MAP08: Stellar Phenomenon (Hellcore)

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Hellcore maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: Stellar Phenomenon is the eighth map of Hellcore. It was designed by Devon West (Darkfyre) and Brad Spencer (Vorpal), and uses the music track "".

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Walkthrough[edit]

Map of Stellar Phenomenon
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

Official[edit]

  1. Jump to the bloody pillar to the southeast of the hub and use it to find a plasma gun. (sector 104)
  2. In the library at the southeast end, as you approach the western side, the bookshelf will lower revealing a chaingunner on a platform with a medikit. This platform counts as a secret and can be lowered directly. (sector 158)
  3. Head to the eastern side of the library from Secret #2 to lower another bookshelf. A revenant guards shotgun shells on another platform that can be directly lowered. (sector 733)
  4. While still in the library section of the map, step on the nukage pit to the southwest to lower some bookshelves to the east with two switches. Use the satyr switch to open a teleporter in the nukage, which has a computer area map in front of it. The teleporter takes you to a chaingunner compartment containing a box of ammo. (sector 160)
  5. Head into the passage behind the red key area and use the lift, but also use the southern wall to find a hidden door just above you. You will need to ride the lift up and enter the open door as the lift rises. When you do it right, you will have to ride one more lift to reach an invulnerability. (sector 212)

Non-official[edit]

  • Using the wall in the southwest of the starting room reveals a small room with a rocket launcher and thirteen rockets.

Bugs[edit]

In the nukage room behind the blue key door, there are four arachnotrons which rise up on platforms to ambush the player. However, the platforms they rise up on are too small for them which renders them stuck and thus unable to move or attack.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 28)
  2. facing north. (thing 185)
  3. facing south. (thing 247)
  4. facing north-east. (thing 267)

Statistics[edit]

Map data[edit]

Things 398
Vertices 7161*
Linedefs 6000
Sidedefs 9734
Sectors 998
* The vertex count without the effect of node building is 5259.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]