MAP09: Even Simpler (Doom 64)

Doom 64 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 28
Secret maps: 29 30 31 32
Fun levels: 25 26 27
Title map: 33
The Lost Levels: 34 35 36 37 38 39
Fun level: 40

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Even Simpler is the ninth map of Doom 64, designed by Randy Estrella. It uses the music track "Other Side Of Madness". It is the first level to take place in Hell, and as such the sky changes from starry space to burning red with ominous clouds. It is a homage to MAP07: Dead Simple from Doom II. It is also the first main progression map to feature the mancubus.

Contents

WalkthroughEdit

Map of Even Simpler
Letters in italics refer to marked spots on the map. Sector and Thing numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

You begin in a recessed pit with a switch before you. Press the switch and you will be raised into the arena. In each corner of the arena is a mancubus which you will need to eliminate. Then steps will raise out of the ground granting you access to the dark corridor that surrounds the arena, and Hell knights and cacodemons will also appear. Dispatch them and then barons of Hell and pain elementals will appear along with another corridor further back that contains more mancubi and health and ammo, but beware that each little platform the items are on will trigger a dart trap. After killing all monsters, the exit switch will become accessible in the middle of the arena.

SecretsEdit

There are no secrets in this map, but upon completing the map, you will still be awarded a score of 100% for secrets.

SpeedrunningEdit

Routes and tricksEdit

When the invulnerability sphere appears in the center of the map, save it for when the barons and pain elementals appear en masse. This will significantly increase your chances for survival, provided you have enough ammunition in your more powerful weapons like the rocket launcher.

Current recordsEdit

StatisticsEdit

Map dataEdit

Things 125
Vertices 784*
Linedefs 625
Sidedefs 982
Sectors 38
* The vertex count without the effect of node building is 492.

ThingsEdit

This level contains the following numbers of things per skill level:

Monsters 1-2 3 4
Cacodemon 4
Pain elemental 0 4 4
Hell knight 4 6 8
Baron of Hell 2 4 6
Mancubus 4 10 11
Weapons 1-2 3 4
Shotgun 1
Super shotgun 1
Chaingun 1
Rocket launcher 1
Ammunition 1-2 3 4
Box of bullets 12
Box of shotgun shells 16
Rocket 1
Box of rockets 12 12 10
Health & Armor 1-2 3 4
Stimpack 2
Medikit 10
Armor 1
Megaarmor 1
Items 1-2 3 4
Supercharge 1
Backpack 1
Invulnerability 1
Miscellaneous 1-2 3 4
Projectile spot 8

External linksEdit