MAP08: Hide and Seek (Going Down)

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Revision as of 11:54, 31 January 2018 by Eris Falling (talk | contribs)


Going Down maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Hide and Seek is the eighth map of Going Down. It was designed by Cyriak Harris (mouldy), who also composed the music track, "The Haunted Waiting Room."

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Hide and Seek
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When you open the area with demons and arch-viles, enter it and quickly exit to find an invulnerability. Quickly grab it before the crate rises. (sector 299)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 113
Vertices 1882*
Linedefs 1879
Sidedefs 3159
Sectors 321
* The vertex count without the effect of node building is 1531.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links