MAP08: Frozen Acid (Whitemare 2)
Whitemare 2 maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Frozen Acid is the eighth map of Whitemare 2. It was designed by BigMemka and uses the music track "Main Title" by Jesper Kyd, from Hitman: Codename 47. The par time defined in MAPINFO is 2:00.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
- Hang a right at the start and enter the open field. Go to the nukage at the northeast corner and grab a radiation suit as you do. In the area that follows, get the other radiation suit and use the vent here to lower a nearby lift to the right. Ride it up to get a berserk pack and a light amplification visor. (sector 327)
- When you reach the snowy road at the south end of the map, stay on the high ground to the west of the stimpacks that led to the snowy road and head west, around the wooden pillar, and through the bushes to find a megaarmor. (sector 420)
- As you go on the snowy road, you will spot a megasphere on a higher level. An arch-vile is on another higher level opposite of where it is, and you will need it to jump to the megasphere. (sector 675)
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 7:06.11 | Dylan Gill (TheV1perK1ller) | 2017-11-05 | w208-706.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
StatisticsEdit
Map dataEdit
Things | 504 |
Vertices | 8121* |
Linedefs | 7203 |
Sidedefs | 13056 |
Sectors | 859 |
ThingsEdit
This level contains the following numbers of things per skill level:
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