Difference between revisions of "MAP09: Bloodstream (The Abyss)"

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[checked revision][checked revision]
(Standard section naming/ordering, mapper cat, minor tweaks)
(Statistics: Automated edit - Replace with DMMPST output)
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== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
 
{{mapdata|
 
{{mapdata|
things=231|
+
  things=231|
vertexes=1313|
+
  vertexes=1313|
linedefs=1257|
+
  linedefs=1257|
sidedefs=1823|
+
  sidedefs=1823|
sectors=202}}
+
  sectors=202|
 +
  vertexbefore=1103}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||2||3||4
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||8||11||19
 +
|-
 +
|style="text-align: left;"|[[Imp]]||18||21||25
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||2||2||3
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||1||2||2
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||1||2
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||2||3
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|24
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|11
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|19
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|18
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|2
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Barrel|Exploding barrel]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|14
  
{| {{prettytable}}
+
|}
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 
|-
 
|-
||[[Zombieman]]||1||1||1
+
!Monsters!!1-2!!3!!4-5
 
|-
 
|-
||[[Shotgun guy]]||2||3||4
+
|style="text-align: left;"|Zombieman||colspan="3"|1
 
|-
 
|-
||[[Heavy weapon dude]]||8||11||19
+
|style="text-align: left;"|Shotgun guy||2||3||4
 
|-
 
|-
||[[Imp]]||18||21||25
+
|style="text-align: left;"|Heavy weapon dude||8||11||19
 
|-
 
|-
||[[Revenant]]||2||2||3
+
|style="text-align: left;"|Imp||18||21||25
 
|-
 
|-
||[[Cacodemon]]||1||2||2
+
|style="text-align: left;"|Revenant||2||2||3
 
|-
 
|-
||[[Mancubus]]||1||2||3
+
|style="text-align: left;"|Cacodemon||1||2||2
 
|-
 
|-
||[[Baron of Hell]]||0||1||2
+
|style="text-align: left;"|[[Hell knight]]||6||8||10
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Baron of Hell||0||1||2
 
|-
 
|-
||[[Armor bonus]]||17||17||17
+
|style="text-align: left;"|Mancubus||1||2||3
 
|-
 
|-
||[[Backpack]]||1||1||1
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
||[[Health bonus]]||18||18||18
+
|style="text-align: left;"|Rocket launcher||colspan="3"|2
 
|-
 
|-
||[[Megaarmor]]||1||1||1
+
|style="text-align: left;"|Plasma gun||colspan="3"|3
 
|-
 
|-
||[[Medikit]]||6||6||6
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
||[[Radiation shielding suit]]||2||2||2
+
|style="text-align: left;"|Clip||colspan="3"|24
 
|-
 
|-
||[[Stimpack]]||14||14||14
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|11
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|2
 
|-
 
|-
||[[Rocket launcher]]||1||1||1
+
|style="text-align: left;"|Rocket||colspan="3"|8
 
|-
 
|-
||[[Plasma gun]]||1||1||1
+
|style="text-align: left;"|Box of rockets||colspan="3"|4
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Energy cell||colspan="3"|19
 
|-
 
|-
||[[Ammo clip]]||24||24||24
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
||[[Shotgun shells]]||11||11||11
+
|style="text-align: left;"|Stimpack||colspan="3"|14
 
|-
 
|-
||[[Box of shells]]||2||2||2
+
|style="text-align: left;"|Medikit||colspan="3"|6
 
|-
 
|-
||[[Rocket]]||8||8||8
+
|style="text-align: left;"|Megaarmor||colspan="3"|1
 
|-
 
|-
||[[Box of rockets]]||4||4||4
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
||[[Energy cell (Doom)|Energy cell]]||19||19||19
+
|style="text-align: left;"|Armor bonus||colspan="3"|17
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Health bonus||colspan="3"|18
 
|-
 
|-
||Blue skull||1||1||1
+
|style="text-align: left;"|Backpack||colspan="3"|1
 
|-
 
|-
||Red skull||1||1||1
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|2
 
|-
 
|-
!Other||ITYTD and HNTR||HMP||UV and NM
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
||[[Barrel]]||1||1||1
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|Exploding barrel||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|14
 +
 
 
|}
 
|}
 +
{{col-end}}
  
 
== Trivia ==
 
== Trivia ==

Revision as of 03:22, 9 December 2016

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
The Abyss maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22
Secret maps: 31 32

Cubist architecture in Bloodstream.

MAP09: Bloodstream is the ninth level of The Abyss. It was designed by J.M.P van Waveren (MrElusive). It features a green rock and blood motif, with a splattering of Bauhaus architecture.

"There is always a way through, even when you aren't that dexterous."
― ABYSS.TXT [source]

Walkthrough

Essentials

Other points of interest

Secrets

  1. (sector 42)
  2. (sector 106)
  3. (sector 179)
  4. (sector 189)

Bugs

Areas / screenshots

Speedrunning

Routes and tricks

Deathmatch

Statistics

Map data

Things 231
Vertices 1313*
Linedefs 1257
Sidedefs 1823
Sectors 202
* The vertex count without the effect of node building is 1103.

Things

This level contains the following numbers of things per skill level:

Trivia

  • This map exploits hitscanners by a specific height gap in all walls in one area, giving no cover to the player.