Difference between revisions of "MAP09: Deep Down Below (Requiem)"

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(Areas / screenshots)
(Speedrunning: New records: UV speed, NM speed and NM100S (Artem Safronov) and UV max (Andrey Boldt). Vertices)
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!Run||Time||Player||Date||File||Notes
 
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[UV speed]]||02:04||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-04-30||{{competnftp|pwads/requiem/speed/rq09-204.zip|rq09-204.zip}}||
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|[[UV speed]]||01:49||[[Artem Safronov (SAV88)]]||2007-09-29||{{competnftp|pwads/requiem/speed/rq09-149.zip|rq09-149.zip}}||
 
|-
 
|-
|[[NM speed]]||06:31||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-06-20||{{competnftp|pwads/requiem/nm100s/rs09-631.zip|rs09-631.zip}}||
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|[[NM speed]]||03:18||[[Artem Safronov (SAV88)]]||2006-04-03||{{competnftp|pwads/requiem/nm100s/rs09-318.zip|rs09-318.zip}}||
 
|-
 
|-
|[[UV max]]||06:20||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-07-02||{{competnftp|pwads/requiem/max/rq09-620.zip|rq09-620.zip}}||
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|[[UV max]]||05:52||[[Andrey Boldt (Hitherto)]]||2008-08-27||{{competnftp|pwads/requiem/max/rq09-552.zip|rq09-552.zip}}||
 
|-
 
|-
|[[NM100S]]||06:31||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-06-20||{{competnftp|pwads/requiem/nm100s/rs09-631.zip|rs09-631.zip}}||
+
|[[NM100S]]||03:18||[[Artem Safronov (SAV88)]]||2006-04-03||{{competnftp|pwads/requiem/nm100s/rs09-318.zip|rs09-318.zip}}||
 
|-
 
|-
|[[UV -fast]]||09:16||[[Tomas "DeDo" Kollár]]||2004-03-24||{{competnftp|pwads/requiem/fast/rf09-916.zip|rf09-916.zip}}||
+
|[[UV -fast]]||09:16||[[Tomas Kollar (DeDo)]]||2004-03-24||{{competnftp|pwads/requiem/fast/rf09-916.zip|rf09-916.zip}}||
 
|-
 
|-
|[[UV -respawn]]||07:35||[[Jim "Xit Vono" Leonard|Xit Vono]]||2002-06-16||{{competnftp|pwads/requiem/respawn/rr09-735.zip|rr09-735.zip}}||
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|[[UV -respawn]]||07:35||[[Jim Leonard (Xit Vono)]]||2002-06-16||{{competnftp|pwads/requiem/respawn/rr09-735.zip|rr09-735.zip}}||
 
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|-
|[[UV Tyson]]|| || || ||
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|[[UV Tyson]]|| || || || ||
 
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|[[UV pacifist]]|| || || ||
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|[[UV pacifist]]|| || || || ||
 
|}
 
|}
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''The data was last verified in its entirety on May 20, 2013.''
  
 
===Miscellaneous demos===
 
===Miscellaneous demos===
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|[[Things]]||480
 
|[[Things]]||480
 
|-
 
|-
|[[Vertex]]es||2208
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|[[Vertex]]es||2459*
 
|-
 
|-
 
|[[Linedefs]]||2793
 
|[[Linedefs]]||2793
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|[[Sectors]]||564
 
|[[Sectors]]||564
 
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''* The vertex count [[Vertex#Lump size|without the effect of node building]] is 2208.''
  
 
===Things===
 
===Things===

Revision as of 14:40, 20 May 2013

Requiem maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Deep Down Below is the ninth map of Requiem. It was designed by Matthias Worch, and uses the music track "The Helix" by David "Tolwyn" Shaw. It is a modified version of The Troopers' Playground MAP06.

Description

According to both the text file and the Requiem info pack:

'This is the (slightly modified) Map06 from "The Troopers' Playground". Completely indoor with a metal/tech theme. The DM part is taken from TTPDEATH. To find out more about the whole TTP episode visit my homepage at www.geocities.com/Hollywood/7766.

The link provided no longer functions.

Walkthrough

Map of MAP09
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

When approaching the red skullkey, a lion switch stone will appear to block immediate access, but you can actually walk around it on the right, if you stay on the thin ledge.

Secrets

  1. Once you open the northwest side of the starting room, return to where you found the first skull switch in the green brick room north of it to find a megasphere. (sector 351) Note that once you activate the switch raising the winding staircase, you will be unable to access this secret.
  2. At the nukage ravine you must cross to reach the yellow key, jump into the ravine and travel through the sewage tunnel until you encounter a large, metal room. Head through either tunnel at the south, and head east until you find a teleporter. At the east of this area is a set of metal paneling. Open it to find a soul sphere. (sector 418)
  3. At the back of the alcove that opens when you grab the blue key is a portion of wall covered in some grime. Open it to access an enemy pillbox and find security armor. (sector 15)
  4. After climbing the west staircase in the southeast computer room, ascend the next staircase you see, and look south to find a misaligned computer panel. Push it to find a medikit and three sets of shells. (sector 289)
  5. In the computer room behind the silver door northeast of where you find secret #4, you can open the northwest corner of the room to find stairs leading to another hidden door, behind of which you can obtain two medikits. (sector 214)

Bugs

If the player enters the blue skull key platform from all four sides while the nearby door is still open from entering and then stays in the room until the door closes, he will become trapped in the blue skull key room forever, unless he uses the noclip cheat.

If the player enters the yellow skull key cage from one, two or three sides, activates the switch to the south which opens four metal bars allowing to get out, then enters the yellow skull key cage from the remaining side(s) closing the bars again, he will become trapped in the yellow skull key area forever.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:49 Artem Safronov (SAV88) 2007-09-29 rq09-149.zip
NM speed 03:18 Artem Safronov (SAV88) 2006-04-03 rs09-318.zip
UV max 05:52 Andrey Boldt (Hitherto) 2008-08-27 rq09-552.zip
NM100S 03:18 Artem Safronov (SAV88) 2006-04-03 rs09-318.zip
UV -fast 09:16 Tomas Kollar (DeDo) 2004-03-24 rf09-916.zip
UV -respawn 07:35 Jim Leonard (Xit Vono) 2002-06-16 rr09-735.zip
UV Tyson
UV pacifist

The data was last verified in its entirety on May 20, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 480
Vertexes 2459*
Linedefs 2793
Sidedefs 4090
Sectors 564

* The vertex count without the effect of node building is 2208.

Things

Monsters ITYTD and HNTR HMP UV and NM
Barons of hell 2 5
Cacodemons 4 5
Chaingunners 4 6 11
Demons 23 20
Hell knights 1 0
Imps 32 43 51
Lost souls 7 3
Mancubi 1 2 4
Pain elementals 0 1
Revenants 1 2 5
Sergeants 33 41
Spectres 5 12
Troopers 20 12
Weapons ITYTD and HNTR HMP UV and NM
BFG 9000s 0 1
Chainguns 1
Chainsaws 1
Plasma guns 0 1
Rocket launchers 4 3
Shotguns 2
Super shotguns 2
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 23
Berserks 2
Green armors 2
Health bonuses 15
Medikits 22
Radiation suits 1
Soul spheres 2
Stim packs 33
Ammunition ITYTD and HNTR HMP UV and NM
Ammo boxes 7
Ammo clips 10
Energy cells 1
Rocket boxes 2
Rockets 10
Shell boxes 5
Shells 48
Keys ITYTD and HNTR HMP UV and NM
Blue skull key 1
Red skull key 1
Yellow skull key 1

Technical information

Inspiration and development

Trivia

See also

Sources

External links