Difference between revisions of "MAP09: Depredation (Speed of Doom)"

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{{Level stub}}
 
{{Level stub}}
 +
{{Speed of Doom 01-11}}
 
{{map|slot=MAP09}}
 
{{map|slot=MAP09}}
{{Speed of Doom 01-10}}
+
'''MAP09: Depredation''' is the ninth map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Core.midi, an original track by [[Stuart Rynn]].
 
 
'''MAP09: Depredation''' is the ninth map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Core.midi, an original track by [[Stuart Rynn]]. The [[par time]] is unknown.
 
  
 
== Walkthrough ==
 
== Walkthrough ==
<!--[[Image: |thumb|300px|Map of **]]
+
[[File:Speed of Doom MAP09 map.png|thumb|300x300px|Map of Depredation]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].-->
+
{{Map spots}}
  
 
===Essentials===
 
===Essentials===
  
 
===Other points of interest===
 
===Other points of interest===
 +
 
===Secrets===
 
===Secrets===
# When the door behind the start is opened, go right and use the wall somewhere (linedef #637) on the right: it will lower and you might grab a [[soulsphere]] (you see the secret in the first screenshot).
+
# When the door behind the start is opened, go right and use the wall (linedef #637) on the right: it will lower and you can grab the [[soulsphere]] (you see the secret in the first screenshot). You can also jump to the ledge earlier from the other side. ('''sector 322''')
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
+
SpeedOfDoom-map09.png|Red carpets for you
File:SpeedOfDoom-map09.png|Red carpets for you
+
SpeedOfDoom-map09-yk.png|The [[demon]] did not get the [[yellow key]]
File:SpeedOfDoom-map09-yk.png|The [[demon]] did not get the [[yellow key]]
+
SpeedOfDoom-map09-end.png|The differently themed end
File:SpeedOfDoom-map09-end.png|The differently themed end
 
 
</gallery>
 
</gallery>
  
Line 77: Line 76:
  
 
''Last updated on June 19, 2013.''
 
''Last updated on June 19, 2013.''
 
== Deathmatch ==
 
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=248|
 +
  vertexes=2736|
 +
  linedefs=2644|
 +
  sidedefs=4213|
 +
  sectors=420|
 +
  vertexbefore=2101}}
  
 
===Things===
 
===Things===
 +
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
This level contains the following numbers of things per [[skill level]]:
+
{{col-begin}}
 
+
{{col-break|width=33%}}
{{Things}}
+
{| {{prettytable|style=text-align: center;}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||21||24||36
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||10||17||17
 +
|-
 +
|style="text-align: left;"|[[Heavy weapon dude]]||8||12||12
 +
|-
 +
|style="text-align: left;"|[[Imp]]||17||22||25
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||4||3||4
 +
|-
 +
|style="text-align: left;"|[[Demon]]||5||7||10
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||1||4||5
 +
|-
 +
|style="text-align: left;"|[[Revenant]]||6||9||10
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||6||10||13
 +
|-
 +
|style="text-align: left;"|[[Pain elemental]]||1||2||3
 +
|-
 +
|style="text-align: left;"|[[Hell knight]]||10||8||7
 +
|-
 +
|style="text-align: left;"|[[Baron of Hell]]||0||2||4
 +
|-
 +
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Mancubus]]||0||2||2
 +
|-
 +
|style="text-align: left;"|[[Arch-vile]]||colspan="3"|3
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|1
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Voodoo doll]]||colspan="3"|2
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||21||24||36
 +
|-
 +
|style="text-align: left;"|Shotgun guy||10||17||17
 +
|-
 +
|style="text-align: left;"|Heavy weapon dude||8||12||12
 +
|-
 +
|style="text-align: left;"|Imp||19||24||27
 +
|-
 +
|style="text-align: left;"|Lost soul||4||3||4
 +
|-
 +
|style="text-align: left;"|Demon||8||10||13
 +
|-
 +
|style="text-align: left;"|Spectre||1||4||5
 +
|-
 +
|style="text-align: left;"|Revenant||6||9||10
 +
|-
 +
|style="text-align: left;"|Cacodemon||6||10||13
 +
|-
 +
|style="text-align: left;"|Pain elemental||1||2||3
 +
|-
 +
|style="text-align: left;"|Hell knight||10||8||7
 +
|-
 +
|style="text-align: left;"|Baron of Hell||0||2||4
 +
|-
 +
|style="text-align: left;"|Arachnotron||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Mancubus||0||2||2
 +
|-
 +
|style="text-align: left;"|Arch-vile||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Cyberdemon]]||colspan="3"|1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Super shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|6
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|9
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|1
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|10
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue keycard||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Teleport landing||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Voodoo doll||colspan="3"|2
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
Line 99: Line 280:
  
 
== See also ==
 
== See also ==
 
+
*
*  
 
  
 
== Sources ==
 
== Sources ==
 
+
*
*  
 
  
 
== External links ==
 
== External links ==
 +
* {{dsda|id=1258|title=Speed of Doom demos}}
  
*
 
 
 
 
[[Category:Levels by name|Depredation (Speed of Doom)]]
 
 
[[Category:Josh Sealy levels]]
 
[[Category:Josh Sealy levels]]
 +
[[Category:Levels with extra monsters in co-op]]
 +
[[Category:Levels with extra equipment in co-op]]

Revision as of 02:01, 4 July 2019

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
Speed of Doom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Depredation is the ninth map of Speed of Doom. It was designed by Josh Sealy and uses Core.midi, an original track by Stuart Rynn.

Walkthrough

Map of Depredation
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. When the door behind the start is opened, go right and use the wall (linedef #637) on the right: it will lower and you can grab the soulsphere (you see the secret in the first screenshot). You can also jump to the ledge earlier from the other side. (sector 322)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:24 Boris Klimeš (dew) 2010-08-06 sd09-124.zip
NM speed
UV max 05:59 Tatsuya Ito (Tatsurd-cacocaco) 2010-09-04 sd09-559.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 19, 2013.

Multiplayer records

Run Time Players Date File Notes

Last updated on June 19, 2013.

Miscellaneous demos

Run Time Player Date File Notes
UV speed TAS 00:23 Boris Klimeš (dew) 2010-07-29 sd09x023.zip
UV -nomonsters 00:57 AconyX 2011-02-20 sd09o057.zip
First Demo Attempt 13:25 Nikolay Kamnev (Heretic) 2010-03-18 sod-hrt.zip

Last updated on June 19, 2013.

Statistics

Map data

Things 248
Vertices 2736*
Linedefs 2644
Sidedefs 4213
Sectors 420
* The vertex count without the effect of node building is 2101.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links