Difference between revisions of "MAP08: The Tower (Enigma)"
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# In the north-east is an outdoor area containing a [[megaarmor]] surrounded by health bonuses in a pool. There is a [[supercharge]] on a pillar to the north-west of this pool – to the west of this is a trench which leads to a room with three paths, each leading to a [[teleporter]]. ('''sector 328''') | # In the north-east is an outdoor area containing a [[megaarmor]] surrounded by health bonuses in a pool. There is a [[supercharge]] on a pillar to the north-west of this pool – to the west of this is a trench which leads to a room with three paths, each leading to a [[teleporter]]. ('''sector 328''') | ||
# The northern teleporter (the sector surrounding it counting as a secret) leads to a room just north of the red key. ('''sector 453''') | # The northern teleporter (the sector surrounding it counting as a secret) leads to a room just north of the red key. ('''sector 453''') | ||
− | # The western teleporter takes you to a room with nine invisible podiums, all of which can be lowered by various means. Go south from this room – the path forks into two, each leading to a room with a [[baron of | + | # The western teleporter takes you to a room with nine invisible podiums, all of which can be lowered by various means. Go south from this room – the path forks into two, each leading to a room with a [[baron of Hell]], a [[heavy weapon dude]] (on [[skill level|hard skill]]), a [[box of rockets]], and a health bonus. Each room has a fractal wall which is a secret door, leading to rooms containing [[ammo]], both of which count as secrets. ('''sector 77''') |
# See #5. ('''sector 81''') | # See #5. ('''sector 81''') | ||
# Approaching the aforementioned fork lowers the middle podium, containing a [[rocket launcher]]. There is a [[switch]] on the eastern side of the platform (which can be pressed from below), lowering a wall to the south-east of this room, that leads to the outside area. ('''sector 445''') | # Approaching the aforementioned fork lowers the middle podium, containing a [[rocket launcher]]. There is a [[switch]] on the eastern side of the platform (which can be pressed from below), lowering a wall to the south-east of this room, that leads to the outside area. ('''sector 445''') |
Revision as of 12:38, 1 October 2017
The Enigma Episode maps |
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This level occupies the map slot MAP08. For other maps which occupy this slot, see Category:MAP08.
MAP08: The Tower is the eighth map of The Enigma Episode. It was designed by Jim Flynn and uses the music track " ". The par time is .
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- The yellow key sector counts as a secret. (sector 296)
- The area surrounding the yellow key room has 2 platforms in the east each containing a health bonus, both of which are accessible by jumping from the nearby ledges. The northern ledge has a fake wall, leading to the platform north of the entry to the western area. (sector 264)
- In the north-east is an outdoor area containing a megaarmor surrounded by health bonuses in a pool. There is a supercharge on a pillar to the north-west of this pool – to the west of this is a trench which leads to a room with three paths, each leading to a teleporter. (sector 328)
- The northern teleporter (the sector surrounding it counting as a secret) leads to a room just north of the red key. (sector 453)
- The western teleporter takes you to a room with nine invisible podiums, all of which can be lowered by various means. Go south from this room – the path forks into two, each leading to a room with a baron of Hell, a heavy weapon dude (on hard skill), a box of rockets, and a health bonus. Each room has a fractal wall which is a secret door, leading to rooms containing ammo, both of which count as secrets. (sector 77)
- See #5. (sector 81)
- Approaching the aforementioned fork lowers the middle podium, containing a rocket launcher. There is a switch on the eastern side of the platform (which can be pressed from below), lowering a wall to the south-east of this room, that leads to the outside area. (sector 445)
- The room south of the blue key (which the cyberdemon/revenants start(s) in) and the sector between it and the door to the blue key count as secrets. (sector 91)
- See #8. (sector 92)
- The large outside area near the blue key is connected to the platform at the end of the start path by a twisty staircase. Part way along the staircase is a megasphere – it marks a secret door to the west, leading to a berserk, a supercharge, two boxes of shotgun shells, and two to four boxes of rockets. (sector 424)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The Compet-n records for the map are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | ** | ||||
NM speed | ** | ||||
UV max | ** | ||||
NM100S | ** | ||||
UV -fast | ** | ||||
UV -respawn | ** | ||||
UV Tyson | ** | ||||
UV pacifist | ** |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
.zip |
Deathmatch
Statistics
Map data
Things | 490 |
Vertices | 2245* |
Linedefs | 2262 |
Sidedefs | 3361 |
Sectors | 461 |
Things
This level contains the following numbers of things per skill level:
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Technical information
Inspiration and development
Trivia
See also
Sources
External links
- The Enigma Episode demos (archived 🏛) at the Doomed Speed Demos Archive