Difference between revisions of "MAP09: Nuclear Research Base (Obituary)"

From DoomWiki.org

[checked revision][checked revision]
(Statistics: Automated edit - Update to latest DMMPST output)
m (Automated edit - Re-add level stub)
(11 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{map|slot=MAP09|nocat=false}}
+
{{Obituary 01-11}}
{{Obituary}}
+
{{map|slot=MAP09}}
'''MAP09: Nuclear Research Base''' is the ninth map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ". The [[par time]] is .
+
{{level stub}}
 +
'''MAP09: Nuclear Research Base''' is the ninth map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ".
  
 
== Walkthrough ==
 
== Walkthrough ==
 
+
[[File:Obituary MAP09 map.png|thumb|300x300px|Map of Nuclear Research Base]]
[[File: |thumb|300px|Map of **]]
 
 
{{Map spots}}
 
{{Map spots}}
  
Line 13: Line 13:
  
 
===Secrets===
 
===Secrets===
# From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the [[backpack]].
+
# From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the [[backpack]]. ('''sector 293''')
# From here, open a wall for the [[plasma gun]].
+
# From here, open a wall for the [[plasma gun]]. ('''sector 294''')
# In the room with lonely bonuses in caches, open a cache for the [[radsuit]].
+
# In the room with lonely bonuses in caches, open a cache for the [[radsuit]]. ('''sector 148''')
# Between the two rooms with an [[arachnotron, open a wall for a room full of [[sergeant]]s, barrels, health and eight shotgun shells.
+
# Between the two rooms with an [[arachnotron]], open a wall for a room full of [[sergeant]]s, barrels, health and eight shotgun shells. ('''sector 182''')
# In the left part of the level, you can see a room full of zombies. Open a wall and enter. Lots of goodies lie here.
+
# In the left part of the level, you can see a room full of zombies. Open a wall and enter. Lots of goodies lie here. ('''sector 241''')
# On the ledge before the red key, you can open some walls. One of them gives a [[radsuit]].
+
# On the ledge before the red key, you can open some walls. One of them gives a radsuit] ('''sector 246''')
# Another one gives the [[mega armor]].
+
# Another one gives the [[megaarmor]]. ('''sector 248''')
# From here, open the back wall, teleport and grab the [[BFG 9000]] in the nukage.
+
# From here, open the back wall, teleport ('''sector 249''') and grab the [[BFG9000]] in the nukage.
  
 
===Bugs===
 
===Bugs===
  
 
===Demo files===
 
===Demo files===
*  
+
*
  
 
== Areas / screenshots ==
 
== Areas / screenshots ==
 
+
<gallery mode=nolines widths=160px>
<gallery>
 
 
Obituary-map09-start.png|The start
 
Obituary-map09-start.png|The start
 
Obituary-map09-computers.png|The [[super shotgun]] was here
 
Obituary-map09-computers.png|The [[super shotgun]] was here
Line 73: Line 72:
  
 
== Deathmatch ==
 
== Deathmatch ==
 +
 +
===Player spawns===
 +
This level contains twelve spawn points:
 +
# facing north. ('''thing 300''')
 +
# facing south. ('''thing 301''')
 +
# facing east. ('''thing 302''')
 +
# facing south. ('''thing 303''')
 +
# facing west. ('''thing 304''')
 +
# facing west. ('''thing 305''')
 +
# facing west. ('''thing 306''')
 +
# facing west. ('''thing 307''')
 +
# facing east. ('''thing 308''')
 +
# facing east. ('''thing 309''')
 +
# facing east. ('''thing 310''')
 +
# facing north. ('''thing 311''')
  
 
== Statistics ==
 
== Statistics ==
Line 93: Line 107:
 
|-
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
![[Monster|Monsters]]!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|[[Zombieman]]||24||26||34
 
 
|-
 
|-
 
|style="text-align: left;"|[[Shotgun guy]]||34||47||65
 
|style="text-align: left;"|[[Shotgun guy]]||34||47||65
Line 111: Line 123:
 
|-
 
|-
 
|style="text-align: left;"|[[Cacodemon]]||0||0||1
 
|style="text-align: left;"|[[Cacodemon]]||0||0||1
|-
 
|style="text-align: left;"|[[Hell knight]]||0||0||1
 
 
|-
 
|-
 
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|2
 
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|2
Line 119: Line 129:
 
|-
 
|-
 
|style="text-align: left;"|[[Arch-vile]]||0||0||1
 
|style="text-align: left;"|[[Arch-vile]]||0||0||1
 +
|-
 +
|style="text-align: left;"|[[Obituary#New monsters|Bazooka Man]]||24||26||34
 +
|-
 +
|style="text-align: left;"|Harder Imp||0||0||1
 
|-
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
Line 183: Line 197:
 
|-
 
|-
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
 
|style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|6
|-
 
 
|}
 
|}
 
{{col-break}}
 
{{col-break}}
Line 190: Line 203:
 
|-
 
|-
 
!Monsters!!1-2!!3!!4-5
 
!Monsters!!1-2!!3!!4-5
|-
 
|style="text-align: left;"|Zombieman||24||26||34
 
 
|-
 
|-
 
|style="text-align: left;"|Shotgun guy||42||55||73
 
|style="text-align: left;"|Shotgun guy||42||55||73
Line 208: Line 219:
 
|-
 
|-
 
|style="text-align: left;"|Cacodemon||0||0||1
 
|style="text-align: left;"|Cacodemon||0||0||1
|-
 
|style="text-align: left;"|Hell knight||0||0||1
 
 
|-
 
|-
 
|style="text-align: left;"|Arachnotron||colspan="3"|2
 
|style="text-align: left;"|Arachnotron||colspan="3"|2
Line 216: Line 225:
 
|-
 
|-
 
|style="text-align: left;"|Arch-vile||0||0||1
 
|style="text-align: left;"|Arch-vile||0||0||1
 +
|-
 +
|style="text-align: left;"|Bazooka Man||24||26||34
 +
|-
 +
|style="text-align: left;"|Harder Imp||0||0||1
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
Line 284: Line 297:
 
|-
 
|-
 
|style="text-align: left;"|Teleport landing||colspan="3"|6
 
|style="text-align: left;"|Teleport landing||colspan="3"|6
|-
 
 
|}
 
|}
 
{{col-end}}
 
{{col-end}}
Line 295: Line 307:
  
 
== See also ==
 
== See also ==
 
 
*  
 
*  
  
 
== Sources ==
 
== Sources ==
 
 
*  
 
*  
  
 
== External links ==
 
== External links ==
 
+
* {{dsda|id=708|title=Obituary demos}}
*  
 
 
 
 
 
  
 
[[Category:The Innocent Crew levels]]
 
[[Category:The Innocent Crew levels]]
 +
[[Category:Levels with extra monsters in co-op]]

Revision as of 13:19, 28 December 2019

Obituary maps 01-11

(01 - 11)
12 13 14 15 16 31

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP09: Nuclear Research Base is the ninth map of Obituary. It was designed by The Innocent Crew and uses the music track " ".

Walkthrough

Map of Nuclear Research Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the backpack. (sector 293)
  2. From here, open a wall for the plasma gun. (sector 294)
  3. In the room with lonely bonuses in caches, open a cache for the radsuit. (sector 148)
  4. Between the two rooms with an arachnotron, open a wall for a room full of sergeants, barrels, health and eight shotgun shells. (sector 182)
  5. In the left part of the level, you can see a room full of zombies. Open a wall and enter. Lots of goodies lie here. (sector 241)
  6. On the ledge before the red key, you can open some walls. One of them gives a radsuit] (sector 246)
  7. Another one gives the megaarmor. (sector 248)
  8. From here, open the back wall, teleport (sector 249) and grab the BFG9000 in the nukage.

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Player spawns

This level contains twelve spawn points:

  1. facing north. (thing 300)
  2. facing south. (thing 301)
  3. facing east. (thing 302)
  4. facing south. (thing 303)
  5. facing west. (thing 304)
  6. facing west. (thing 305)
  7. facing west. (thing 306)
  8. facing west. (thing 307)
  9. facing east. (thing 308)
  10. facing east. (thing 309)
  11. facing east. (thing 310)
  12. facing north. (thing 311)

Statistics

Map data

Things 429
Vertices 1271*
Linedefs 1526
Sidedefs 2145
Sectors 334
* The vertex count without the effect of node building is 1183.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links