Difference between revisions of "MAP09: Nuclear Research Base (Obituary)"

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{{Obituary 01-11}}
 
{{Obituary 01-11}}
 
{{map|slot=MAP09}}
 
{{map|slot=MAP09}}
'''MAP09: Nuclear Research Base''' is the ninth map of [[Obituary]]. It was designed by [[The Innocent Crew]] and uses the [[ music|music]] track " ".
+
{{level stub}}
 +
'''MAP09: Nuclear Research Base''' is the ninth map of [[Obituary]]. It was designed by [[Thomas Möller]].
  
 
== Walkthrough ==
 
== Walkthrough ==
Line 13: Line 14:
 
===Secrets===
 
===Secrets===
 
# From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the [[backpack]]. ('''sector 293''')
 
# From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the [[backpack]]. ('''sector 293''')
# From here, open a wall for the [[plasma gun]]. ('''sector 294''')
+
# In Secret #1, open a wall for the [[plasma gun]]. ('''sector 294''')
# In the room with lonely bonuses in caches, open a cache for the [[radsuit]]. ('''sector 148''')
+
# In the room with lonely bonuses in caches, open a cache for the [[radiation suit]]. ('''sector 148''')
 
# Between the two rooms with an [[arachnotron]], open a wall for a room full of [[sergeant]]s, barrels, health and eight shotgun shells. ('''sector 182''')
 
# Between the two rooms with an [[arachnotron]], open a wall for a room full of [[sergeant]]s, barrels, health and eight shotgun shells. ('''sector 182''')
# In the left part of the level, you can see a room full of zombies. Open a wall and enter. Lots of goodies lie here. ('''sector 241''')
+
# In the left part of the level, you can see a room full of zombies. Open a wall and enter, lots of goodies lie here. ('''sector 241''')
# On the ledge before the red key, you can open some walls. One of them gives a radsuit] ('''sector 246''')
+
# On the ledge before the red key, you can open some walls with the red-eyed skulls on it. The southern one gives a radiation suit. ('''sector 246''')
# Another one gives the [[megaarmor]]. ('''sector 248''')
+
# Another one on the west gives the [[megaarmor]]. ('''sector 248''')
# From here, open the back wall, teleport ('''sector 249''') and grab the [[BFG9000]] in the nukage.
+
# In Secret #7, open the wall behind the [[megaarmor]], there will be teleporter ('''sector 249'''). Use it and grab the [[BFG9000]] in the nukage.
  
 
===Bugs===
 
===Bugs===
Line 41: Line 42:
  
 
===Current records===
 
===Current records===
The [[Compet-n]] records for the map are:
+
The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
+
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
|[[UV speed]]|| || || ||{{competnftp|**|**}}||
+
|[[UV speed]]|| || || || ||
 
|-
 
|-
|[[NM speed]]|| || || ||{{competnftp|**|**}}||
+
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || ||{{competnftp|**|**}}||
+
|[[UV max]]||5:16.37||[[vdgg]]||2010-03-29||{{dsda2ftp|obtic11/17947/ob09-516.zip|ob09-516.zip}}||
 
|-
 
|-
|[[NM100S]]|| || || ||{{competnftp|**|**}}||
+
|[[NM 100S]]|| || || || ||
 
|-
 
|-
|[[UV -fast]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -fast]]|| || || || ||
 
|-
 
|-
|[[UV -respawn]]|| || || ||{{competnftp|**|**}}||
+
|[[UV -respawn]]|| || || || ||
 
|-
 
|-
|[[UV Tyson]]|| || || ||{{competnftp|**|**}}||
+
|[[UV Tyson]]|| || || || ||
 
|-
 
|-
|[[UV pacifist]]|| || || ||{{competnftp|**|**}}||
+
|[[UV pacifist]]|| || || || ||
 
|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on June 3, 2022.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
Line 106: Line 102:
 
|-
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||24||26||34
 
|-
 
|-
 
|style="text-align: left;"|[[Shotgun guy]]||34||47||65
 
|style="text-align: left;"|[[Shotgun guy]]||34||47||65
 
|-
 
|-
 
|style="text-align: left;"|[[Heavy weapon dude]]||4||8||12
 
|style="text-align: left;"|[[Heavy weapon dude]]||4||8||12
|-
 
|style="text-align: left;"|[[Imp]]||4||5||8
 
 
|-
 
|-
 
|style="text-align: left;"|[[Lost soul]]||colspan="3"|1
 
|style="text-align: left;"|[[Lost soul]]||colspan="3"|1
Line 129: Line 125:
 
|style="text-align: left;"|[[Arch-vile]]||0||0||1
 
|style="text-align: left;"|[[Arch-vile]]||0||0||1
 
|-
 
|-
|style="text-align: left;"|[[Obituary#New monsters|Bazooka Man]]||24||26||34
+
|style="text-align: left;"|[[Obituary#New monsters|Bazooka man]]||4||5||8
 
|-
 
|-
|style="text-align: left;"|Harder Imp||0||0||1
+
|style="text-align: left;"|Harder imp||0||0||1
 
|-
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
Line 202: Line 198:
 
|-
 
|-
 
!Monsters!!1-2!!3!!4-5
 
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||24||26||34
 
|-
 
|-
 
|style="text-align: left;"|Shotgun guy||42||55||73
 
|style="text-align: left;"|Shotgun guy||42||55||73
 
|-
 
|-
 
|style="text-align: left;"|Heavy weapon dude||4||8||12
 
|style="text-align: left;"|Heavy weapon dude||4||8||12
|-
 
|style="text-align: left;"|Imp||6||7||10
 
 
|-
 
|-
 
|style="text-align: left;"|Lost soul||colspan="3"|1
 
|style="text-align: left;"|Lost soul||colspan="3"|1
Line 225: Line 221:
 
|style="text-align: left;"|Arch-vile||0||0||1
 
|style="text-align: left;"|Arch-vile||0||0||1
 
|-
 
|-
|style="text-align: left;"|Bazooka Man||24||26||34
+
|style="text-align: left;"|Bazooka man||6||7||10
 
|-
 
|-
|style="text-align: left;"|Harder Imp||0||0||1
+
|style="text-align: left;"|Harder imp||0||0||1
 
|-
 
|-
 
!Weapons!!1-2!!3!!4-5
 
!Weapons!!1-2!!3!!4-5
Line 312: Line 308:
  
 
== External links ==
 
== External links ==
* {{dsda|id=708|title=Obituary demos}}
+
* {{dsda2|wad=obtic11|title=Obituary demos}}
  
[[Category:The Innocent Crew levels]]
+
[[Category:Thomas Möller levels]]
 
[[Category:Levels with extra monsters in co-op]]
 
[[Category:Levels with extra monsters in co-op]]

Latest revision as of 14:32, 11 May 2023

Obituary maps 01-11

(01 - 11)
12 13 14 15 16 31

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP09: Nuclear Research Base is the ninth map of Obituary. It was designed by Thomas Möller.

Walkthrough[edit]

Map of Nuclear Research Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the backpack. (sector 293)
  2. In Secret #1, open a wall for the plasma gun. (sector 294)
  3. In the room with lonely bonuses in caches, open a cache for the radiation suit. (sector 148)
  4. Between the two rooms with an arachnotron, open a wall for a room full of sergeants, barrels, health and eight shotgun shells. (sector 182)
  5. In the left part of the level, you can see a room full of zombies. Open a wall and enter, lots of goodies lie here. (sector 241)
  6. On the ledge before the red key, you can open some walls with the red-eyed skulls on it. The southern one gives a radiation suit. (sector 246)
  7. Another one on the west gives the megaarmor. (sector 248)
  8. In Secret #7, open the wall behind the megaarmor, there will be teleporter (sector 249). Use it and grab the BFG9000 in the nukage.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:16.37 vdgg 2010-03-29 ob09-516.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 300)
  2. facing south. (thing 301)
  3. facing east. (thing 302)
  4. facing south. (thing 303)
  5. facing west. (thing 304)
  6. facing west. (thing 305)
  7. facing west. (thing 306)
  8. facing west. (thing 307)
  9. facing east. (thing 308)
  10. facing east. (thing 309)
  11. facing east. (thing 310)
  12. facing north. (thing 311)

Statistics[edit]

Map data[edit]

Things 429
Vertices 1271*
Linedefs 1526
Sidedefs 2145
Sectors 334
* The vertex count without the effect of node building is 1183.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]