Difference between revisions of "MAP08: Ballistics (Hell Revealed II)"
From DoomWiki.org
[unchecked revision] | [checked revision] |
Getsu Fune (talk | contribs) (→Walkthrough) |
(→Speedrunning: Automated edit - Update DSDA map records) |
||
(13 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Hell Revealed II 01-11}} | ||
{{map|slot=MAP08}} | {{map|slot=MAP08}} | ||
− | + | '''MAP08: Ballistics''' is the eighth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and uses the music track "Lost Soul," by Petter Mårtensen (Thyrbse). | |
− | '''MAP08: Ballistics''' is the eighth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and uses | ||
== Walkthrough == | == Walkthrough == | ||
− | + | [[File:HR2_MAP08.png|thumb|300x300px|Map of Ballistics]] | |
− | [[ | + | {{Map spots}} |
− | |||
===Essentials=== | ===Essentials=== | ||
− | You will have to face off with several [[imp]]s as well as [[revenant]]s through the windows. Grab the [[plasma gun]]s on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a [[mancubus]] guarding a switch. Some [[ | + | You will have to face off with several [[imp]]s as well as [[revenant]]s through the windows. Grab the [[plasma gun]]s on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a [[mancubus]] guarding a switch. Some [[Hell knight]]s and a [[baron of Hell]] will teleport in when you approach the switch, which lowers the red skull key on the pedestal outside. Grab the red key and take either red door to reach the hall that is behind the yellow skull key. Flip the switch in this hall to lower the red barriers, then go back outside and retrieve the key, killing [[arachnotron]]s, revenants, and an [[arch-vile]] as you get it. Now head for the northeast corner of the outside area, and open either yellow bar to find another switch. Flipping it allows you to cross to the second half of the map. Grab the [[BFG9000]], [[ammo]], and [[megasphere]] as you cross, and get rid of the enemy masses that you can. When finished, head for the southwest corner, and between the Hell knights and barons of Hell, you will find a soul sphere and a switch. Flipping it reveals the blue skull key on the pedestal, so pick it up. Advance to the southern hallway, and go west, looking out for the [[cyberdemon]] who teleports in, then exit the level. |
===Other points of interest=== | ===Other points of interest=== | ||
Line 22: | Line 21: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | + | <gallery mode=nolines widths=160px> | |
− | <gallery> | + | | |
− | |||
</gallery> | </gallery> | ||
Line 32: | Line 30: | ||
===Current records=== | ===Current records=== | ||
− | The records for the map at the [ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Run | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]|| | + | |[[UV speed]]||0:40.51||[[Kyle McAwesome]]||2022-04-23||{{dsda2ftp|hr2final/61877/h208-040.zip|h208-040.zip}}|| |
|- | |- | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]|| | + | |[[UV max]]||2:57.06||[[j4rio]]||2011-05-10||{{dsda2ftp|hr2final/13562/h208-257.zip|h208-257.zip}}|| |
|- | |- | ||
− | |[[ | + | |[[NM 100S]]|| || || || || |
|- | |- | ||
− | |[[UV -fast]]|| | + | |[[UV -fast]]||5:53.03||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2011-03-16||{{dsda2ftp|hr2final/13566/h208f553.zip|h208f553.zip}}|| |
|- | |- | ||
|[[UV -respawn]]|| || || || || | |[[UV -respawn]]|| || || || || | ||
Line 52: | Line 50: | ||
|- | |- | ||
|[[UV pacifist]]|| || || || || | |[[UV pacifist]]|| || || || || | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | || || || || || | + | |[[NoMo]]||0:18.97||[[Kyle McAwesome]]||2022-04-23||{{dsda2ftp|hr2final/61878/h208o018.zip|h208o018.zip}}|| |
|} | |} | ||
− | '' | + | ''The data was last verified in its entirety on May 2, 2022.'' |
− | === | + | == Deathmatch == |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | ===Player spawns=== |
+ | This level contains four spawn points: | ||
+ | # facing west. ('''thing 13''') | ||
+ | # facing south. ('''thing 14''') | ||
+ | # facing west. ('''thing 67''') | ||
+ | # facing east. ('''thing 428''') | ||
== Statistics == | == Statistics == | ||
+ | ===Map data=== | ||
+ | {{mapdata| | ||
+ | things=437| | ||
+ | vertexes=1328| | ||
+ | linedefs=1690| | ||
+ | sidedefs=590| | ||
+ | sectors=179| | ||
+ | vertexbefore=1197}} | ||
− | === | + | ===Things=== |
− | {| {{prettytable}} | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
− | |[[ | + | |
+ | {{col-begin}} | ||
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||11||20||30 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||61||82||109 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||10||4||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Hell knight]]||24||35||48 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||3||6||10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arachnotron]]||6||8||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||1||3||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||0||2||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cyberdemon]]||0||1||1 | ||
|- | |- | ||
− | + | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|6 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Chaingun]]||colspan="3"|2 |
− | |||
− | |||
− | = | ||
− | |||
− | |||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|3 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|8 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[BFG9000]]||colspan="3"|1 |
|- | |- | ||
− | + | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|68 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|15 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|24 |
|- | |- | ||
− | + | ![[Item#Doom games|Items]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Supercharge]]||colspan="3"|2 |
|- | |- | ||
− | + | |style="text-align: left;"|[[Megasphere]]||colspan="3"|2 | |
− | |||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Backpack]]||colspan="3"|4 |
|- | |- | ||
− | + | ![[Key|Keys]]!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Blue skull key||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red skull key||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow skull key||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4 |
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
|- | |- | ||
− | + | !Monsters!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Heavy weapon dude||11||20||30 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Imp||61||82||109 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Revenant||10||4||10 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Hell knight||24||35||48 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Baron of Hell||3||6||10 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Arachnotron||6||8||9 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Mancubus||1||3||3 |
|- | |- | ||
− | + | |style="text-align: left;"|Arch-vile||0||2||2 | |
− | |||
|- | |- | ||
− | | | + | |style="text-align: left;"|Cyberdemon||0||1||1 |
|- | |- | ||
− | + | !Weapons!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Shotgun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Super shotgun||colspan="3"|6 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Chaingun||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Rocket launcher||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plasma gun||colspan="3"|8 |
|- | |- | ||
− | + | |style="text-align: left;"|BFG9000||colspan="3"|1 | |
− | |||
|- | |- | ||
− | + | !Ammunition!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of shotgun shells||colspan="3"|68 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Box of rockets||colspan="3"|15 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Energy cell pack||colspan="3"|24 |
|- | |- | ||
− | + | !Items!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|Supercharge||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Megasphere||colspan="3"|2 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Backpack||colspan="3"|4 |
|- | |- | ||
− | ! | + | !Keys!!1-2!!3!!4-5 |
− | |||
|- | |- | ||
− | |Blue | + | |style="text-align: left;"|Blue skull key||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Red skull key||colspan="3"|1 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Yellow skull key||colspan="3"|1 |
|- | |- | ||
− | + | !Miscellaneous!!1-2!!3!!4-5 | |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 |
|- | |- | ||
− | | | + | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4 |
|- | |- | ||
− | + | |style="text-align: left;"|Teleport landing||colspan="3"|4 | |
|} | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 205: | Line 224: | ||
== See also == | == See also == | ||
− | + | * | |
− | * | ||
== Sources == | == Sources == | ||
− | + | * | |
− | * | ||
== External links == | == External links == | ||
+ | * {{dsda2|wad=hr2final|title=Hell Revealed II demos}} | ||
− | |||
− | |||
− | |||
[[Category:Sam Woodman levels]] | [[Category:Sam Woodman levels]] | ||
+ | [[Category:Levels with extra equipment in co-op]] |
Revision as of 11:02, 2 May 2022
Hell Revealed II maps 01-11 |
---|
(01 - 11) |
MAP08: Ballistics is the eighth map of Hell Revealed II. It was designed by Sam Woodman and uses the music track "Lost Soul," by Petter Mårtensen (Thyrbse).
Contents
Walkthrough
Essentials
You will have to face off with several imps as well as revenants through the windows. Grab the plasma guns on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a mancubus guarding a switch. Some Hell knights and a baron of Hell will teleport in when you approach the switch, which lowers the red skull key on the pedestal outside. Grab the red key and take either red door to reach the hall that is behind the yellow skull key. Flip the switch in this hall to lower the red barriers, then go back outside and retrieve the key, killing arachnotrons, revenants, and an arch-vile as you get it. Now head for the northeast corner of the outside area, and open either yellow bar to find another switch. Flipping it allows you to cross to the second half of the map. Grab the BFG9000, ammo, and megasphere as you cross, and get rid of the enemy masses that you can. When finished, head for the southwest corner, and between the Hell knights and barons of Hell, you will find a soul sphere and a switch. Flipping it reveals the blue skull key on the pedestal, so pick it up. Advance to the southern hallway, and go west, looking out for the cyberdemon who teleports in, then exit the level.
Other points of interest
Secrets
- Near the end of the level, push between the two pairs of bookshelves nearby to find a megasphere. (sector 139)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 0:40.51 | Kyle McAwesome | 2022-04-23 | h208-040.zip | |
NM speed | |||||
UV max | 2:57.06 | j4rio | 2011-05-10 | h208-257.zip | |
NM 100S | |||||
UV -fast | 5:53.03 | Tatsuya Ito (Tatsurd-cacocaco) | 2011-03-16 | h208f553.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 0:18.97 | Kyle McAwesome | 2022-04-23 | h208o018.zip |
The data was last verified in its entirety on May 2, 2022.
Deathmatch
Player spawns
This level contains four spawn points:
- facing west. (thing 13)
- facing south. (thing 14)
- facing west. (thing 67)
- facing east. (thing 428)
Statistics
Map data
Things | 437 |
Vertices | 1328* |
Linedefs | 1690 |
Sidedefs | 590 |
Sectors | 179 |
Things
This level contains the following numbers of things per skill level:
|
|