Difference between revisions of "MAP09: Nuclear Research Base (Obituary)"
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{{Obituary 01-11}} | {{Obituary 01-11}} | ||
{{map|slot=MAP09}} | {{map|slot=MAP09}} | ||
− | '''MAP09: Nuclear Research Base''' is the ninth map of [[Obituary]]. It was designed by [[ | + | {{level stub}} |
+ | '''MAP09: Nuclear Research Base''' is the ninth map of [[Obituary]]. It was designed by [[Thomas Möller]]. | ||
== Walkthrough == | == Walkthrough == | ||
Line 13: | Line 14: | ||
===Secrets=== | ===Secrets=== | ||
# From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the [[backpack]]. ('''sector 293''') | # From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the [[backpack]]. ('''sector 293''') | ||
− | # | + | # In Secret #1, open a wall for the [[plasma gun]]. ('''sector 294''') |
− | # In the room with lonely bonuses in caches, open a cache for the [[ | + | # In the room with lonely bonuses in caches, open a cache for the [[radiation suit]]. ('''sector 148''') |
# Between the two rooms with an [[arachnotron]], open a wall for a room full of [[sergeant]]s, barrels, health and eight shotgun shells. ('''sector 182''') | # Between the two rooms with an [[arachnotron]], open a wall for a room full of [[sergeant]]s, barrels, health and eight shotgun shells. ('''sector 182''') | ||
− | # In the left part of the level, you can see a room full of zombies. Open a wall and enter | + | # In the left part of the level, you can see a room full of zombies. Open a wall and enter, lots of goodies lie here. ('''sector 241''') |
− | # On the ledge before the red key, you can open some walls. | + | # On the ledge before the red key, you can open some walls with the red-eyed skulls on it. The southern one gives a radiation suit. ('''sector 246''') |
− | # Another one gives the [[megaarmor]]. ('''sector 248''') | + | # Another one on the west gives the [[megaarmor]]. ('''sector 248''') |
− | # | + | # In Secret #7, open the wall behind the [[megaarmor]], there will be teleporter ('''sector 249'''). Use it and grab the [[BFG9000]] in the nukage. |
===Bugs=== | ===Bugs=== | ||
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===Current records=== | ===Current records=== | ||
− | The [[ | + | The records for the map at the [[Doom Speed Demo Archive]] are: |
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | ! Run !! Time !! Player !! Date !! File !! Notes |
|- | |- | ||
− | |[[UV speed]]|| || || || | + | |[[UV speed]]|| || || || || |
|- | |- | ||
− | |[[NM speed]]|| || || || | + | |[[NM speed]]|| || || || || |
|- | |- | ||
− | |[[UV max]]|| || || ||{{ | + | |[[UV max]]||5:16.37||[[vdgg]]||2010-03-29||{{dsda2ftp|obtic11/17947/ob09-516.zip|ob09-516.zip}}|| |
|- | |- | ||
− | |[[ | + | |[[NM 100S]]|| || || || || |
|- | |- | ||
− | |[[UV -fast]]|| || || || | + | |[[UV -fast]]|| || || || || |
|- | |- | ||
− | |[[UV -respawn]]|| || || || | + | |[[UV -respawn]]|| || || || || |
|- | |- | ||
− | |[[UV Tyson]]|| || || || | + | |[[UV Tyson]]|| || || || || |
|- | |- | ||
− | |[[UV pacifist]]|| || || || | + | |[[UV pacifist]]|| || || || || |
|} | |} | ||
− | + | ''The data was last verified in its entirety on June 3, 2022.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Deathmatch == | == Deathmatch == | ||
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|- | |- | ||
![[Monster|Monsters]]!!1-2!!3!!4-5 | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||24||26||34 | ||
|- | |- | ||
|style="text-align: left;"|[[Shotgun guy]]||34||47||65 | |style="text-align: left;"|[[Shotgun guy]]||34||47||65 | ||
|- | |- | ||
|style="text-align: left;"|[[Heavy weapon dude]]||4||8||12 | |style="text-align: left;"|[[Heavy weapon dude]]||4||8||12 | ||
− | |||
− | |||
|- | |- | ||
|style="text-align: left;"|[[Lost soul]]||colspan="3"|1 | |style="text-align: left;"|[[Lost soul]]||colspan="3"|1 | ||
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|style="text-align: left;"|[[Arch-vile]]||0||0||1 | |style="text-align: left;"|[[Arch-vile]]||0||0||1 | ||
|- | |- | ||
− | |style="text-align: left;"|[[Obituary#New monsters|Bazooka | + | |style="text-align: left;"|[[Obituary#New monsters|Bazooka man]]||4||5||8 |
|- | |- | ||
− | |style="text-align: left;"|Harder | + | |style="text-align: left;"|Harder imp||0||0||1 |
|- | |- | ||
![[Weapon|Weapons]]!!1-2!!3!!4-5 | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
Line 202: | Line 198: | ||
|- | |- | ||
!Monsters!!1-2!!3!!4-5 | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||24||26||34 | ||
|- | |- | ||
|style="text-align: left;"|Shotgun guy||42||55||73 | |style="text-align: left;"|Shotgun guy||42||55||73 | ||
|- | |- | ||
|style="text-align: left;"|Heavy weapon dude||4||8||12 | |style="text-align: left;"|Heavy weapon dude||4||8||12 | ||
− | |||
− | |||
|- | |- | ||
|style="text-align: left;"|Lost soul||colspan="3"|1 | |style="text-align: left;"|Lost soul||colspan="3"|1 | ||
Line 225: | Line 221: | ||
|style="text-align: left;"|Arch-vile||0||0||1 | |style="text-align: left;"|Arch-vile||0||0||1 | ||
|- | |- | ||
− | |style="text-align: left;"|Bazooka | + | |style="text-align: left;"|Bazooka man||6||7||10 |
|- | |- | ||
− | |style="text-align: left;"|Harder | + | |style="text-align: left;"|Harder imp||0||0||1 |
|- | |- | ||
!Weapons!!1-2!!3!!4-5 | !Weapons!!1-2!!3!!4-5 | ||
Line 312: | Line 308: | ||
== External links == | == External links == | ||
− | * {{ | + | * {{dsda2|wad=obtic11|title=Obituary demos}} |
− | [[Category: | + | [[Category:Thomas Möller levels]] |
[[Category:Levels with extra monsters in co-op]] | [[Category:Levels with extra monsters in co-op]] |
Latest revision as of 14:32, 11 May 2023
Obituary maps 01-11 |
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This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP09: Nuclear Research Base is the ninth map of Obituary. It was designed by Thomas Möller.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- From screenshot #3, open a wall on your right. Enter the lift but don’t enter the nukage place, jump on your left for the backpack. (sector 293)
- In Secret #1, open a wall for the plasma gun. (sector 294)
- In the room with lonely bonuses in caches, open a cache for the radiation suit. (sector 148)
- Between the two rooms with an arachnotron, open a wall for a room full of sergeants, barrels, health and eight shotgun shells. (sector 182)
- In the left part of the level, you can see a room full of zombies. Open a wall and enter, lots of goodies lie here. (sector 241)
- On the ledge before the red key, you can open some walls with the red-eyed skulls on it. The southern one gives a radiation suit. (sector 246)
- Another one on the west gives the megaarmor. (sector 248)
- In Secret #7, open the wall behind the megaarmor, there will be teleporter (sector 249). Use it and grab the BFG9000 in the nukage.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
The super shotgun was here
The BFG 9000
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 5:16.37 | vdgg | 2010-03-29 | ob09-516.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 300)
- facing south. (thing 301)
- facing east. (thing 302)
- facing south. (thing 303)
- facing west. (thing 304)
- facing west. (thing 305)
- facing west. (thing 306)
- facing west. (thing 307)
- facing east. (thing 308)
- facing east. (thing 309)
- facing east. (thing 310)
- facing north. (thing 311)
Statistics[edit]
Map data[edit]
Things | 429 |
Vertices | 1271* |
Linedefs | 1526 |
Sidedefs | 2145 |
Sectors | 334 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|