0||2||2
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|4
 
|-
 
|-
![[Item|Powerups]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
![[Key|Keys]]!!1-2!!3!!4-5
 
 
 
|-
 
|-
|[[Armor bonus]]|| || ||  
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Armor]]|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Megaarmor]]|| || ||  
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Megasphere]]|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Supercharge]]|| || ||
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4
 
|-
 
|-
|[[Medikit]]|| || ||  
+
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Stimpack]]|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Health bonus]]|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||11||20||30
 
|-
 
|-
|[[Berserk]]|| || ||  
+
|style="text-align: left;"|Imp||61||82||109
 
|-
 
|-
|[[Backpack]]|| || ||  
+
|style="text-align: left;"|Revenant||10||4||10
 
|-
 
|-
|[[Computer area map]]|| || ||  
+
|style="text-align: left;"|Hell knight||24||35||48
 
|-
 
|-
|[[Invulnerability]]|| || ||  
+
|style="text-align: left;"|Baron of Hell||3||6||10
 
|-
 
|-
|[[Light amplification visor]]|| || ||  
+
|style="text-align: left;"|Arachnotron||6||8||9
 
|-
 
|-
|[[Partial invisibility]]|| || ||  
+
|style="text-align: left;"|Mancubus||1||3||3
 
|-
 
|-
|[[Radiation shielding suit]]|| || ||  
+
|style="text-align: left;"|Arch-vile||0||2||2
 
|-
 
|-
![[Weapon]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|style="text-align: left;"|Cyberdemon||0||1||1
 
 
 
|-
 
|-
|[[Chainsaw]]|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Shotgun]]|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|2
 
|-
 
|-
|[[Super shotgun]]|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|6
 
|-
 
|-
|[[Chaingun]]|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|2
 
|-
 
|-
|[[Rocket launcher]]|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|4
 
|-
 
|-
|[[Plasma gun]]|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|8
 
|-
 
|-
|[[BFG9000]]|| || ||  
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
|-
 
|-
![[Ammunition]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Ammunition!!1-2!!3!!4-5
 
 
 
|-
 
|-
|[[Clip]]|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|68
 
|-
 
|-
|[[Box of bullets]]|| || ||  
+
|style="text-align: left;"|Box of rockets||colspan="3"|15
 
|-
 
|-
|[[4 shotgun shells]]|| || ||  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|24
 
|-
 
|-
|[[Box of shotgun shells]]|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Rocket]]|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[Box of rockets]]|| || ||  
+
|style="text-align: left;"|Megasphere||colspan="3"|2
 
|-
 
|-
|[[Energy cell]]|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|4
 
|-
 
|-
|[[Energy cell pack]]|| || ||
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
![[Keys]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
 
 
|-
 
|-
|Blue keycard|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|Blue skull key|| || ||
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|Red keycard|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Red skull key|| || ||  
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow keycard|| || ||  
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
|Yellow skull key|| || ||  
+
|style="text-align: left;"|Teleport landing||colspan="3"|4
 
|-
 
|-
 
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 04:01, 28 October 2016

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
Template:Hell Revealed II 01-10

MAP08: Ballistics is the eighth map of Hell Revealed II. It was designed by Sam Woodman and uses a music track by Grave.

Walkthrough

Map of MAP08
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You will have to face off with several imps as well as revenants through the windows. Grab the plasma guns on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a mancubus guarding a switch. Some hell knights and a baron of hell will teleport in when you approach the switch, which lowers the red skull key on the pedestal outside. Grab the red key and take either red door to reach the hall that is behind the yellow skull key. Flip the switch in this hall to lower the red barriers, then go back outside and retrieve the key, killing arachnotrons, revenants, and an arch-vile as you get it. Now head for the northeast corner of the outside area, and open either yellow bar to find another switch. Flipping it allows you to cross to the second half of the map. Grab the BFG 9000, ammo, and megasphere as you cross, and get rid of the enemy masses that you can. When finished, head for the southwest corner, and between the hell knights and barons of hell, you will find a soul sphere and a switch. Flipping it reveals the blue skull key on the pedestal, so pick it up. Advance to the southern hallway, and go west, looking out for the cyberdemon who teleports in, then exit the level.

Other points of interest

Secrets

  1. Near the end of the level, push between the two pairs of bookshelves nearby to find a megasphere. (sector 139)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:42 xepop 2010-03-22 h208-042.zip
NM speed
UV max 02:57 j4rio 2011-05-10 h208-257.zip
NM100S
UV -fast 05:53 Tatsuya Ito (Tatsurd-cacocaco) 2011-03-16 h208f553.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 18, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 18, 2013.

Miscellaneous demos

Run Time Player Date File Notes
UV speed nomo 00:36 Brian Nesser (Anima Zero) 2004-10-28 h2nomo.zip

Deathmatch

Statistics

Map data

Things 437
Vertices 1328*
Linedefs 1690
Sidedefs 590
Sectors 179
* The vertex count without the effect of node building is 1197.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links