MAP08: The Pit (Community Chest 2)

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Community Chest 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: The Pit is the eighth map of Community Chest 2. It was designed by Gene Bird, and was originally released standalone as part of his Blind Alley series.

Walkthrough

Map of The Pit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

You cannot access the door on the top of the staircase in front of you, so you must find the switch for it. Behind your starting point, there is a staircase. The lowest step of the stairs can be lowered as a lift, and behind it are two switches. The eastern switch opens the door at the top of the staircase where your starting point is, while the southern switch opens an optional room to the south. To get back to the starting point, you must ride the lift and go up the staircase, jumping back to the ledge. Flip the switch in the western room and the northern door in the main room will open. Enter the teleporter in this room to materialize in a chamber. Two of the columns here have switches, press both of them and head north into a room with a large elevator. Do not press any switches here, head west through the passage instead (if you didn't press one of the two switches in the previous chamber, the door may not be open, so make sure you press both switches). In the empty room, approach the northern wall and it will open. Press the switch; it opens up a door back where the elevator was. Go back there and press the switch on your level to move up to the now open door. Pass the next monster-filled chamber into another room where, if you move around, several doors will open. The northern room has the red skull key and a switch on the right side, which will raise the door on the east side of the elevator. Head back there and press the next switch to reach the eastern portion of the map. Head all the way east, and drop towards the north picking up the blue key. Now head all the way back to the elevator and raise it all the way to the top, where you started originally. Make sure to hit the switch here (it is not marked, but it is a blue key switch) and head back into the chamber you teleported into. In the far corner, a door is open revealing a little alcove with a switch. You will have to press three switches here to reveal the exit. Be mindful of teleporting monsters as you do.

Other points of interest

Secrets

  1. In the room at the bottom of the shaft, the second northern wall, after the first one has opened, bears a red flag. Press on it reveal a secret passageway into a room filled with enemies and a lift. Activate the lift to find a box of shells and a sergeant. This secret actually consists of two sectors, including the passage and the room, that are both marked as secret. (sector 134)
  2. See above. (sector 135)
  3. Ride the lift with the box of shells in secret #1 and #2 to find a door. Jump to it, and open it to find a brick cavern, also filled with enemies, where you can obtain a medikit on the bridge; a box of shells, a bulk cell, a backpack, and a box of rockets at the south; and a medikit and a soul sphere at the north. Both sides also contain lifts that lower with an imp, a revenant, and a box of rockets; the northern one must be activated manually, and the southern one automatically activates when you enter that side of the cavern. Use the teleporters on either side of the cavern to return to the bridge. This secret actually consists of three sectors, including the bridge, the door, and the sector before the door, which are all marked as secret. (sector 128)
  4. See above. (sector 139)
  5. See secret #3. (sector 140)
  6. In the room where you find the blue key, there is a silver door high above on a small cliff. Use the lift with the plasma rifle on it to take you up to the cliff, and walk along the edge to the door. Open it to find a room with a box of bullets, a bulk cell, a backpack, a BFG9000, and a megasphere. This secret actually consists of two sectors, including the cliff and the room, that are both marked as secret. (sector 149)
  7. See above. (sector 155)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map on the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 07:47 blob1024 2012-10-28 c208-747.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Run Time Player Date File Notes

This information was last verified in its entirety on January 22, 2018.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing south. (thing 451)
  2. facing south. (thing 452)
  3. facing north-east. (thing 453)
  4. facing south-east. (thing 454)

Statistics

Map data

Things 500
Vertices 944*
Linedefs 1013
Sidedefs 1468
Sectors 186
* The vertex count without the effect of node building is 811.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links