Difference between revisions of "MAP08: The Tower (Enigma)"

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# In the north-east is an outdoor area containing a [[megaarmor]] surrounded by health bonuses in a pool.  There is a [[supercharge]] on a pillar to the north-west of this pool – to the west of this is a trench which leads to a room with three paths, each leading to a [[teleporter]]. ('''sector 328''')
 
# In the north-east is an outdoor area containing a [[megaarmor]] surrounded by health bonuses in a pool.  There is a [[supercharge]] on a pillar to the north-west of this pool – to the west of this is a trench which leads to a room with three paths, each leading to a [[teleporter]]. ('''sector 328''')
 
# The northern teleporter (the sector surrounding it counting as a secret) leads to a room just north of the red key. ('''sector 453''')
 
# The northern teleporter (the sector surrounding it counting as a secret) leads to a room just north of the red key. ('''sector 453''')
# The western teleporter takes you to a room with nine invisible podiums, all of which can be lowered by various means.  Go south from this room – the path forks into two, each leading to a room with a [[baron of hell]], a [[heavy weapon dude]] (on [[skill level|hard skill]]), a [[box of rockets]], and a health bonus.  Each room has a fractal wall which is a secret door, leading to rooms containing [[ammo]], both of which count as secrets. ('''sector 77''')
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# The western teleporter takes you to a room with nine invisible podiums, all of which can be lowered by various means.  Go south from this room – the path forks into two, each leading to a room with a [[baron of Hell]], a [[heavy weapon dude]] (on [[skill level|hard skill]]), a [[box of rockets]], and a health bonus.  Each room has a fractal wall which is a secret door, leading to rooms containing [[ammo]], both of which count as secrets. ('''sector 77''')
 
# See #5. ('''sector 81''')
 
# See #5. ('''sector 81''')
 
# Approaching the aforementioned fork lowers the middle podium, containing a [[rocket launcher]].  There is a [[switch]] on the eastern side of the platform (which can be pressed from below), lowering a wall to the south-east of this room, that leads to the outside area. ('''sector 445''')
 
# Approaching the aforementioned fork lowers the middle podium, containing a [[rocket launcher]].  There is a [[switch]] on the eastern side of the platform (which can be pressed from below), lowering a wall to the south-east of this room, that leads to the outside area. ('''sector 445''')

Revision as of 12:38, 1 October 2017

The Enigma Episode maps
This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.

MAP08: The Tower is the eighth map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ". The par time is .

Walkthrough

Map of The Tower
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. The yellow key sector counts as a secret. (sector 296)
  2. The area surrounding the yellow key room has 2 platforms in the east each containing a health bonus, both of which are accessible by jumping from the nearby ledges. The northern ledge has a fake wall, leading to the platform north of the entry to the western area. (sector 264)
  3. In the north-east is an outdoor area containing a megaarmor surrounded by health bonuses in a pool. There is a supercharge on a pillar to the north-west of this pool – to the west of this is a trench which leads to a room with three paths, each leading to a teleporter. (sector 328)
  4. The northern teleporter (the sector surrounding it counting as a secret) leads to a room just north of the red key. (sector 453)
  5. The western teleporter takes you to a room with nine invisible podiums, all of which can be lowered by various means. Go south from this room – the path forks into two, each leading to a room with a baron of Hell, a heavy weapon dude (on hard skill), a box of rockets, and a health bonus. Each room has a fractal wall which is a secret door, leading to rooms containing ammo, both of which count as secrets. (sector 77)
  6. See #5. (sector 81)
  7. Approaching the aforementioned fork lowers the middle podium, containing a rocket launcher. There is a switch on the eastern side of the platform (which can be pressed from below), lowering a wall to the south-east of this room, that leads to the outside area. (sector 445)
  8. The room south of the blue key (which the cyberdemon/revenants start(s) in) and the sector between it and the door to the blue key count as secrets. (sector 91)
  9. See #8. (sector 92)
  10. The large outside area near the blue key is connected to the platform at the end of the start path by a twisty staircase. Part way along the staircase is a megasphere – it marks a secret door to the west, leading to a berserk, a supercharge, two boxes of shotgun shells, and two to four boxes of rockets. (sector 424)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 490
Vertices 2245*
Linedefs 2262
Sidedefs 3361
Sectors 461
* The vertex count without the effect of node building is 1760.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links