MAP09: Spectre Strikes (Struggle)
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Struggle maps |
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Episode 1 - The Catastrophe Begins
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Episode 2 - Two Gateways to Inferno |
Episode 3 - Antaresian Legacy |
This level occupies the map slot MAP09. For other maps which occupy this slot, see Category:MAP09.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP09: Spectre Strikes is the ninth map of Struggle. It was designed by Seongbae Park (antares031) and uses the music track " ". The par time defined in MAPINFO is 14:30.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- After you raise the bridge after the blue key door, go back to the main area on the northeast ledge. Go to the green armor just to the south of the door and use the wall behind it. Shoot the switch to lower a column containing a soul sphere. (sector 109)
- In the southeast room of the map, approaching the Unit 1 switch lowers the east wall. Open the north wall in this compartment to find a Memories of Specter. (sector 330)
- In the large hall at the northeast part of the map, from the southeast door, head to the east wall and use the northeast wall to find a megaarmor. (sector 428)
- In the southwest area, head into the nukage and go north to a teleporter behind a lot of corpses. You will teleport to a soul sphere. (sector 510)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Style | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Statistics
Map data
Things | 697 |
Vertices | 5438* |
Linedefs | 5362 |
Sidedefs | 8359 |
Sectors | 562 |
Things
This level contains the following numbers of things per skill level: