Difference between revisions of "MAP09: Knockout (Hell Revealed)"

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(Speedrunning)
(Secrets: non-official)
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===Secrets===
 
===Secrets===
#Upon reaching the nukage tunnel, follow it past a door until you reach a fork in the path. Go to the left and flip the switch. Then, go back the way you came and the door will have opened (it's timed, but extremely easy to reach in time). Inside are some goodies, including a second radsuit.
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#Same as secret #1 (three sectors are tagged as secret).
+
====Official====
 +
#Upon reaching the nukage tunnel, follow it past a door until you reach a fork in the path. Go to the left and flip the switch. Then, go back the way you came and the door will have opened (it is timed, but easy to reach in time). Inside are some goodies, including a second [[radiation suit]]. The chamber behind the door actually consists of three sectors, each tagged as secret.
 +
#Same as secret #1.
 
#See secrets #1 and #2.
 
#See secrets #1 and #2.
 +
 +
====Non-official====
 +
These areas are not counted as secrets, yet appear more or less hidden as well:
 +
#At the fork in the mentioned nukage tunnel, take the right path. The teleporter around the bend can be entered from two directions; these allow access to forcefield-protected soul spheres in the tech room to the north.
 +
#In the winding hallway leading to the tech room, open the northern wall directly between two metal pillars. Inside is a [[medkit]], two [[box of bullets|bullet boxes]], and a [[demon]].
  
 
==Speedrunning==
 
==Speedrunning==

Revision as of 11:56, 5 November 2014

Hell Revealed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
map 09

MAP09: Knockout, designed by Yonatan Donner, is the ninth map of Hell Revealed. It uses a version of the music track "Oww!!!" from Rise of the Triad that is slightly downgraded, as it lacks the original's pitch-bending effects.

Description

Another view

According to the Hell Revealed info pack:

You have shown that you know how to use your weapons - can you also use your fists? Your ammo is very limited in this level - you will have to punch your way through. It can be quite hard sometimes...
Size: medium
Difficulty: hard

Strategy

Automap view of MAP09: Knockout

Walkthrough

Because of the shortage of weaponry and ammo in this level the player will need to use their fists as often as possible. Hit the pillar switch in the start room and take the berserk pack. Run forward, to the right and down the winding staircase. There is a shotgun here but be prepared for a trap revealing Barons and Hell Knights. Take the doorway to the east, and keep going forward until you come to a square arena in the open air. The yellow key will be visible in the middle of this area but beware-once you pick this up, a bazillion imps (no kidding) will teleport into the area. You can pick this up later if you want to avoid the conflict.

Take the doorway on the left wall. Follow the winding passage, taking the right hand path when it splits in two, until you come to a teleporter. Take the teleporter, kill the imps blocking your path and hit the switch. Teleport back. Return the way you came through the winding passage until you get to the split, this time take the path through the nukage. You'll pass one alcove to the left, a closed door, and when the path splits in two go to the left, which should bring you to a wide doorway. Head through and go NE, which should bring you to a lift. This brings you to a diamond shaped room with a switch on the far wall, hit that and go back the way you came. This time head to the NW corner of the map, which has a doorway leading to the red key. Take it.

Retrace your steps back to the yellow key room, pick it up and immediately run west. Continue retracing your steps backward until you are at the passage right outside the first room. Open the door on west side of this passage, hit the red key and yellow key switches, and exit.

Secrets

Official

  1. Upon reaching the nukage tunnel, follow it past a door until you reach a fork in the path. Go to the left and flip the switch. Then, go back the way you came and the door will have opened (it is timed, but easy to reach in time). Inside are some goodies, including a second radiation suit. The chamber behind the door actually consists of three sectors, each tagged as secret.
  2. Same as secret #1.
  3. See secrets #1 and #2.

Non-official

These areas are not counted as secrets, yet appear more or less hidden as well:

  1. At the fork in the mentioned nukage tunnel, take the right path. The teleporter around the bend can be entered from two directions; these allow access to forcefield-protected soul spheres in the tech room to the north.
  2. In the winding hallway leading to the tech room, open the northern wall directly between two metal pillars. Inside is a medkit, two bullet boxes, and a demon.

Speedrunning

See:

Current records

The Compet-N records for the map are:

Run Time Player Date File Notes
UV speed 01:01 Jakub Machata (dobberman) 2003-08-31 hr09-101.zip
NM speed
UV max 10:05 Radek Pecka 2002-04-07 hr091005.zip
NM100S
UV -fast 12:39 Jim Leonard (Xit Vono) 2002-01-08 hf091239.zip
UV -respawn 09:47 Jim Leonard (Xit Vono) 2002-01-08 he09-947.zip
UV Tyson 16:26 Jim Leonard (Xit Vono) 2002-01-07 ht091626.zip
UV pacifist

The data was last verified in its entirety on June 22, 2013.

Miscellaneous demos

Run Time Player Date File Notes
.zip

Statistics

Map data

Things 513
Vertices 1063
Linedefs 1061
Sidedefs 1545
Sectors 187

Things

Monsters ITYTD and HNTR HMP UV and NM
Sergeants 1 2 2
Spectres 6 28 28
Arch-Viles 0 1 1
Chaingunners 1 2 2
Revenants 0 6 6
Mancubi 0 4 4
Arachnotrons 0 1 1
Hell Knights 1 2 2
Pain Elementals 0 1 1
Imps 50 242 242
Demons 9 16 16
Barons of Hell 0 4 4
Troopers 3 6 6
Cacodemons 0 2 2
Lost Souls 4 17 17
Powerups ITYTD and HNTR HMP UV and NM
Megaspheres 1 1 1
Stimpacks 27 27 27
Medikits 20 22 20
Soul spheres 2 2 2
Health bonuses 12 12 12
Green armors 2 2 2
Blue armors 2 2 2
Invulnerabilities 1 1 1
Berserk packs 1 1 1
Radiation suits 3 3 3
Weapons ITYTD and HNTR HMP UV and NM
Shotguns 1 1 1
Rocket launchers 0 1 0
Plasma guns 0 1 0
Ammunition ITYTD and HNTR HMP UV and NM
Bulk cells 0 2 0
Shells 12 12 12
Rocket boxes 0 4 0
Energy cells 0 6 0
Ammo boxes 12 12 12
Shell boxes 6 12 6