Difference between revisions of "MAP08: Secondary Bridge (Daedalus: Alien Defense)"

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===Essentials===
 
===Essentials===
 +
====Start of the hub====
 +
Following your escape from the bridge, you drop down a shaft into the smaller and much less impressive secondary bridge.  Activating either of the controls reveals that this part of the ship is on reserve power only, and your ally on board has steered the ship into a nearby asteroid belt, resulting in constant small shipquakes.  Your overall objective is to steal the captain's scout ship and escape, and the first step towards doing this is restoring power locally.
 +
 +
Go out of the door into the map's centrepiece, a square corridor.  Go to the south side and open the door, which reveals a horizontal travel tube leading to [[MAP12: Storage (Daedalus: Alien Defense)|Storage]].  Enter it.
 +
 +
====Second visit====
 +
Go to the north-west corner of the corridor and enter the small door, behind which is the power room.  Open the microgen room by tripping the green switch.  Go in and replace the microgen by walking up to it, then press the red switch to power it up.
 +
 +
Go back to the secondary bridge and activate the auto-targetting system (right console).  This will reduce the number of impacts from the asteroids.  Return to [[MAP12: Storage (Daedalus: Alien Defense)|Storage]].
 +
 +
====Third visit====
 +
Now that power has been restored on Brig, the other horizontal travel tube, on the west side of the corridor, is now functional.  It leads to [[MAP16: Scout Bay (Daedalus: Alien Defense)|Scout Bay]], specifically the bay containing the captain's scout ship.  Enter it.
  
 
===Other points of interest===
 
===Other points of interest===
 +
Once the power on [[MAP11: Brig (Daedalus: Alien Defense)|Brig]] is restored, the vertical travel tube to [[MAP18: Officers' Quarters (Daedalus: Alien Defense)|Officers' Quarters]], on the east side of the corridor, becomes activated.  Visiting it is entirely optional.
 +
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If you didn't get the rocket launcher on [[MAP07: The Bridge (Daedalus: Alien Defense)|The Bridge]], you can find one here.  Directly opposite the travel tube to Storage is a small alcove containing a rocket launcher and 10 rockets.  Shoot the glass to get into it.
  
 
===Secrets===
 
===Secrets===

Revision as of 17:40, 28 October 2020

Daedalus maps
Out of the trashcan and into the fire

01 02 03 04 05 06 07 14

Gentlebeings, start your engines
Driving Miss Deadly

13 21 22 23 24 25 26

Wo ist der U-bahn, bitte?

20 27 28 29 30 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Secondary Bridge is the eighth map of Daedalus: Alien Defense. It was designed by Ty Halderman and Gary Gosson, and uses the music track " ".

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough

Map of Secondary Bridge
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Start of the hub

Following your escape from the bridge, you drop down a shaft into the smaller and much less impressive secondary bridge. Activating either of the controls reveals that this part of the ship is on reserve power only, and your ally on board has steered the ship into a nearby asteroid belt, resulting in constant small shipquakes. Your overall objective is to steal the captain's scout ship and escape, and the first step towards doing this is restoring power locally.

Go out of the door into the map's centrepiece, a square corridor. Go to the south side and open the door, which reveals a horizontal travel tube leading to Storage. Enter it.

Second visit

Go to the north-west corner of the corridor and enter the small door, behind which is the power room. Open the microgen room by tripping the green switch. Go in and replace the microgen by walking up to it, then press the red switch to power it up.

Go back to the secondary bridge and activate the auto-targetting system (right console). This will reduce the number of impacts from the asteroids. Return to Storage.

Third visit

Now that power has been restored on Brig, the other horizontal travel tube, on the west side of the corridor, is now functional. It leads to Scout Bay, specifically the bay containing the captain's scout ship. Enter it.

Other points of interest

Once the power on Brig is restored, the vertical travel tube to Officers' Quarters, on the east side of the corridor, becomes activated. Visiting it is entirely optional.

If you didn't get the rocket launcher on The Bridge, you can find one here. Directly opposite the travel tube to Storage is a small alcove containing a rocket launcher and 10 rockets. Shoot the glass to get into it.

Secrets

There are no official secrets on this map.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Statistics

Map data

Things 149
Vertices 3680*
Linedefs 3207
Sidedefs 5157
Sectors 577
* The vertex count without the effect of node building is 2703.

Things

This level contains the following numbers of things per skill level:


Technical information

Inspiration and development

Trivia

See also

Sources

External links