MAP08: Garden Base (Scythe)

Scythe maps
First Episode
Second Episode

11 12 13 14 15 16 17 18 19 20

Third Episode

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Garden Base is the eighth map of Scythe. It was designed by Erik Alm, and uses the music track "Dark Halls" from Doom.

Contents

WalkthroughEdit

Map of Garden Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Look out for the mancubi on the walls as you head through the grassy floor going east. You will find two staircases here, so take the one that is not blocked to find a switch to open the bars blocking the other staircase. Simply follow the path on the higher floors to reach a switch which builds a bridge to the other side. Three doors will open when you cross there; the two in front reveal imps while the one to your immediate left will take you down a path which leads to the red keycard. Press the switch at the end of this path to return, and then open the red exit door. When you attempt to go to the barred exit switch, several heavy weapon dudes will teleport around you. Approach the bars and wait for them to lower.

Other points of interestEdit

SecretsEdit

  1. Once you've passed a line of rockets, press the misaligned wall in front of you to reveal a berserk. (sector 51)
  2. After picking up the berserk from Secret 1 continue down the hallway and press the switch. Move through the door and you will be teleported to a soul sphere. (sector 9)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current Compet-n recordsEdit

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on July 4, 2020.

Current DSDA recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:08.69 Karim El-Sheikh (Kimo Xvirus) 2012-01-10 sc08p869.zip Cross-listed from Pacifist
NM speed 0:08.89 Aleksey Kamenev (4shockblast) 2015-07-16 sc08np889.zip
UV max 1:04.37 KineticBeverage 2024-01-27 sc_max.zip
NM 100S 0:23.51 Kyle McAwesome 2021-04-16 sc08s023.zip
UV -fast 1:24.40 Andrea Rovenski (Cyberdemon531) 2023-03-16 sc08f124.zip
UV -respawn 1:09.57 Andrea Rovenski (Cyberdemon531) 2015-01-18 sc08r109.zip
UV Tyson 1:54.49 j4rio 2022-08-20 sc08t154.zip
UV pacifist 0:08.69 Karim El-Sheikh (Kimo Xvirus) 2012-01-10 sc08p869.zip
NoMo 0:07.97 Aleksey Kamenev (4shockblast) 2019-12-27 sc08o797.zip
NoMo 100S 0:21.69 Kyle McAwesome 2021-04-17 sc08os021.zip Recorded on skill 5 but plays back in skill 4
Stroller 0:33.54 Aleksey Kamenev (4shockblast) 2016-05-21 sc08str033.zip

The data was last verified in its entirety on March 8, 2024.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing east. (thing 130)
  2. facing east. (thing 131)
  3. facing west. (thing 132)
  4. facing west. (thing 133)
  5. facing north. (thing 134)

StatisticsEdit

Map dataEdit

Things 137
Vertices 678*
Linedefs 744
Sidedefs 1294
Sectors 127
* The vertex count without the effect of node building is 622.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit