Difference between revisions of "MAP09: Deep Down Below (Requiem)"

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== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Requiem_MAP09.png|thumb|300x300px|Map of Deep Down Below]]
[[Image:Requiem_MAP09.png|thumb|300px|Map of MAP09]]
+
{{Map spots}}
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
 
  
 
===Essentials===
 
===Essentials===
Open the door at the start and head through the hall to the right. In the next room are two [[demon]]s and a switch, press it to reveal a switch in the previous room. Flip this one to open a cove to your left, with some zombies inside. There are two switches you need to hit inside this cramped area, one of which raises stairs to the raised wall, and the other one opens up that wall. Be careful of the [[crushing ceiling|crusher]] after pressing the latter switch, and return to the room to find the raised wall open. Go up to it and a switch will appear, flip it to create a large staircase going upwards. Head through there to the next room, opening the next door to find a fork where you can go straight or right. Start by going straight to the next door first, to find an area with a [[damaging floor|nukage]] canal. Do not drop in yet, first, head south and follow the path until a wall lowers for you. Flip the switch at the end of the wall and this will create a bridge across the canal. Cross the bridge and take the path around to find the yellow skull key. Grab it and bars will close behind you while a passage opens in front. Through this passage is another big room where two [[baron of hell|barons of hell]] will attack you when you drop down. Flip the switch here to open a wall with a couple of [[mancubi]] and another switch. Flip this one to raise some stairs back, and then flip the nearby switch to open the bars so you can leave the place (Note: On the way back, do not step on the same pedestal the yellow key was on, as you may be trapped as outlined in the "Bugs" section). Now return to the fork and go east this time, then you will find another fork.
+
Open the door at the start and head through the hall to the right. In the next room are two [[demon]]s and a switch, press it to reveal a switch in the previous room. Flip this one to open a cove to your left, with some zombies inside. There are two switches you need to hit inside this cramped area, one of which raises stairs to the raised wall, and the other one opens up that wall. Be careful of the [[crushing ceiling|crusher]] after pressing the latter switch, and return to the room to find the raised wall open. Go up to it and a switch will appear, flip it to create a large staircase going upwards. Head through there to the next room, opening the next door to find a fork where you can go straight or right. Start by going straight to the next door first, to find an area with a [[damaging floor|nukage]] canal. Do not drop in yet, first, head south and follow the path until a wall lowers for you. Flip the switch at the end of the wall and this will create a bridge across the canal. Cross the bridge and take the path around to find the yellow skull key. Grab it and bars will close behind you while a passage opens in front. Through this passage is another big room where two [[Baron of Hell|barons of Hell]] will attack you when you drop down. Flip the switch here to open a wall with a couple of [[Mancubus|mancubi]] and another switch. Flip this one to raise some stairs back, and then flip the nearby switch to open the bars so you can leave the place (Note: On the way back, do not step on the same pedestal the yellow key was on, as you may be trapped as outlined in the "Bugs" section). Now return to the fork and go east this time, then you will find another fork.
  
 
At this fork, go left first, into the next room and up the stairs. Open the door, and approach the metal column for it to reveal the blue skull key. There will be some [[monster]]s upon grabbing the key, so get rid of them. Make sure not to touch every side of the blue key platform before the door closes, or you may not be able leave the room (again, outlined in the "Bugs" section). Backtrack to the fork and head the other way this time. You will find a big room with a [[super shotgun]] in the middle, as well as a switch for the red key and two doors for the yellow and blue keys. Take the blue door going eastward, following this path up and left till you reach a switch. Press this and go back a bit to find some stairs leading upwards to the sides. Head left, and go in the side rooms if you want (you can get two secrets from them), otherwise continue across a bridge to find three lifts. Take the right one if you want a [[rocket launcher]], and take the furthest left one to get some [[health bonus]]es. Otherwise take the nearest lift on the left, then manuever across the ledge past the red switch to the yellow door.
 
At this fork, go left first, into the next room and up the stairs. Open the door, and approach the metal column for it to reveal the blue skull key. There will be some [[monster]]s upon grabbing the key, so get rid of them. Make sure not to touch every side of the blue key platform before the door closes, or you may not be able leave the room (again, outlined in the "Bugs" section). Backtrack to the fork and head the other way this time. You will find a big room with a [[super shotgun]] in the middle, as well as a switch for the red key and two doors for the yellow and blue keys. Take the blue door going eastward, following this path up and left till you reach a switch. Press this and go back a bit to find some stairs leading upwards to the sides. Head left, and go in the side rooms if you want (you can get two secrets from them), otherwise continue across a bridge to find three lifts. Take the right one if you want a [[rocket launcher]], and take the furthest left one to get some [[health bonus]]es. Otherwise take the nearest lift on the left, then manuever across the ledge past the red switch to the yellow door.
  
Open the door and head down the path till you see the red key. Press the nearby switch on the wall to raise a bridge to it, but approaching the key causes a switch to close it up. Hit this switch to raise a bridge on your left. Head across this bridge to reveal a passage behind the red key, where the next switch will raise another bridge to reach the key as well as cause a [[cacodemon]] or two to teleport in. Unfortunately, this one also closes, so hit the switch to reveal a passage behind you with some demons. In the next area, some platforms will raise up to the next switch. Kill the monsters in the cages before crossing, then hit the switch and you will be able to return to where you pressed the first switch. A new opening to the key is available, but once again it will close, so hit the switch that closes it to reveal a monster closet behind you and a switch back on the main platform. This switch opens up the switch that barricaded you from getting the key originally, so now you can grab the red key. A [[chaingunner]] appears directly ahead when you grab it, and some demons may attack from the hallway. Return to the big room and walk to the red switch on the ledge and press it, revealing a baron of hell or two on the pentagram and the exit switch.
+
Open the door and head down the path till you see the red key. Press the nearby switch on the wall to raise a bridge to it, but approaching the key causes a switch to close it up. Hit this switch to raise a bridge on your left. Head across this bridge to reveal a passage behind the red key, where the next switch will raise another bridge to reach the key as well as cause a [[cacodemon]] or two to teleport in. Unfortunately, this one also closes, so hit the switch to reveal a passage behind you with some demons. In the next area, some platforms will raise up to the next switch. Kill the monsters in the cages before crossing, then hit the switch and you will be able to return to where you pressed the first switch. A new opening to the key is available, but once again it will close, so hit the switch that closes it to reveal a monster closet behind you and a switch back on the main platform. This switch opens up the switch that barricaded you from getting the key originally, so now you can grab the red key. A [[chaingunner]] appears directly ahead when you grab it, and some demons may attack from the hallway. Return to the big room and walk to the red switch on the ledge and press it, revealing a baron of Hell or two on the pentagram and the exit switch.
  
 
===Other points of interest===
 
===Other points of interest===
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===Secrets===
 
===Secrets===
# Once you open the northwest side of the starting room, return to where you found the first skull switch in the green brick room north of it to find a [[megasphere]]. ('''sector 351''') Note that once you activate the switch raising the winding staircase, you will be unable to access this secret.
+
# Once you open the northwest side of the starting room, return to where you found the first skull switch in the green brick room north of it to find a [[megasphere]]. ('''sector 351''') Note that once you get on the raised platform and step on the first diagonal step leading to the switch raising the winding staircase, you will be unable to access this secret.
 
# At the nukage ravine you must cross to reach the yellow key, jump into the ravine and travel through the sewage tunnel until you encounter a large, metal room.  Head through either tunnel at the south, and head east until you find a teleporter.  At the east of this area is a set of metal paneling.  Open it to find a [[soul sphere]]. ('''sector 418''')
 
# At the nukage ravine you must cross to reach the yellow key, jump into the ravine and travel through the sewage tunnel until you encounter a large, metal room.  Head through either tunnel at the south, and head east until you find a teleporter.  At the east of this area is a set of metal paneling.  Open it to find a [[soul sphere]]. ('''sector 418''')
 
# At the back of the alcove that opens when you grab the blue key is a portion of wall covered in some grime.  Open it to access an enemy pillbox and find [[security armor]]. ('''sector 15''')
 
# At the back of the alcove that opens when you grab the blue key is a portion of wall covered in some grime.  Open it to access an enemy pillbox and find [[security armor]]. ('''sector 15''')
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If the player enters the yellow skull key cage from one, two or three sides, activates the switch to the south which opens four metal bars allowing to get out, then enters the yellow skull key cage from the remaining side(s) closing the bars again, he will become trapped in the yellow skull key area forever.
 
If the player enters the yellow skull key cage from one, two or three sides, activates the switch to the south which opens four metal bars allowing to get out, then enters the yellow skull key cage from the remaining side(s) closing the bars again, he will become trapped in the yellow skull key area forever.
 +
 +
34% items is the maximum amount of items possible on this map as the majority of them are in the inaccessible [[#Deathmatch|deathmatch portion]] of the map. These include 15 armor bonuses, 10 health bonuses, two berserk packs, and a soul sphere.
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
Requiem-map09-start.png|The start
Image:Requiem-map09-start.png|The start
+
Requiem-map09-megasphere.png|The secret [[megasphere]]
Image:Requiem-map09-megasphere.png|The secret [[megasphere]]
+
Requiem-map09-barons.png|The yellow key zone
Image:Requiem-map09-barons.png|The yellow key zone
+
Requiem-map09-nukage.png|The nukage room
Image:Requiem-map09-nukage.png|The nukage room
+
Requiem-map09-sergeant.png|The way to the red key
Image:Requiem-map09-sergeant.png|The way to the red key
+
Requiem-map09-redkey.png|The red key
Image:Requiem-map09-redkey.png|The red key
+
Requiem-map09-trap.png|A trapped room
Image:Requiem-map09-trap.png|A trapped room
+
Requiem-map09-end.png|The end
Image:Requiem-map09-end.png|The end
 
 
</gallery>
 
</gallery>
  
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== Deathmatch ==
 
== Deathmatch ==
 +
[[File:Requiem MAP09 deathmatch.png|thumb|300x300px|Map of MAP09's deathmatch arena]]
 +
This level includes its own, separate [[deathmatch]] arena.
 +
 +
===Player spawns===
 +
This arena contains five spawn points:
 +
# facing south. ('''thing 360''')
 +
# facing north. ('''thing 361''')
 +
# facing north. ('''thing 362''')
 +
# facing north. ('''thing 387''')
 +
# facing north. ('''thing 397''')
  
== Statistics ==
+
===Things===
 +
The following [[thing]]s (per [[Skill level#Doom and Doom II skill levels|skill level]]) are placed in the arena:
  
===Map data===
+
{| {{prettytable|style=text-align: center;}}
{| {{prettytable}}
+
|-
|[[Things]]||480
+
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||2||2||1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||0||0||1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|8
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|10
 
|-
 
|-
|[[Vertex]]es||2459*
+
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 
|-
 
|-
|[[Linedefs]]||2793
+
|style="text-align: left;"|[[Berserk]]||colspan="3"|2
 
|-
 
|-
|[[Sidedefs]]||4090
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Sectors]]||564
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 
|}
 
|}
''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2208.''
+
 
 +
== Statistics ==
 +
===Map data===
 +
{{mapdata|
 +
  things=480|
 +
  vertexes=2459|
 +
  linedefs=2793|
 +
  sidedefs=4090|
 +
  sectors=564|
 +
  vertexbefore=2208}}
  
 
===Things===
 
===Things===
{| {{prettytable}}
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
!Monsters||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
 
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||20||12||12
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||33||41||41
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||4||6||11
 +
|-
 +
|style="text-align: left;"|[[Imp]]||32||43||51
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||7||3||3
 +
|-
 +
|style="text-align: left;"|[[Demon]]||23||23||20
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||5||12||12
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||1||2||5
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||4||5||5
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||0||1||1
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||1||1||0
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||2||2||5
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||1||2||4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||3||3||2
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||0||0||1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Clip]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|34
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|33
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|22
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|2
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|23
 +
|-
 +
|style="text-align: left;"|[[Health bonus]]||colspan="3"|15
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Megasphere]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Radiation shielding suit]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|8
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||20||12||12
 +
|-
 +
|style="text-align: left;"|Shotgun guy||33||41||41
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||4||6||11
 +
|-
 +
|style="text-align: left;"|Imp||32||43||51
 +
|-
 +
|style="text-align: left;"|Lost soul||7||3||3
 
|-
 
|-
|[[Baron of hell|Barons of hell]]|| colspan="2" align="center"|2|| align="center"|5
+
|style="text-align: left;"|Demon||23||23||20
 
|-
 
|-
|[[Cacodemon|Cacodemons]]|| align="center"|4|| colspan="2" align="center"|5
+
|style="text-align: left;"|Spectre||5||12||12
 
|-
 
|-
|[[Heavy weapon dude|Chaingunners]]|| align="center"|4|| align="center"|6|| align="center"|11
+
|style="text-align: left;"|Revenant||1||2||5
 
|-
 
|-
|[[Demon|Demons]]|| colspan="2" align="center"|23|| align="center"|20
+
|style="text-align: left;"|Cacodemon||4||5||5
 
|-
 
|-
|[[Hell knight|Hell knights]]|| colspan="2" align="center"|1|| align="center"|0
+
|style="text-align: left;"|Pain elemental||0||1||1
 
|-
 
|-
|[[Imp|Imps]]|| align="center"|32|| align="center"|43|| align="center"|51
+
|style="text-align: left;"|Hell knight||1||1||0
 
|-
 
|-
|[[Lost soul|Lost souls]]|| align="center"|7|| colspan="2" align="center"|3
+
|style="text-align: left;"|Baron of Hell||2||2||5
 
|-
 
|-
|[[Mancubus|Mancubi]]|| align="center"|1|| align="center"|2|| align="center"|4
+
|style="text-align: left;"|Mancubus||1||2||4
 
|-
 
|-
|[[Pain elemental|Pain elementals]]|| align="center"|0|| colspan="2" align="center"|1
+
!Weapons!!1-2!!3!!4-5
 
|-
 
|-
|[[Revenant|Revenants]]|| align="center"|1|| align="center"|2|| align="center"|5
+
|style="text-align: left;"|Chainsaw||colspan="3"|1
 
|-
 
|-
|[[Shotgun guy|Sergeants]]|| align="center"|33|| colspan="2" align="center"|41
+
|style="text-align: left;"|Shotgun||colspan="3"|2
 
|-
 
|-
|[[Spectre|Spectres]]|| align="center"|5|| colspan="2" align="center"|12
+
|style="text-align: left;"|Super shotgun||colspan="3"|2
 
|-
 
|-
|[[Zombieman|Troopers]]|| align="center"|20|| colspan="2" align="center"|12
+
|style="text-align: left;"|Chaingun||colspan="3"|1
 
|-
 
|-
!Weapons||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket launcher||4||4||3
 
|-
 
|-
|[[BFG 9000|BFG 9000s]]|| colspan="2" align="center"|0|| align="center"|1
+
|style="text-align: left;"|Plasma gun||0||0||1
 
|-
 
|-
|[[Chaingun|Chainguns]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|BFG9000||0||0||1
 
|-
 
|-
|[[Chainsaw|Chainsaws]]|| colspan="3" align="center"|1
+
!Ammunition!!1-2!!3!!4-5
 
|-
 
|-
|[[Plasma gun|Plasma guns]]|| colspan="2" align="center"|0|| align="center"|1
+
|style="text-align: left;"|Clip||colspan="3"|10
 
|-
 
|-
|[[Rocket launcher|Rocket launchers]]|| colspan="2" align="center"|4|| align="center"|3
+
|style="text-align: left;"|Box of bullets||colspan="3"|7
 
|-
 
|-
|[[Shotgun|Shotguns]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|4 shotgun shells||colspan="3"|48
 
|-
 
|-
|[[Super shotgun|Super shotguns]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Box of shotgun shells||colspan="3"|5
 
|-
 
|-
!Powerups||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Rocket||colspan="3"|10
 
|-
 
|-
|[[Armor bonus|Armor bonuses]]|| colspan="3" align="center"|23
+
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
|-
|[[Berserk|Berserks]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Energy cell||colspan="3"|1
 
|-
 
|-
|[[Armor|Green armors]]|| colspan="3" align="center"|2
+
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|-
|[[Health bonus|Health bonuses]]|| colspan="3" align="center"|15
+
|style="text-align: left;"|Stimpack||colspan="3"|33
 
|-
 
|-
|[[Medikit|Medikits]]|| colspan="3" align="center"|22
+
|style="text-align: left;"|Medikit||colspan="3"|22
 
|-
 
|-
|[[Radiation shielding suit|Radiation suits]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Armor||colspan="3"|2
 
|-
 
|-
|[[Supercharge|Soul spheres]]|| colspan="3" align="center"|2
+
!Items!!1-2!!3!!4-5
 
|-
 
|-
|[[Stimpack|Stim packs]]|| colspan="3" align="center"|33
+
|style="text-align: left;"|Armor bonus||colspan="3"|23
 
|-
 
|-
!Ammunition||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Health bonus||colspan="3"|15
 
|-
 
|-
|[[Box of bullets|Ammo boxes]]|| colspan="3" align="center"|7
+
|style="text-align: left;"|Supercharge||colspan="3"|2
 
|-
 
|-
|[[Ammo clip|Ammo clips]]|| colspan="3" align="center"|10
+
|style="text-align: left;"|Megasphere||colspan="3"|1
 
|-
 
|-
|[[Energy cell|Energy cells]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|Berserk||colspan="3"|2
 
|-
 
|-
|[[Box of rockets|Rocket boxes]]|| colspan="3" align="center"|2
+
|style="text-align: left;"|Radiation shielding suit||colspan="3"|1
 
|-
 
|-
|[[Rocket|Rockets]]|| colspan="3" align="center"|10
+
!Keys!!1-2!!3!!4-5
 
|-
 
|-
|[[Box of shotgun shells|Shell boxes]]|| colspan="3" align="center"|5
+
|style="text-align: left;"|Blue skull key||colspan="3"|1
 
|-
 
|-
|[[4 shotgun shells|Shells]]|| colspan="3" align="center"|48
+
|style="text-align: left;"|Red skull key||colspan="3"|1
 
|-
 
|-
!Keys||ITYTD and HNTR||HMP||UV and NM
+
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 
|-
 
|-
|[[Keys|Blue skull key]]|| colspan="3" align="center"|1
+
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|-
|[[Keys|Red skull key]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 
|-
 
|-
|[[Keys|Yellow skull key]]|| colspan="3" align="center"|1
+
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|5
 
|-
 
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|8
 
|}
 
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 204: Line 380:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*
 
*
  
 
== External links ==
 
== External links ==
 +
* {{competnmap|10|1009|MAP09}}
 +
* {{dsda|id=765|mapid=209|title=MAP09 demos}}
  
* [http://www.doom2.net/~compet-n/index.cgi?action=pwads&page=requiem Requiem demos from the Compet-N database]
 
[[Category:Levels by name|Deep Down Below (Requiem)]]
 
 
[[Category:Matthias Worch levels]]
 
[[Category:Matthias Worch levels]]
 +
[[Category:Levels with deathmatch arenas]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 04:43, 10 June 2019

Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Deep Down Below is the ninth map of Requiem. It was designed by Matthias Worch, and uses the music track "The Helix" by David "Tolwyn" Shaw. It is a modified version of The Troopers' Playground MAP06.

Description

According to both the text file and the Requiem info pack:

'This is the (slightly modified) Map06 from "The Troopers' Playground". Completely indoor with a metal/tech theme. The DM part is taken from TTPDEATH. To find out more about the whole TTP episode visit my homepage at www.geocities.com/Hollywood/7766.

The link provided no longer functions.

Walkthrough

Map of Deep Down Below
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Open the door at the start and head through the hall to the right. In the next room are two demons and a switch, press it to reveal a switch in the previous room. Flip this one to open a cove to your left, with some zombies inside. There are two switches you need to hit inside this cramped area, one of which raises stairs to the raised wall, and the other one opens up that wall. Be careful of the crusher after pressing the latter switch, and return to the room to find the raised wall open. Go up to it and a switch will appear, flip it to create a large staircase going upwards. Head through there to the next room, opening the next door to find a fork where you can go straight or right. Start by going straight to the next door first, to find an area with a nukage canal. Do not drop in yet, first, head south and follow the path until a wall lowers for you. Flip the switch at the end of the wall and this will create a bridge across the canal. Cross the bridge and take the path around to find the yellow skull key. Grab it and bars will close behind you while a passage opens in front. Through this passage is another big room where two barons of Hell will attack you when you drop down. Flip the switch here to open a wall with a couple of mancubi and another switch. Flip this one to raise some stairs back, and then flip the nearby switch to open the bars so you can leave the place (Note: On the way back, do not step on the same pedestal the yellow key was on, as you may be trapped as outlined in the "Bugs" section). Now return to the fork and go east this time, then you will find another fork.

At this fork, go left first, into the next room and up the stairs. Open the door, and approach the metal column for it to reveal the blue skull key. There will be some monsters upon grabbing the key, so get rid of them. Make sure not to touch every side of the blue key platform before the door closes, or you may not be able leave the room (again, outlined in the "Bugs" section). Backtrack to the fork and head the other way this time. You will find a big room with a super shotgun in the middle, as well as a switch for the red key and two doors for the yellow and blue keys. Take the blue door going eastward, following this path up and left till you reach a switch. Press this and go back a bit to find some stairs leading upwards to the sides. Head left, and go in the side rooms if you want (you can get two secrets from them), otherwise continue across a bridge to find three lifts. Take the right one if you want a rocket launcher, and take the furthest left one to get some health bonuses. Otherwise take the nearest lift on the left, then manuever across the ledge past the red switch to the yellow door.

Open the door and head down the path till you see the red key. Press the nearby switch on the wall to raise a bridge to it, but approaching the key causes a switch to close it up. Hit this switch to raise a bridge on your left. Head across this bridge to reveal a passage behind the red key, where the next switch will raise another bridge to reach the key as well as cause a cacodemon or two to teleport in. Unfortunately, this one also closes, so hit the switch to reveal a passage behind you with some demons. In the next area, some platforms will raise up to the next switch. Kill the monsters in the cages before crossing, then hit the switch and you will be able to return to where you pressed the first switch. A new opening to the key is available, but once again it will close, so hit the switch that closes it to reveal a monster closet behind you and a switch back on the main platform. This switch opens up the switch that barricaded you from getting the key originally, so now you can grab the red key. A chaingunner appears directly ahead when you grab it, and some demons may attack from the hallway. Return to the big room and walk to the red switch on the ledge and press it, revealing a baron of Hell or two on the pentagram and the exit switch.

Other points of interest

When approaching the red skullkey, a lion switch stone will appear to block immediate access, but you can actually walk around it on the right, if you stay on the thin ledge.

Secrets

  1. Once you open the northwest side of the starting room, return to where you found the first skull switch in the green brick room north of it to find a megasphere. (sector 351) Note that once you get on the raised platform and step on the first diagonal step leading to the switch raising the winding staircase, you will be unable to access this secret.
  2. At the nukage ravine you must cross to reach the yellow key, jump into the ravine and travel through the sewage tunnel until you encounter a large, metal room. Head through either tunnel at the south, and head east until you find a teleporter. At the east of this area is a set of metal paneling. Open it to find a soul sphere. (sector 418)
  3. At the back of the alcove that opens when you grab the blue key is a portion of wall covered in some grime. Open it to access an enemy pillbox and find security armor. (sector 15)
  4. After climbing the west staircase in the southeast computer room, ascend the next staircase you see, and look south to find a misaligned computer panel. Push it to find a medikit and three sets of shells. (sector 289)
  5. In the computer room behind the silver door northeast of where you find secret #4, you can open the northwest corner of the room to find stairs leading to another hidden door, behind of which you can obtain two medikits. (sector 214)

Bugs

If the player enters the blue skull key platform from all four sides while the nearby door is still open from entering and then stays in the room until the door closes, he will become trapped in the blue skull key room forever, unless he uses the noclip cheat.

If the player enters the yellow skull key cage from one, two or three sides, activates the switch to the south which opens four metal bars allowing to get out, then enters the yellow skull key cage from the remaining side(s) closing the bars again, he will become trapped in the yellow skull key area forever.

34% items is the maximum amount of items possible on this map as the majority of them are in the inaccessible deathmatch portion of the map. These include 15 armor bonuses, 10 health bonuses, two berserk packs, and a soul sphere.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:49 Artem Safronov (SAV88) 2007-09-29 rq09-149.zip
NM speed 03:18 Artem Safronov (SAV88) 2006-04-03 rs09-318.zip
UV max 05:28 Tatsuya Ito (Tatsurd-cacocaco) 2014-10-20 rq09-528.zip
NM100S 03:18 Artem Safronov (SAV88) 2006-04-03 rs09-318.zip
UV -fast 09:16 Tomas Kollar (DeDo) 2004-03-24 rf09-916.zip
UV -respawn 07:35 Jim Leonard (Xit Vono) 2002-06-16 rr09-735.zip
UV Tyson
UV pacifist

The data was last verified in its entirety on May 20, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Map of MAP09's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns

This arena contains five spawn points:

  1. facing south. (thing 360)
  2. facing north. (thing 361)
  3. facing north. (thing 362)
  4. facing north. (thing 387)
  5. facing north. (thing 397)

Things

The following things (per skill level) are placed in the arena:

Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 1
Super shotgun 1
Chaingun 1
Rocket launcher 2 2 1
Plasma gun 0 0 1
BFG9000 0 0 1
Ammunition 1-2 3 4-5
Box of bullets 3
4 shotgun shells 8
Box of shotgun shells 1
Rocket 6
Box of rockets 1
Health & Armor 1-2 3 4-5
Stimpack 4
Medikit 8
Armor 1
Items 1-2 3 4-5
Armor bonus 15
Health bonus 10
Supercharge 1
Berserk 2
Miscellaneous 1-2 3 4-5
Deathmatch start 5

Statistics

Map data

Things 480
Vertices 2459*
Linedefs 2793
Sidedefs 4090
Sectors 564
* The vertex count without the effect of node building is 2208.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links