Difference between revisions of "MAP09: Bloodstream (The Abyss)"
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=== Other points of interest === | === Other points of interest === | ||
− | === Secrets === | + | ===Secrets=== |
+ | # ('''sector 42''') | ||
+ | # ('''sector 106''') | ||
+ | # ('''sector 179''') | ||
+ | # ('''sector 189''') | ||
== Speedrunning == | == Speedrunning == |
Revision as of 04:16, 8 December 2016
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
The Abyss maps 01-11 |
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(01 - 11) |
MAP09: Bloodstream is the ninth level of The Abyss. It was designed by J.M.P van Waveren (MrElusive). It features a green rock and blood motif, with a splattering of Bauhaus architecture.
"There is always a way through, even when you aren't that dexterous."
― ABYSS.TXT [source]
Contents
Walkthrough
Essentials
Deathmatch
Other points of interest
Secrets
- (sector 42)
- (sector 106)
- (sector 179)
- (sector 189)
Speedrunning
Routes and tricks
Statistics
Map data
Things | 231 |
Vertices | 1313 |
Linedefs | 1257 |
Sidedefs | 1823 |
Sectors | 202 |
Things
Monsters | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Zombieman | 1 | 1 | 1 |
Shotgun guy | 2 | 3 | 4 |
Heavy weapon dude | 8 | 11 | 19 |
Imp | 18 | 21 | 25 |
Revenant | 2 | 2 | 3 |
Cacodemon | 1 | 2 | 2 |
Mancubus | 1 | 2 | 3 |
Baron of Hell | 0 | 1 | 2 |
Powerups | ITYTD and HNTR | HMP | UV and NM |
Armor bonus | 17 | 17 | 17 |
Backpack | 1 | 1 | 1 |
Health bonus | 18 | 18 | 18 |
Megaarmor | 1 | 1 | 1 |
Medikit | 6 | 6 | 6 |
Radiation shielding suit | 2 | 2 | 2 |
Stimpack | 14 | 14 | 14 |
Weapons | ITYTD and HNTR | HMP | UV and NM |
Rocket launcher | 1 | 1 | 1 |
Plasma gun | 1 | 1 | 1 |
Ammunition | ITYTD and HNTR | HMP | UV and NM |
Ammo clip | 24 | 24 | 24 |
Shotgun shells | 11 | 11 | 11 |
Box of shells | 2 | 2 | 2 |
Rocket | 8 | 8 | 8 |
Box of rockets | 4 | 4 | 4 |
Energy cell | 19 | 19 | 19 |
Keys | ITYTD and HNTR | HMP | UV and NM |
Blue skull | 1 | 1 | 1 |
Red skull | 1 | 1 | 1 |
Other | ITYTD and HNTR | HMP | UV and NM |
Barrel | 1 | 1 | 1 |
Bugs
Trivia
- This map exploits hitscanners by a specific height gap in all walls in one area, giving no cover to the player.