MAP09: Escape to the Isles (Herian 2)

Herian 2 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
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MAP09: Escape to the Isles is the ninth map of Herian 2. It was designed by Ian Wilson.

Contents

WalkthroughEdit

Map of Escape to the Isles
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. In the center of the map, head down the northeast set of steps, head a bit east, then shoot at the north wall to find an invulnerability. (sector 295)
  2. Open the yellow door and head to the window. Drop down and go north to the island that has a megasphere, two boxes of shotgun shells, and two boxes of rockets. (sector 0)
  3. Come back to where secret #2 is nearby. But this time, after dropping down, go south to the island that has a megasphere, two boxes of ammo, and two boxes of rockets. (sector 293)
  4. Enter the pool in the western building to head underwater and get an energy cell, an energy cell pack, a plasma gun, and a soul sphere. Navigate the maze to find a medikit, an invulnerability, a berserk pack, partial invisibility, and a teleporter out. (sector 252)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)

StatisticsEdit

Map dataEdit

Things 495
Vertices 1668*
Linedefs 1647
Sidedefs 2518
Sectors 305
* The vertex count without the effect of node building is 1341.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit