Difference between revisions of "MAP08: Ballistics (Hell Revealed II)"

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{{Hell Revealed II 01-11}}
 
{{map|slot=MAP08}}
 
{{map|slot=MAP08}}
{{Hell Revealed II 01-10}}
+
'''MAP08: Ballistics''' is the eighth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and uses the music track "Lost Soul," by Petter Mårtensen (Thyrbse).
'''MAP08: Ballistics''' is the eighth map of [[Hell Revealed II]]. It was designed by [[Sam Woodman (Metabolist)|Sam Woodman]] and uses a music track by Grave.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:HR2_MAP08.png|thumb|300x300px|Map of Ballistics]]
[[Image:HR2_MAP08.png|thumb|300px|Map of MAP08]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
You will have to face off with several [[imp]]s as well as [[revenant]]s through the windows. Grab the [[plasma gun]]s on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a [[mancubus]] guarding a switch. Some [[hell knight]]s and a [[baron of hell]] will teleport in when you approach the switch, which lowers the red skull key on the pedestal outside. Grab the red key and take either red door to reach the hall that is behind the yellow skull key. Flip the switch in this hall to lower the red barriers, then go back outside and retrieve the key, killing [[arachnotron]]s, revenants, and an [[arch-vile]] as you get it. Now head for the northeast corner of the outside area, and open either yellow bar to find another switch. Flipping it allows you to cross to the second half of the map. Grab the [[BFG 9000]], [[ammo]], and [[megasphere]] as you cross, and get rid of the enemy masses that you can. When finished, head for the southwest corner, and between the hell knights and barons of hell, you will find a soul sphere and a switch. Flipping it reveals the blue skull key on the pedestal, so pick it up. Advance to the southern hallway, and go west, looking out for the [[cyberdemon]] who teleports in, then exit the level.
+
You will have to face off with several [[imp]]s as well as [[revenant]]s through the windows. Grab the [[plasma gun]]s on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a [[mancubus]] guarding a switch. Some [[Hell knight]]s and a [[baron of Hell]] will teleport in when you approach the switch, which lowers the red skull key on the pedestal outside. Grab the red key and take either red door to reach the hall that is behind the yellow skull key. Flip the switch in this hall to lower the red barriers, then go back outside and retrieve the key, killing [[arachnotron]]s, revenants, and an [[arch-vile]] as you get it. Now head for the northeast corner of the outside area, and open either yellow bar to find another switch. Flipping it allows you to cross to the second half of the map. Grab the [[BFG9000]], [[ammo]], and [[megasphere]] as you cross, and get rid of the enemy masses that you can. When finished, head for the southwest corner, and between the Hell knights and barons of Hell, you will find a soul sphere and a switch. Flipping it reveals the blue skull key on the pedestal, so pick it up. Advance to the southern hallway, and go west, looking out for the [[cyberdemon]] who teleports in, then exit the level.
  
 
===Other points of interest===
 
===Other points of interest===
Line 22: Line 21:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
|
Image: |  
 
 
</gallery>
 
</gallery>
  
Line 32: Line 30:
  
 
===Current records===
 
===Current records===
The records for the map at the [http://doomedsda.us Doomed Speed Demos Archive] are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Run||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]||00:42||[[xepop]]||2010-03-22||[http://doomedsda.us/lmps/586/2/h208-042.zip h208-042.zip]||
+
|[[UV speed]]||0:40.51||[[Kyle McAwesome]]||2022-04-23||{{dsda2ftp|hr2final/61877/h208-040.zip|h208-040.zip}}||
 
|-
 
|-
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]||02:57||[[j4rio]]||2011-05-10||[http://doomedsda.us/lmps/586/1/h208-257.zip h208-257.zip]||
+
|[[UV max]]||2:57.06||[[j4rio]]||2011-05-10||{{dsda2ftp|hr2final/13562/h208-257.zip|h208-257.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || || ||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]||05:53||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2011-03-16||[http://doomedsda.us/lmps/586/5/h208f553.zip h208f553.zip]||
+
|[[UV -fast]]||5:53.03||[[Tatsuya Ito (Tatsurd-cacocaco)]]||2011-03-16||{{dsda2ftp|hr2final/13566/h208f553.zip|h208f553.zip}}||
 
|-
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|[[UV -respawn]]|| || || || ||
Line 52: Line 50:
 
|-
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|[[UV pacifist]]|| || || || ||
|}
 
 
''Last updated on June 18, 2013.''
 
 
===Multiplayer records===
 
{| {{prettytable}}
 
!|Run||Time||Players||Date||File||Notes
 
 
|-
 
|-
| || || || || ||
+
|[[NoMo]]||0:18.97||[[Kyle McAwesome]]||2022-04-23||{{dsda2ftp|hr2final/61878/h208o018.zip|h208o018.zip}}||
 
|}
 
|}
  
''Last updated on June 18, 2013.''
+
''The data was last verified in its entirety on May 2, 2022.''
  
===Miscellaneous demos===
+
== Deathmatch ==
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]] [[no monsters mode|nomo]]||00:36||[[Brian Nesser (Anima Zero)]]||2004-10-28||[http://doomedsda.us/lmps/collections/h2nomo.zip h2nomo.zip]||
 
|}
 
  
== Deathmatch ==
+
===Player spawns===
 +
This level contains four spawn points:
 +
# facing west. ('''thing 13''')
 +
# facing south. ('''thing 14''')
 +
# facing west. ('''thing 67''')
 +
# facing east. ('''thing 428''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=437|
 +
  vertexes=1328|
 +
  linedefs=1690|
 +
  sidedefs=590|
 +
  sectors=179|
 +
  vertexbefore=1197}}
  
===Map data===
+
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
|[[Things]]||
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||11||20||30
 +
|-
 +
|style="text-align: left;"|[[Imp]]||61||82||109
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||10||4||10
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||24||35||48
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||3||6||10
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||6||8||9
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||3||3
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||2||2
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||0||1||1
 
|-
 
|-
|[[Vertex]]es||
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||
+
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|-
|[[Sidedefs]]||
+
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|6
 
|-
 
|-
|[[Sectors]]||
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|2
|}
 
 
 
===Things===
 
{| {{prettytable}}
 
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
 
 
|-
 
|-
|[[Cyberdemon]]s||0||1||1
+
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|3
 
|-
 
|-
|[[Imp]]s||7||82||109
+
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|8
 
|-
 
|-
|[[Heavy weapon dude|Chaingun dude]]s||11||20||30
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Revenant]]s||10||4||10
+
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Mancubus|Mancubi]]||1||3||3
+
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|68
 
|-
 
|-
|[[Arachnotron]]s||6||8||9
+
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|15
 
|-
 
|-
|[[Hell knight]]s||24||35||48
+
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|24
 
|-
 
|-
|[[Baron of Hell]]s||3||6||10
+
![[Item#Doom games|Items]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Arch-Vile]]s||0||2||2
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 
|-
 
|-
![[Item|Powerups]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|style="text-align: left;"|[[Megasphere]]||colspan="3"|2
 
 
 
|-
 
|-
|[[Armor bonus]]|| || ||
+
|style="text-align: left;"|[[Backpack]]||colspan="3"|4
 
|-
 
|-
|[[Armor]]|| || ||
+
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Megaarmor]]|| || ||  
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Megasphere]]|| || ||  
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|[[Supercharge]]|| || ||  
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Medikit]]|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Stimpack]]|| || ||  
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
|[[Health bonus]]|| || ||
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
|[[Berserk]]|| || ||  
+
|style="text-align: left;"|Heavy weapon dude||11||20||30
 
|-
 
|-
|[[Backpack]]|| || ||  
+
|style="text-align: left;"|Imp||61||82||109
 
|-
 
|-
|[[Computer area map]]|| || ||  
+
|style="text-align: left;"|Revenant||10||4||10
 
|-
 
|-
|[[Invulnerability]]|| || ||  
+
|style="text-align: left;"|Hell knight||24||35||48
 
|-
 
|-
|[[Light amplification visor]]|| || ||  
+
|style="text-align: left;"|Baron of Hell||3||6||10
 
|-
 
|-
|[[Partial invisibility]]|| || ||  
+
|style="text-align: left;"|Arachnotron||6||8||9
 
|-
 
|-
|[[Radiation shielding suit]]|| || ||  
+
|style="text-align: left;"|Mancubus||1||3||3
 
|-
 
|-
![[Weapon]]s||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|style="text-align: left;"|Arch-vile||0||2||2
 
 
 
|-
 
|-
|[[Chainsaw]]|| || ||  
+
|style="text-align: left;"|Cyberdemon||0||1||1
 
|-
 
|-
|[[Shotgun]]|| || ||
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]|| || ||  
+
|style="text-align: left;"|Shotgun||colspan="3"|2
 
|-
 
|-
|[[Chaingun]]|| || ||  
+
|style="text-align: left;"|Super shotgun||colspan="3"|6
 
|-
 
|-
|[[Rocket launcher]]|| || ||  
+
|style="text-align: left;"|Chaingun||colspan="3"|2
 
|-
 
|-
|[[Plasma gun]]|| || ||  
+
|style="text-align: left;"|Rocket launcher||colspan="3"|4
 
|-
 
|-
|[[BFG9000]]|| || ||  
+
|style="text-align: left;"|Plasma gun||colspan="3"|8
 
|-
 
|-
![[Ammunition]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|style="text-align: left;"|BFG9000||colspan="3"|1
 
 
 
|-
 
|-
|[[Clip]]|| || ||
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of bullets]]|| || ||  
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|68
 
|-
 
|-
|[[4 shotgun shells]]|| || ||  
+
|style="text-align: left;"|Box of rockets||colspan="3"|15
 
|-
 
|-
|[[Box of shotgun shells]]|| || ||  
+
|style="text-align: left;"|Energy cell pack||colspan="3"|24
 
|-
 
|-
|[[Rocket]]|| || ||
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of rockets]]|| || ||  
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[Energy cell]]|| || ||  
+
|style="text-align: left;"|Megasphere||colspan="3"|2
 
|-
 
|-
|[[Energy cell pack]]|| || ||  
+
|style="text-align: left;"|Backpack||colspan="3"|4
 
|-
 
|-
![[Keys]]||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!Keys!!1-2!!3!!4-5
 
 
 
|-
 
|-
|Blue keycard|| || ||  
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|Blue skull key|| || ||
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
|Red keycard|| || ||  
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|Red skull key|| || ||
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|Yellow keycard|| || ||  
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|Yellow skull key|| || ||  
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 
|-
 
|-
 
+
|style="text-align: left;"|Teleport landing||colspan="3"|4
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 205: Line 224:
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda2|wad=hr2final|title=Hell Revealed II demos}}
  
* [http://doomedsda.us/wad586.html Hell Revealed II demos at the Doomed Speed Demos Archive]
 
 
[[Category:Levels by name|Ballistics (Hell Revealed 2)]]
 
 
[[Category:Sam Woodman levels]]
 
[[Category:Sam Woodman levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 11:02, 2 May 2022

Hell Revealed II maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Ballistics is the eighth map of Hell Revealed II. It was designed by Sam Woodman and uses the music track "Lost Soul," by Petter Mårtensen (Thyrbse).

Walkthrough

Map of Ballistics
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You will have to face off with several imps as well as revenants through the windows. Grab the plasma guns on the pedestal and get to it. When you are done, enter either the western or the northern door, then head eastward to find a mancubus guarding a switch. Some Hell knights and a baron of Hell will teleport in when you approach the switch, which lowers the red skull key on the pedestal outside. Grab the red key and take either red door to reach the hall that is behind the yellow skull key. Flip the switch in this hall to lower the red barriers, then go back outside and retrieve the key, killing arachnotrons, revenants, and an arch-vile as you get it. Now head for the northeast corner of the outside area, and open either yellow bar to find another switch. Flipping it allows you to cross to the second half of the map. Grab the BFG9000, ammo, and megasphere as you cross, and get rid of the enemy masses that you can. When finished, head for the southwest corner, and between the Hell knights and barons of Hell, you will find a soul sphere and a switch. Flipping it reveals the blue skull key on the pedestal, so pick it up. Advance to the southern hallway, and go west, looking out for the cyberdemon who teleports in, then exit the level.

Other points of interest

Secrets

  1. Near the end of the level, push between the two pairs of bookshelves nearby to find a megasphere. (sector 139)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:40.51 Kyle McAwesome 2022-04-23 h208-040.zip
NM speed
UV max 2:57.06 j4rio 2011-05-10 h208-257.zip
NM 100S
UV -fast 5:53.03 Tatsuya Ito (Tatsurd-cacocaco) 2011-03-16 h208f553.zip
UV -respawn
UV Tyson
UV pacifist
NoMo 0:18.97 Kyle McAwesome 2022-04-23 h208o018.zip

The data was last verified in its entirety on May 2, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing west. (thing 13)
  2. facing south. (thing 14)
  3. facing west. (thing 67)
  4. facing east. (thing 428)

Statistics

Map data

Things 437
Vertices 1328*
Linedefs 1690
Sidedefs 590
Sectors 179
* The vertex count without the effect of node building is 1197.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links