MAP08: Seeing Red (The Twilight Zone)

The Twilight Zone maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP08: Seeing Red is the eighth map of The Twilight Zone. It was designed by Paul Corfiatis and uses the music track "Suspense," originally composed by Robert Prince for Doom. The par time defined in MAPINFO is 1:20.

Contents

WalkthroughEdit

Map of Seeing Red
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Open the west wall in the room with the keys to find lost souls, boxes of shotgun shells, a backpack, a berserk pack, and a super shotgun. (sector 47)
  2. South from the blood passageway, on the brick path, head south and east, then use the wall with the lamp in the corner to find a backpack. (sector 67)
  3. At the switch to the east of the yellow door, look south and shoot towards the teleporters over the blood. You will trigger a switch at the base of the first teleporter. Now backtrack to Secret #1 to find a teleporter here. You will be able to access a plasma gun and energy cell packs. (sector 98)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson 2:49.91 Aleksey Kamenev (4shockblast) 2022-07-17 tz08t249.zip
UV pacifist

The data was last verified in its entirety on August 2, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains five spawn points:

  1. facing east. (thing 6)
  2. facing south. (thing 20)
  3. facing west. (thing 62)
  4. facing south. (thing 78)
  5. facing north-west. (thing 138)

StatisticsEdit

Map dataEdit

Things 156
Vertices 599*
Linedefs 671
Sidedefs 960
Sectors 164
* The vertex count without the effect of node building is 511.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit