MAP09: Ruined Kingdom (Plutonia: Revisited Community Project)

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Revision as of 04:37, 10 June 2019 by XymphBot (talk | contribs) (Automated edit - Add extra Co-op monsters/equipment categories)


PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.

MAP09: Ruined Kingdom is the ninth level of Plutonia: Revisited Community Project. It was designed by Tatsuya Ito (Tatsurd-cacocaco) and uses the music track "Crypt," composed by Kevin Schilder for Hexen.

Walkthrough

Map of Ruined Kingdom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. By using the switch behind the rocket launcher in the north of the "D"-shaped room with the large pool in the middle and the map exit (blocked by red bars) in the south, the bars in the east of that "D"-shaped room open up. Go through the door behind and strictly follow the walkway to its end. There is a patio behind a window to your west. Push the recess in the wall to the north to open up a small room (sector 719) with a berserk pack and a revenant on easy or an arch-vile on medium and hard skill levels.
  2. In secret #1, first push the switch to lower a column in the "D"-shaped room, then enter the teleporter to get next to that (former) column, where another teleporter is on its top (- it is the eastern one in the pool). After using it, open the door in front of you to access a room (sector 440), containing two (on easy and medium) or four (on hard skill levels) rocket boxes and two (easy) or four (medium and hard) energy cells.
  3. After crossing the bridge raised by pushing the switch behind the red skull key, walk through the easy to miss vine-covered entrance at the western end of the walkway you just stepped on to enter a niche (sector 876) with three energy cells on easy and medium skills or, on hard skill levels, two cells and two rocket boxes.

Bugs

In Vanilla Doom, the Hall of mirrors effect can occur in this map.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 08:35 Zahid 2012-06-10 pv09-835.zip
NM100S
UV -fast 12:45 Tatsuya Ito (Tatsurd-cacocaco) 2011-12-10 pv09f1245.zip
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous demos

Run Time Player Date File Notes

Last updated on June 15, 2013.

Statistics

Map data

Things 530
Vertices 4885*
Linedefs 5048
Sidedefs 7858
Sectors 1078
* The vertex count without the effect of node building is 4089.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

The level is inspired by Well of Souls and Realm, the second and eighth levels of The Plutonia Experiment, respectively. The level was constructed in one month using Doom Builder 2.

Trivia

External links