Difference between revisions of "MAP08: Realm (The Plutonia Experiment)"

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{{Plutonia 1-10}}
+
{{Plutonia 01-11}}
 
{{map|slot=MAP08}}
 
{{map|slot=MAP08}}
 
'''MAP08: Realm''' is the eighth map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "The Demons From Adrian's Pen", from [[Doom]].
 
'''MAP08: Realm''' is the eighth map of [[The Plutonia Experiment]]. It was designed by [[Milo Casali]] and uses the music track "The Demons From Adrian's Pen", from [[Doom]].
  
==Strategy==
+
== Walkthrough ==
[[Image:Plutonia MAP08 map.png|thumb|300px|Map of MAP08]]
+
[[File:Plutonia MAP08 map.png|thumb|300x300px|Map of Realm]]
===Walkthrough===
+
{{map spots}}
 +
 
 +
===Essentials===
 +
 
 +
'''''Blue key'''''
 +
 
 +
Step forward in the starting area on to the water ahead, and it will drain down. Beware an ambush consisting of two [[shotgun guy]]s. Kill them, then open the door but do not hurry to enter. Be prepared for a next ambush of another pair of shotgunners. Kill them and proceed further to [[lift]]s. Collect [[ammo]] and [[super shotgun]] and prepare for a couple awaiting on the both lifts: a [[Hell knight]] and a [[baron of Hell]] (it may depend on your [[Skill level|skill]]). Flip the switch to lower the lifts and kill the enemies. Then ride either lift up to a new area. There, you will be in the open area with water pits. Get to the northern side by walking on the border around. Eliminate the enemies here, then descend down and take a watery corridor east. Proceed down the corridor killing all the disturbing enemies until you get to a taller room. Beware a [[chaingunner]]s trap at the top. Enter a small [[door]] here. Press the switch in the room.
 +
 
 +
Backtrack to the very first watery room you entered. Enter the door that was closed before. Rise on the stairs and flip the switch. This will drain out a waterfall that blocks the way to the western part. Enter this corridor and take a path on your right, then straight. Descend on the very long stairs down to a room with three switches. Flip any one to reveal the rest part of the room. Be noted there are three chaingunners. Drop down in this room and walk on the long passageway to the west. In the next room, lower either lift here to the blue key. However, many shotgun guys will spawn on both lifts for some time. Proceed into the blue door in this room.
 +
 
 +
''''' Exit'''''
 +
 
 +
You will be in the [[damaging floor|slime]] room that is rather dangerous because of tough enemies (use the barrels; explode them, after that dispatch the [[revenant]]s). Walk over the stepping daises in the middle to get up to a switch. Flip it to lower the bars in the other end of the room, therefore unlocking the lift. Use the lift. Finish off an enemy on the lift. Open a panel here to get to the familiar corridor.
 +
 
 +
Return to the first watery room. Rise on the stairs and turn the lever marked with two blue skull bars. This will unlock the exit portal in the area south. The wooden bars with blue flags decorated are open now. Go through and prepare for spawning of some tough enemies. After that, enter the exit [[teleporter]].
 +
 
 +
===Other points of interest===
 +
When you arrive to the exit area, you can use the teleporters located on the water underneath. Each one leads to the opposite side of the area regarding to you. You can therefore get faster on various sides and even avoid long-range attacks.
  
 
===Secrets===
 
===Secrets===
# After lowering the waterfall at the north end of the map, follow the path to the right twice until you reach a very long staircase leading down. Before descending it, turn around and shoot the recessed wall. It will open, revealing a cache of goodies.
+
# After lowering the waterfall at the north end of the map, follow the path to the right twice until you reach a very long staircase leading down. Before descending it, turn around and shoot the recessed wall. It will open, revealing a cache of goodies. ('''sector 81''')
  
===Screenshots===
+
== Areas / screenshots ==
<gallery>
+
<gallery mode=nolines widths=160px>
Image:Plutonia-map08-mud.png|A [[Revenant]].
+
Plutonia-map08-mud.png|A [[revenant]].
Image:Plutonia-map08.png|Near the end.
+
Plutonia-map08.png|Near the end.
 
</gallery>
 
</gallery>
  
==Speedrunning==
+
== Speedrunning ==
 
===Routes and tricks===
 
===Routes and tricks===
  
===Records===
+
===Current records===
 
The [[Compet-N]] records for the map are:
 
The [[Compet-N]] records for the map are:
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||01:17||[[Drew "stx-Vile" DeVore]]||2002-09-28||{{competnftp|plutonia/speed/pl08-117.zip|pl08-117.zip}}||
+
|[[UV speed]]||00:18||[[Aleksey Kamenev (4shockblast)]]||2014-08-11||{{competnftp|plutonia/speed/pp08-018.zip|pp08-018.zip}}||
 
|-
 
|-
|[[NM speed]]||03:07||[[Drew "stx-Vile" DeVore]]||2002-04-19||{{competnftp|plutonia/nmare/pn08-307.zip|pn08-307.zip}}||
+
|[[NM speed]]||00:19||[[Cack_handed]]||2009-01-11||{{competnftp|plutonia/nmare/pn08-019.zip|pn08-019.zip}}||
 
|-
 
|-
|[[UV max]]||03:51||[[Drew "stx-Vile" DeVore]]||2002-05-10||{{competnftp|plutonia/max/pl08-351.zip|pl08-351.zip}}||
+
|[[UV max]]||03:51||[[Drew DeVore (stx-Vile)]]||2002-05-10||{{competnftp|plutonia/max/pl08-351.zip|pl08-351.zip}}||
 
|-
 
|-
|[[NM100S]]||03:07||[[Drew "stx-Vile" DeVore]]||2002-04-19||{{competnftp|plutonia/nmare/pn08-307.zip|pn08-307.zip}}||
+
|[[NM100S]]||03:07||[[Drew DeVore (stx-Vile)]]||2002-04-19||{{competnftp|plutonia/nmare/pn08-307.zip|pn08-307.zip}}||
 
|-
 
|-
|[[UV -fast]]||06:14||[[Xit Vono]]||2002-09-11||{{competnftp|plutonia/fast/pf08-614.zip|pf08-614.zip}}||
+
|[[UV -fast]]||06:14||[[Jim Leonard (Xit Vono)]]||2002-09-11||{{competnftp|plutonia/fast/pf08-614.zip|pf08-614.zip}}||
 
|-
 
|-
|[[UV -respawn]]||06:19||[[Xit Vono]]||2002-09-15||{{competnftp|plutonia/respawn/pr08-619.zip|pr08-619.zip}}||
+
|[[UV -respawn]]||06:19||[[Jim Leonard (Xit Vono)]]||2002-09-15||{{competnftp|plutonia/respawn/pr08-619.zip|pr08-619.zip}}||
 
|-
 
|-
|[[UV Tyson]]|| || || || ||
+
|[[UV Tyson]]||35:22||[[Jim Leonard (Xit Vono)]]||2006-03-28||{{competnftp|plutonia/tyson/pt083522.zip|pt083522.zip}}||
 
|-
 
|-
|[[UV pacifist]]||02:39||[[Drew "stx-Vile" DeVore]]||2003-03-12||{{competnftp|plutonia/pacifist/pp08-239.zip|pp08-239.zip}}||
+
|[[UV pacifist]]||00:18||[[Aleksey Kamenev (4shockblast)]]||2014-08-11||{{competnftp|plutonia/pacifist/pp08-018.zip|pp08-018.zip}}||
 
|}
 
|}
 +
''The data was last verified in its entirety on May 5, 2013.''
 +
 +
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains eight spawn points:
 +
# facing north-west. ('''thing 258''')
 +
# facing east. ('''thing 261''')
 +
# facing south. ('''thing 262''')
 +
# facing north-west. ('''thing 263''')
 +
# facing north-east. ('''thing 264''')
 +
# facing east. ('''thing 265''')
 +
# facing north. ('''thing 266''')
 +
# facing north-east. ('''thing 267''')
  
==Statistics==
+
== Statistics ==
 
===Map data===
 
===Map data===
{| {{prettytable}}
+
{{mapdata|
|[[Things]]||310
+
  things=310|
 +
  vertexes=1230|
 +
  linedefs=1187|
 +
  sidedefs=1744|
 +
  sectors=138|
 +
  vertexbefore=1027}}
 +
 
 +
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||12||0||0
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||9||24||12
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||11||8||22
 +
|-
 +
|style="text-align: left;"|[[Imp]]||11||11||12
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||16||20||19
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||5||4||3
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||2||3||2
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||0||0||2
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|8
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||12||11||9
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|13
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|34
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|-
|[[Vertices]]||1230
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||1187
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sidedefs]]||1744
+
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|33
 
|-
 
|-
|[[Sectors]]||138
+
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|7
 
|}
 
|}
 
+
{{col-break}}
===Things===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
!colspan="4"|Multiplayer
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||12||0||0
 +
|-
 +
|style="text-align: left;"|Shotgun guy||9||24||12
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||11||8||22
 +
|-
 +
|style="text-align: left;"|Imp||11||11||12
 +
|-
 +
|style="text-align: left;"|Spectre||colspan="3"|4
 
|-
 
|-
|[[Sergeant]]s||9||24||12
+
|style="text-align: left;"|Revenant||17||22||23
 
|-
 
|-
|[[Spectre]]s||4||4||4
+
|style="text-align: left;"|Cacodemon||5||4||3
 
|-
 
|-
|[[Imp]]s||11||11||12
+
|style="text-align: left;"|Pain elemental||1||2||3
 
|-
 
|-
|[[Baron of Hell|Barons of Hell]]||0||1||2
+
|style="text-align: left;"|Hell knight||2||3||2
 
|-
 
|-
|[[Trooper]]s||12||0||0
+
|style="text-align: left;"|Baron of Hell||0||1||2
 
|-
 
|-
|[[Cacodemon]]s||5||4||3
+
|style="text-align: left;"|Mancubus||2||3||4
 
|-
 
|-
|[[Arch-Vile]]s||0||0||2
+
|style="text-align: left;"|Arch-vile||0||0||2
 
|-
 
|-
|[[Pain Elemental]]s||1||2||3
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Chaingunner]]s||11||8||22
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Revenant]]s||16||20||19
+
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 
|-
 
|-
|[[Mancubus|Mancubi]]||2||3||4
+
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
|-
|[[Hell Knight]]s||2||3||2
+
|style="text-align: left;"|Plasma gun||colspan="3"|1
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[BFG9000]]||colspan="3"|1
 
|-
 
|-
|[[Stim pack]]s||1||1||1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Medikit]]s||12||11||9
+
|style="text-align: left;"|Clip||colspan="3"|1
 
|-
 
|-
|[[Health bonus]]es||34||34||34
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|7
 
|-
 
|-
|[[Armor bonus]]es||13||13||13
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|9
 
|-
 
|-
|[[Berserk]]s||1||1||1
+
|style="text-align: left;"|Rocket||colspan="3"|12
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of rockets||colspan="3"|5
 
|-
 
|-
|[[Rocket launcher]]s||1||1||1
+
|style="text-align: left;"|Energy cell||colspan="3"|8
 
|-
 
|-
|[[Plasma gun]]s||1||1||1
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Super shotgun]]s||1||1||1
+
|style="text-align: left;"|Stimpack||colspan="3"|1
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Medikit||12||11||9
 
|-
 
|-
|[[Ammo clip]]s||1||1||1
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Shell]]s||7||7||7
+
|style="text-align: left;"|Armor bonus||colspan="3"|13
 
|-
 
|-
|[[Rocket]]s||12||12||12
+
|style="text-align: left;"|Health bonus||colspan="3"|34
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]||5||5||5
+
|style="text-align: left;"|Berserk||colspan="3"|1
 
|-
 
|-
|[[Energy cell]]s||8||8||8
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shells|Shell boxes]]||9||9||9
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Blue skull]]s||1||1||1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
!Barrels||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|8
 
|-
 
|-
|[[Exploding barrel]]s||33||33||33
+
|style="text-align: left;"|Exploding barrel||colspan="3"|33
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|7
 
|}
 
|}
 +
{{col-end}}
 +
 +
== External links ==
 +
* {{competnmap|4|408|MAP08}}
 +
* {{dsda|id=946|mapid=208|title=MAP08 demos}}
  
==External links==
 
* [http://www.doom2.net/~compet-n/database/cn.cgi?map:plut:08 MAP08 demos from the Compet-N database]
 
[[Category:Levels by name|Realm (The Plutonia Experiment)]]
 
 
[[Category:Milo Casali levels]]
 
[[Category:Milo Casali levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 03:45, 29 May 2019

Plutonia maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Realm is the eighth map of The Plutonia Experiment. It was designed by Milo Casali and uses the music track "The Demons From Adrian's Pen", from Doom.

Walkthrough

Map of Realm
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Blue key

Step forward in the starting area on to the water ahead, and it will drain down. Beware an ambush consisting of two shotgun guys. Kill them, then open the door but do not hurry to enter. Be prepared for a next ambush of another pair of shotgunners. Kill them and proceed further to lifts. Collect ammo and super shotgun and prepare for a couple awaiting on the both lifts: a Hell knight and a baron of Hell (it may depend on your skill). Flip the switch to lower the lifts and kill the enemies. Then ride either lift up to a new area. There, you will be in the open area with water pits. Get to the northern side by walking on the border around. Eliminate the enemies here, then descend down and take a watery corridor east. Proceed down the corridor killing all the disturbing enemies until you get to a taller room. Beware a chaingunners trap at the top. Enter a small door here. Press the switch in the room.

Backtrack to the very first watery room you entered. Enter the door that was closed before. Rise on the stairs and flip the switch. This will drain out a waterfall that blocks the way to the western part. Enter this corridor and take a path on your right, then straight. Descend on the very long stairs down to a room with three switches. Flip any one to reveal the rest part of the room. Be noted there are three chaingunners. Drop down in this room and walk on the long passageway to the west. In the next room, lower either lift here to the blue key. However, many shotgun guys will spawn on both lifts for some time. Proceed into the blue door in this room.

Exit

You will be in the slime room that is rather dangerous because of tough enemies (use the barrels; explode them, after that dispatch the revenants). Walk over the stepping daises in the middle to get up to a switch. Flip it to lower the bars in the other end of the room, therefore unlocking the lift. Use the lift. Finish off an enemy on the lift. Open a panel here to get to the familiar corridor.

Return to the first watery room. Rise on the stairs and turn the lever marked with two blue skull bars. This will unlock the exit portal in the area south. The wooden bars with blue flags decorated are open now. Go through and prepare for spawning of some tough enemies. After that, enter the exit teleporter.

Other points of interest

When you arrive to the exit area, you can use the teleporters located on the water underneath. Each one leads to the opposite side of the area regarding to you. You can therefore get faster on various sides and even avoid long-range attacks.

Secrets

  1. After lowering the waterfall at the north end of the map, follow the path to the right twice until you reach a very long staircase leading down. Before descending it, turn around and shoot the recessed wall. It will open, revealing a cache of goodies. (sector 81)

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 00:18 Aleksey Kamenev (4shockblast) 2014-08-11 pp08-018.zip
NM speed 00:19 Cack_handed 2009-01-11 pn08-019.zip
UV max 03:51 Drew DeVore (stx-Vile) 2002-05-10 pl08-351.zip
NM100S 03:07 Drew DeVore (stx-Vile) 2002-04-19 pn08-307.zip
UV -fast 06:14 Jim Leonard (Xit Vono) 2002-09-11 pf08-614.zip
UV -respawn 06:19 Jim Leonard (Xit Vono) 2002-09-15 pr08-619.zip
UV Tyson 35:22 Jim Leonard (Xit Vono) 2006-03-28 pt083522.zip
UV pacifist 00:18 Aleksey Kamenev (4shockblast) 2014-08-11 pp08-018.zip

The data was last verified in its entirety on May 5, 2013.

Deathmatch

Player spawns

This level contains eight spawn points:

  1. facing north-west. (thing 258)
  2. facing east. (thing 261)
  3. facing south. (thing 262)
  4. facing north-west. (thing 263)
  5. facing north-east. (thing 264)
  6. facing east. (thing 265)
  7. facing north. (thing 266)
  8. facing north-east. (thing 267)

Statistics

Map data

Things 310
Vertices 1230*
Linedefs 1187
Sidedefs 1744
Sectors 138
* The vertex count without the effect of node building is 1027.

Things

This level contains the following numbers of things per skill level:

External links