Difference between revisions of "MAP09: Depredation (Speed of Doom)"

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{{Speed of Doom 01-10}}
  
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'''Depredation''' is the ninth map of [[Speed of Doom]]. It was designed by [[Josh Sealy]] and uses Core.midi, an original track by [[Stuart Rynn]]. The [[par time]] is unknown.
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##########  ACHTUNG  ##########
 
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Please categorize new map articles as follows.
 
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).
 
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
 
  By game title *IF* it is a commercial release (see Category:Stock levels).
 
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).
 
 
 
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{{msgnw:map|slot=}}
 
{{*series* **-**}}
 
''' ''' is the map of [[ ]]. It was designed by [[ ]] and uses the [[ music|music]] track " ". The [[par time]] is .
 
  
 
== Walkthrough ==
 
== Walkthrough ==
 
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[[image:SpeedOfDoom-map09.png|right|thumb|Red carpets for you]]
[[Image: |thumb|300px|Map of **]]
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[[image:SpeedOfDoom-map09-yk.png|right|thumb|The [[demon]] did not get the [[red key]]]]
: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].
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<!--[[Image: |thumb|300px|Map of **]]
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: Letters in ''italics'' refer to marked spots on the map.  [[Sector]] numbers in '''boldface''' are [[secrets]] which count toward the [[Intermission screen|end-of-level tally]].-->
  
 
===Essentials===
 
===Essentials===
  
 
===Other points of interest===
 
===Other points of interest===
 
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[[image:SpeedOfDoom-map09-end.png|thumb|right|The differently themed end]]
 
===Secrets===
 
===Secrets===
#  
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# When the door behind the start is opened, go right and use the wall somewhere (linedef #637) on the right: it will lower and you might grab a [[soulsphere]] (you see the secret in the first screenshot).
  
 
===Bugs===
 
===Bugs===

Revision as of 11:23, 9 May 2010

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Template:Speed of Doom 01-10

Depredation is the ninth map of Speed of Doom. It was designed by Josh Sealy and uses Core.midi, an original track by Stuart Rynn. The par time is unknown.

Walkthrough

Red carpets for you
The demon did not get the red key

Essentials

Other points of interest

The differently themed end

Secrets

  1. When the door behind the start is opened, go right and use the wall somewhere (linedef #637) on the right: it will lower and you might grab a soulsphere (you see the secret in the first screenshot).

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Run Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 0
Vertices 0
Linedefs 0
Sidedefs 0
Sectors 0

Things

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4-5
Zombieman 0 0 0
Shotgun guy 0 0 0
Heavy weapon dude 0 0 0
Imp 0 0 0
Lost soul 0 0 0
Demon 0 0 0
Spectre 0 0 0
Revenant 0 0 0
Cacodemon 0 0 0
Pain elemental 0 0 0
Hell knight 0 0 0
Baron of Hell 0 0 0
Arachnotron 0 0 0
Mancubus 0 0 0
Arch-vile 0 0 0
Spiderdemon 0 0 0
Cyberdemon 0 0 0
Wolfenstein SS 0 0 0
Commander Keen 0 0 0
Romero's head 0 0 0
Monster spawner 0 0 0
Spawn spot 0 0 0
Weapons 1-2 3 4-5
Chainsaw 0 0 0
Shotgun 0 0 0
Super shotgun 0 0 0
Chaingun 0 0 0
Rocket launcher 0 0 0
Plasma gun 0 0 0
BFG9000 0 0 0
Ammunition 1-2 3 4-5
Clip 0 0 0
Box of bullets 0 0 0
4 shotgun shells 0 0 0
Box of shotgun shells 0 0 0
Rocket 0 0 0
Box of rockets 0 0 0
Energy cell 0 0 0
Energy cell pack 0 0 0
Health & Armor 1-2 3 4-5
Stimpack 0 0 0
Medikit 0 0 0
Armor 0 0 0
Megaarmor 0 0 0
Items 1-2 3 4-5
Armor bonus 0 0 0
Health bonus 0 0 0
Supercharge 0 0 0
Megasphere 0 0 0
Backpack 0 0 0
Berserk 0 0 0
Computer area map 0 0 0
Invulnerability 0 0 0
Light amplification visor 0 0 0
Partial invisibility 0 0 0
Radiation shielding suit 0 0 0
Keys 1-2 3 4-5
Blue keycard 0 0 0
Blue skull key 0 0 0
Red keycard 0 0 0
Red skull key 0 0 0
Yellow keycard 0 0 0
Yellow skull key 0 0 0
Miscellaneous 1-2 3 4-5
Cooperative start 0 0 0
Deathmatch start 0 0 0
Exploding barrel 0 0 0
Teleport landing 0 0 0
Voodoo doll 0 0 0

Technical information

Inspiration and development

Trivia

See also

Sources

External links