MAP08: Bermuda (Interception II)
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Revision as of 13:17, 21 February 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Verify no DSDA map records; rm empty Misc section)
Interception II maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP08: Bermuda is the eighth map of Interception II. It was designed by Matthew D. (The Mysterious Moustachio) and Pegleg, and uses the music track "".
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- At the northeast end of the map, climb the rocks with rockets and shotgun shells, then head east through the caves to an arachnotron. Press on the east wall to lower it, allowing you to get stimpacks, a light amplification visor, a soul sphere, a BFG9000, and energy cells. (sector 393)
- Head down the spiral steps northwest of the start until you see the outer walls opening up. Climb back up the steps to the top and look north to find a switch in the distance. Shoot it to open a nearby teleporter, which will take you to a megaarmor. (sector 401)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch
Player spawns
This level contains only one spawn point, making it unplayable in deathmatch mode:
- facing west. (thing 330)
Statistics
Map data
Things | 638 |
Vertices | 3193* |
Linedefs | 3041 |
Sidedefs | 4904 |
Sectors | 486 |
Things
This level contains the following numbers of things per skill level:
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