Difference between revisions of "MAP09: Knockout (Hell Revealed)"

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These areas are not counted as secrets, yet appear more or less hidden as well:
 
These areas are not counted as secrets, yet appear more or less hidden as well:
 
# At the fork in the mentioned nukage tunnel, take the right path. The teleporter around the bend can be entered from two directions; these allow access to forcefield-protected [[soul sphere]]s in the tech room to the north.
 
# At the fork in the mentioned nukage tunnel, take the right path. The teleporter around the bend can be entered from two directions; these allow access to forcefield-protected [[soul sphere]]s in the tech room to the north.
# In the winding hallway leading to the tech room, open the northern wall directly between two metal pillars. Inside is a [[medikit]], two [[box of bullets|bullet boxes]], and a [[demon]].
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# In the winding hallway leading to the tech room, shoot the northern wall directly between two metal pillars to open it. Inside is a [[medikit]], two [[box of bullets|bullet boxes]], and a [[demon]].
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==

Latest revision as of 12:52, 11 July 2019

Hell Revealed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
map 09

MAP09: Knockout, designed by Yonatan Donner, is the ninth map of Hell Revealed. It uses a version of the music track "Oww!!!" from Rise of the Triad that is slightly downgraded, as it lacks the original's pitch-bending effects.

Description[edit]

Another view

According to the Hell Revealed info pack:

You have shown that you know how to use your weapons - can you also use your fists? Your ammo is very limited in this level - you will have to punch your way through. It can be quite hard sometimes...
Size: medium
Difficulty: hard

Walkthrough[edit]

Map of Knockout
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Because of the shortage of weaponry and ammo in this level the player will need to use their fists as often as possible. Hit the pillar switch in the start room and take the berserk pack. Run forward, to the right and down the winding staircase. There is a shotgun here but be prepared for a trap revealing barons and Hell knights. Take the doorway to the east, and keep going forward until you come to a square arena in the open air. The yellow key will be visible in the middle of this area but beware-once you pick this up, a bazillion imps (no kidding) will teleport into the area. You can pick this up later if you want to avoid the conflict.

Take the doorway on the left wall. Follow the winding passage, taking the right hand path when it splits in two, until you come to a teleporter. Take the teleporter, kill the imps blocking your path and hit the switch. Teleport back. Return the way you came through the winding passage until you get to the split, this time take the path through the nukage. You'll pass one alcove to the left, a closed door, and when the path splits in two go to the left, which should bring you to a wide doorway. Head through and go northeast, which should bring you to a lift. This brings you to a diamond-shaped room with a switch on the far wall, hit that and go back the way you came. This time head to the northwest corner of the map, which has a doorway leading to the red key. Take it.

Retrace your steps back to the yellow key room, pick it up and immediately run west. Continue retracing your steps backward until you are at the passage right outside the first room. Open the door on west side of this passage, hit the red key and yellow key switches, and exit.

Secrets[edit]

Official[edit]

  1. Upon reaching the nukage tunnel, follow it past a door until you reach a fork in the path. Go to the left and flip the switch. Then, go back the way you came and the door will have opened (it is timed, but easy to reach in time). Inside are some goodies, including a second radiation suit. The chamber behind the door actually consists of three sectors, each tagged as secret. (sector 132)
  2. Same as secret #1. (sector 131)
  3. See secrets #1 and #2. (sector 163)

Non-official[edit]

These areas are not counted as secrets, yet appear more or less hidden as well:

  1. At the fork in the mentioned nukage tunnel, take the right path. The teleporter around the bend can be entered from two directions; these allow access to forcefield-protected soul spheres in the tech room to the north.
  2. In the winding hallway leading to the tech room, shoot the northern wall directly between two metal pillars to open it. Inside is a medikit, two bullet boxes, and a demon.

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:01 Jakub Machata (dobberman) 2003-08-31 hr09-101.zip
NM speed
UV max 10:05 Radek Pecka 2002-04-07 hr091005.zip
NM100S
UV -fast 12:39 Jim Leonard (Xit Vono) 2002-01-08 hf091239.zip
UV -respawn 09:47 Jim Leonard (Xit Vono) 2002-01-08 he09-947.zip
UV Tyson 16:26 Jim Leonard (Xit Vono) 2002-01-07 ht091626.zip
UV pacifist

The data was last verified in its entirety on June 22, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 307)
  2. facing west. (thing 311)
  3. facing south. (thing 312)
  4. facing west. (thing 313)

Statistics[edit]

Map data[edit]

Things 513
Vertices 1063*
Linedefs 1061
Sidedefs 1545
Sectors 187
* The vertex count without the effect of node building is 911.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]