Difference between revisions of "MAP09: March of the Demons (No Rest for the Living)"

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== Deathmatch ==
 
== Deathmatch ==
  
== Statistics ==
 
  
 +
 +
==Statistics==
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{| {{prettytable}}
 +
|[[Things]]||598
 +
|-
 +
|[[Vertices]]||3160
 +
|-
 +
|[[Linedefs]]||4112
 +
|-
 +
|[[Sidedefs]]||6787
 +
|-
 +
|[[Sectors]]||970
 +
|}
  
 
===Things===
 
===Things===
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This level contains the following numbers of things per [[skill level]]:
 
This level contains the following numbers of things per [[skill level]]:
  
{{Things}}
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{| {{prettytable}}
<!---I recommend to start using these templates, as they are more simple than actually typing a full table--->
+
![[Monsters]]||[[ITYTD]] and [[HNTR]]||[[HMP]]||[[UV]] and [[NM]]
 +
|-
 +
|[[Arch-Vile]]s||0||1||1
 +
|-
 +
|[[Baron of Hell|Barons of Hell]]||1||8||6
 +
|-
 +
|[[Chaingunner]]s||0||0||10
 +
|-
 +
|[[Demon]]s||27||37||57
 +
|-
 +
|[[Hell Knight]]s||3||5||12
 +
|-
 +
|[[Imp]]s||15||29||23
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|-
 +
|[[Lost Soul]]s||36||0||0
 +
|-
 +
|[[Mancubus|Mancubi]]||0||0||5
 +
|-
 +
|[[Revenant]]s||0||7||8
 +
|-
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|[[Sergeant]]s||5||8||17
 +
|-
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|[[Spiderdemon]]s||1||1||1
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|-
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|[[Trooper]]s||33||11||9
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|-
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![[Powerup]]s||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Armor bonus]]es||66||67||67
 +
|-
 +
|[[Berserk pack]]s||1||1||1
 +
|-
 +
|[[Computer map]]s||1||1||1
 +
|-
 +
|[[Invulnerability]] spheres||1||0||0
 +
|-
 +
|[[Health bonus]]es||14||15||15
 +
|-
 +
|[[Medikit]]s||20||20||20
 +
|-
 +
|[[Megasphere]]s||1||1||1
 +
|-
 +
|[[Security armor|Green armor]]s||1||1||2
 +
|-
 +
|[[Stimpack]]s||4||4||8
 +
|-
 +
![[Weapons]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Chaingun]]s||1||1||1
 +
|-
 +
|[[Chainsaw]]s||1||1||1
 +
|-
 +
|[[Plasma gun]]s||1||1||1
 +
|-
 +
|[[Rocket launcher]]s||1||1||1
 +
|-
 +
|[[Shotgun]]s||1||1||1
 +
|-
 +
|[[Super shotgun]]s||1||1||1
 +
|-
 +
![[Ammunition]]||ITYTD and HNTR||HMP||UV and NM
 +
|-
 +
|[[Bulk Cell|Bulk Cells]]||3||3||5
 +
|-
 +
|[[Box of ammo|Bullet boxes]]||10||10||12
 +
|-
 +
|[[Box of rockets|Rocket boxes]]||6||6||8
 +
|-
 +
|[[Shotgun shells|Shell]]s||12||12||12
 +
|-
 +
|[[Box of shells|Shell boxes]]||7||7||7
 +
|-
 +
|[[Rocket]]s||3||3||3
 +
|-
 +
|}
  
 
== Technical information ==
 
== Technical information ==

Revision as of 20:19, 4 July 2010

No Rest for the Living maps
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: March of the Demons is the secret map of No Rest for the Living. It was designed by Russell Meakim and uses the music track "The Dave D. Taylor Blues". The par time is 2:15.

Walkthrough

Map of *MAP09*
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. From the start position, walk straight ahead until you reach a discoloured wall. Open it, run up the stairs for some Security Armour.
  2. After getting the security armour in Secret 1, head outside towards the slime waterfall, and throw the switch. In the western corridor, the north wall can be opened to find a chainsaw, health bonuses and armour bonuses.
  3. There will be a switch on the eastern side of the "hub room" which will raise more stairs to reach the central switch. After throwing it, return to the base of the stairs. Turn left, head into the alcove ahead, and press the white wall, which will reveal shotgun shells and medkits.
  4. After advancing to the point where enough switches have been thrown to raise the steps to the central switch, hitting it lowers the barrier along the centre of the room Go further into this room, and take the first newly available avenue on the left. There will be two corridors branching off to the South ahead of you, press the wall between them. It reveals an Automap and some health bonuses.
  5. After collecting the Automap in Secret 4, back out of the room, and take the westernmost corridor. Halfway down - before you get to the UAC crates - press the right wall. It will open to reveal a platform with two Medkits.

Bugs

  • Walking around a certain column near where the spiderdemon enters can cause a permanent Hall of Mirrors effect on many of the textured walls. Reloading a save will not fix this bug, neither will quitting to the main menu. Oddly enough, only quitting to the dashboard and reloading the entire game will fix this glitch.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Miscellaneous demos

Run Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 598
Vertices 3160
Linedefs 4112
Sidedefs 6787
Sectors 970

Things

This level contains the following numbers of things per skill level:

Monsters ITYTD and HNTR HMP UV and NM
Arch-Viles 0 1 1
Barons of Hell 1 8 6
Chaingunners 0 0 10
Demons 27 37 57
Hell Knights 3 5 12
Imps 15 29 23
Lost Souls 36 0 0
Mancubi 0 0 5
Revenants 0 7 8
Sergeants 5 8 17
Spiderdemons 1 1 1
Troopers 33 11 9
Powerups ITYTD and HNTR HMP UV and NM
Armor bonuses 66 67 67
Berserk packs 1 1 1
Computer maps 1 1 1
Invulnerability spheres 1 0 0
Health bonuses 14 15 15
Medikits 20 20 20
Megaspheres 1 1 1
Green armors 1 1 2
Stimpacks 4 4 8
Weapons ITYTD and HNTR HMP UV and NM
Chainguns 1 1 1
Chainsaws 1 1 1
Plasma guns 1 1 1
Rocket launchers 1 1 1
Shotguns 1 1 1
Super shotguns 1 1 1
Ammunition ITYTD and HNTR HMP UV and NM
Bulk Cells 3 3 5
Bullet boxes 10 10 12
Rocket boxes 6 6 8
Shells 12 12 12
Shell boxes 7 7 7
Rockets 3 3 3

Technical information

Inspiration and development

Trivia

See also

Sources

External links