Difference between revisions of "MAP08: Garden Base (Scythe)"

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{{Scythe 01-10}}
 
{{Scythe 01-10}}
 
{{map|slot=MAP08}}
 
{{map|slot=MAP08}}
'''MAP08: Garden Base''' is the eighth map of [[Scythe]]. It was designed by [[Erik Alm]], and uses the [[music]] track "".
+
'''MAP08: Garden Base''' is the eighth map of [[Scythe]]. It was designed by [[Erik Alm]], and uses the [[music]] track "Dark Halls" from [[Doom]].
  
 
== Walkthrough ==
 
== Walkthrough ==
Letters in ''italics'' refer to marked spots on the map. [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
+
[[File:Scythe MAP08 map.png|thumb|300x300px|Map of Garden Base]]
 +
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
 +
Look out for the [[mancubi]] on the walls as you head through the grassy floor going east. You will find two staircases here, so take the one that is not blocked to find a switch to open the bars blocking the other staircase. Simply follow the path on the higher floors to reach a switch which builds a bridge to the other side. Three doors will open when you cross there; the two in front reveal [[imp]]s while the one to your immediate left will take you down a path which leads to the red keycard. Press the switch at the end of this path to return, and then open the red exit door. When you attempt to go to the barred exit switch, several [[heavy weapon dude]]s will teleport around you. Approach the bars and wait for them to lower.
  
 
===Other points of interest===
 
===Other points of interest===
  
 
===Secrets===
 
===Secrets===
 +
# Once you've passed a line of [[rocket]]s, press the misaligned wall in front of you to reveal a [[berserk]]. ('''sector 51''')
 +
# After picking up the berserk from ''Secret 1'' continue down the hallway and press the switch. Move through the door and you will be teleported to a [[soul sphere]]. ('''sector 9''')
  
 
===Bugs===
 
===Bugs===
Line 18: Line 22:
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 +
<gallery mode=nolines widths=160px>
 +
|
 +
</gallery>
  
 
== Speedrunning ==
 
== Speedrunning ==
Line 24: Line 31:
  
 
===Current records===
 
===Current records===
 +
The [[Compet-n]] records for the map are:
 +
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
|[[UV speed]]|| || || || ||
 +
|-
 +
|[[NM speed]]|| || || || ||
 +
|-
 +
|[[UV max]]|| || || || ||
 +
|-
 +
|[[NM100S]]|| || || || ||
 +
|-
 +
|[[UV -fast]]|| || || || ||
 +
|-
 +
|[[UV -respawn]]|| || || || ||
 +
|-
 +
|[[UV Tyson]]|| || || || ||
 +
|-
 +
|[[UV pacifist]]|| || || || ||
 +
|}
 +
 +
''The data was last verified in its entirety on July 4, 2020.''
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains five spawn points:
 +
# facing east. ('''thing 130''')
 +
# facing east. ('''thing 131''')
 +
# facing west. ('''thing 132''')
 +
# facing west. ('''thing 133''')
 +
# facing north. ('''thing 134''')
  
 
== Statistics ==
 
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=137|
 +
  vertexes=678|
 +
  linedefs=744|
 +
  sidedefs=1294|
 +
  sectors=127|
 +
  vertexbefore=622}}
 +
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
===Map data===
+
{{col-begin}}
{| {{prettytable}}
+
{{col-break|width=33%}}
|[[Things]]||{{{things|}}}
+
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||10||13||13
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||4||8||9
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Imp]]||18||23||25
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||3||4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|7
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||10||13||13
 +
|-
 +
|style="text-align: left;"|Shotgun guy||4||8||9
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Imp||18||23||25
 +
|-
 +
|style="text-align: left;"|Spectre||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Hell knight||2||3||4
 +
|-
 +
|style="text-align: left;"|Mancubus||1||3||4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|21
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Partial invisibility||colspan="3"|2
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|-
|[[Vertices]]||{{{vertexes|}}}
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Linedefs]]||{{{linedefs|}}}
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Sidedefs]]||{{{sidedefs|}}}
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 
|-
 
|-
|[[Sectors]]||{{{sectors|}}}
+
|style="text-align: left;"|Teleport landing||colspan="3"|7
 
|}
 
|}
 
+
{{col-end}}
===Things===
 
This level contains the following numbers of things per [[skill level]]:
 
  
 
== Technical information ==
 
== Technical information ==
Line 58: Line 238:
  
 
== External links ==
 
== External links ==
*
+
* {{competnmap|7|708|MAP08}}
[[Category:Levels by name|Garden Base (Scythe)]]
+
* {{dsda2|wad=scythe|map=Map+08|title=MAP08 demos}}
 +
 
 
[[Category:Erik Alm levels]]
 
[[Category:Erik Alm levels]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 09:03, 16 November 2020

Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Garden Base is the eighth map of Scythe. It was designed by Erik Alm, and uses the music track "Dark Halls" from Doom.

Walkthrough

Map of Garden Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Look out for the mancubi on the walls as you head through the grassy floor going east. You will find two staircases here, so take the one that is not blocked to find a switch to open the bars blocking the other staircase. Simply follow the path on the higher floors to reach a switch which builds a bridge to the other side. Three doors will open when you cross there; the two in front reveal imps while the one to your immediate left will take you down a path which leads to the red keycard. Press the switch at the end of this path to return, and then open the red exit door. When you attempt to go to the barred exit switch, several heavy weapon dudes will teleport around you. Approach the bars and wait for them to lower.

Other points of interest

Secrets

  1. Once you've passed a line of rockets, press the misaligned wall in front of you to reveal a berserk. (sector 51)
  2. After picking up the berserk from Secret 1 continue down the hallway and press the switch. Move through the door and you will be teleported to a soul sphere. (sector 9)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Deathmatch

Player spawns

This level contains five spawn points:

  1. facing east. (thing 130)
  2. facing east. (thing 131)
  3. facing west. (thing 132)
  4. facing west. (thing 133)
  5. facing north. (thing 134)

Statistics

Map data

Things 137
Vertices 678*
Linedefs 744
Sidedefs 1294
Sectors 127
* The vertex count without the effect of node building is 622.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links