MAP08: Frozen Acid (Whitemare 2)

Whitemare 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
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MAP08: Frozen Acid is the eighth map of Whitemare 2. It was designed by BigMemka and uses the music track "Main Title" by Jesper Kyd, from Hitman: Codename 47. The par time defined in MAPINFO is 2:00.

Contents

WalkthroughEdit

Map of Frozen Acid
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Hang a right at the start and enter the open field. Go to the nukage at the northeast corner and grab a radiation suit as you do. In the area that follows, get the other radiation suit and use the vent here to lower a nearby lift to the right. Ride it up to get a berserk pack and a light amplification visor. (sector 327)
  2. When you reach the snowy road at the south end of the map, stay on the high ground to the west of the stimpacks that led to the snowy road and head west, around the wooden pillar, and through the bushes to find a megaarmor. (sector 420)
  3. As you go on the snowy road, you will spot a megasphere on a higher level. An arch-vile is on another higher level opposite of where it is, and you will need it to jump to the megasphere. (sector 675)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 7:06.11 Dylan Gill (TheV1perK1ller) 2017-11-05 w208-706.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.

StatisticsEdit

Map dataEdit

Things 504
Vertices 8121*
Linedefs 7203
Sidedefs 13056
Sectors 859
* The vertex count without the effect of node building is 6394.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit