MAP09: Death Management (Mars War)
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Mars War maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
MAP09: Death Management is the ninth map of Mars War. It was designed by Nathan Lineback and uses a MIDI conversion of the tracker module "Lavender Hill" by Peter Hajba (Skaven).
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Inside the blue key room, press on the wall with silver ridges around it to get a box of ammo and stimpacks. (sector 3)
- In the wooden hallway where the yellow door is, enter the alcove opposite of the yellow door and use the wall to find a box of rockets, a box of ammo, a green armor, and medikits. (sector 11)
- In the green viney room with three arrow doors, go towards the left door, then press on the wall in the southwest corner which will reveal a passage to a chainsaw. (sector 30)
- In the room with the arch-vile, use either of the switches in the back corner to find a computer area map, a chaingun, a soul sphere, a box of ammo, and a stimpack. (sector 83)
- In the red brick room at the southeast corner of the map, press on the wall with silver ridges around it to find boxes of ammo and a stimpack. (sector 98)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 2:42.51 | waveplay | 2015-07-26 | mwnmwave.zip | |
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 16, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains eight spawn points:
- facing south-west. (thing 5)
- facing north. (thing 6)
- facing north. (thing 7)
- facing west. (thing 260)
- facing east. (thing 261)
- facing south. (thing 262)
- facing east. (thing 263)
- facing south. (thing 264)
Statistics[edit]
Map data[edit]
Things | 359 |
Vertices | 971* |
Linedefs | 1010 |
Sidedefs | 1281 |
Sectors | 156 |
Things[edit]
This level contains the following numbers of things per skill level:
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